Rust-Kits

Moved

Total Downloads: 70,199 - First Release: Oct 21, 2014 - Last Update: Jun 7, 2018

4.96216/5, 185 likes
  1. Is there a way you can have the cooldowns countdown in real-time while being viewed in the GUI?

    Also, on lines 736 & 747 you need to change the fulltransparent.tga location.
    The current file path location no longer exists there, and hasn't for some time now.

    Find: (Line 736)
    Code:
    new CuiRawImageComponent {Url = img, Sprite = "assets/content/generic textures/fulltransparent.tga" },
    Change to:
    Code:
    new CuiRawImageComponent {Url = img, Sprite = "assets/content/textures/generic/fulltransparent.tga" },
    Also...

    Find: (Line 747)
    Code:
    new CuiRawImageComponent {Png = img, Sprite = "assets/content/generic textures/fulltransparent.tga" },
    Change to:
    Code:
    new CuiRawImageComponent {Png = img, Sprite = "assets/content/textures/generic/fulltransparent.tga" },
    This will reduce the console spam issue shown below...
    [​IMG]
     
    Last edited by a moderator: Feb 28, 2017
  2. nice @Absolut now the possibilities are a lot !!!

    [​IMG]


    This can be a nice design for the kits, just dont mind the "ADD/AGREGAR" button, that players dont see it. (REMOVE Kit, is another button that players dont see)
     
  3. No go on cooldown active, it will be to intense to have each possible square ticking down and refreshing the UI. I thought about making each box its own ui element to do that, but it didn't seem like a good idea on the first release. Perhaps I'll revisit this.

    Thanks for the generic textures.. I don't know how I have overlooked fixing that for this long.

    Regards.
     
  4. Glad I could help - Here's another one...
    Is there a way to display all kits to everyone, even if they don't have permission to use them, in the GUI menu?
    I want people to see that there are other kits out there that they can obtain by other means.

    Maybe like gray out the kit's box, disabling the buttons to show that it exists.
     
  5. Such a mixed bag on this one. I'll add a config option for it. I think that will satisfy all parties.
     
  6. [​IMG]

    So very happy with this! :D
     
    Last edited by a moderator: Mar 1, 2017
  7. Is there anyway to make items spawned in with autokits to go in specific places? i.e. after console kill, you respawn with building plan in slot 5 of hot bar, and hammer in slot 6?

    Thanks
     
  8. I keep getting this error: [BUNDLE] Not found: assets/content/generic textures/fulltransparent.tga
     
  9. You mean you got a warning in cour client console. Thats not an error, and also must not mean, that it's Kits which is producing this.
     
  10. Well any time I open the GUI it sends that and also the smaller boxes where the kits are just ugly gray solid blocks. How would I make them like transparent?
     
  11. Patching this today as well as some autokit fixes/improvements.
    [DOUBLEPOST=1488382121][/DOUBLEPOST]
    I've done this, it can be done. Let me check how the items are being saved. If I were to add this it would require a new data file for kits... which is a major change for so many people. I will need some serious likes or something on this comment to consider it.
     
  12. Thank you man! Know you've been busy lately!
     
  13. Fixed Nvm ^^
     
    Last edited by a moderator: Mar 1, 2017
  14. Any way to set the autokit to be once per wipe? Normally I'd just use max 1 and clear kits_data at the beginning of a new wipe, but it doesn't seem to restrict it.
     
  15. yeah joey
    the Slot ordering for the items will be a very nice feature, very needed but not mainly. I think... Maybe the Kit plugin would be better to split in KITS as the Old plugin and a new ABSOLUT-KITS, because you are doing this in a new way with the perspective of the admins/players that realy makes a difference. And If you plan to add more features changing the data writting of the plugin will be the best for those that want not to improve, just update and nothing more.
     
  16. Any idea how you'd change the box transparent stuff? Not the backgroup but the boxes
     
  17. So, I am planning to make some AutoKits changes and will release a video...

    As per the OLD "autokit" that functionality has not changed at all.

    In the revision to "AutoKits" i will add the RedeemKit check which looks for if uses are available, etc. That way if you want to set a limit of 1, you can do that and if an admin wants it to be unlimited they can do that.
     
  18. You're doing a great job man! Keep up the wonderful work!
     
  19. the panel create is on the line 912
    You must change the UIColors in the UIColors dictionary
     
  20. Sombody is getting the error that show some Strings without the correct translation ?
    For example: "Kit redeemed!" is showing as "KitRedeemed"
    or "Uses: XXX" is showing "KitUses"