Rust-Kits
Moved
Total Downloads: 70,199 - First Release: Oct 21, 2014 - Last Update: Jun 7, 2018
- 4.96216/5, 185 likes
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I already have the BetterChat installed but I do not know where to change the name
Now I get [PLAYER] Soby
I want to switch to [VIP] Soby
Because this would only apply to players who donate -
So i've just started using the GUI for the kits but the only thing i'm struggling with is having kits show only when they have permission to claim that said kit?? could anyone shed any light on it please.
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Is it possible to add as a feature that if someone's inventory is full, they won't redeem the kit?
A lot of people redeem kits that have a cooldown, realise their inventory is full and then have to wait till the end even though they haven't received anything. Thanks if this can be added! -
Have added myself to admin group.
Have granted admin permissions for all like "oxide.grant group admin *"
Other admin-only plugins work such as Vanish, InventoryViewer.
This plugin still says "You do not have access to this command."
Help? -
First check your users.cfg file and make sure it has ownerid in there and not the moderatorid if mod one then you will need to remove it so in rcon type
removemoderator steamid64
then
server.writecfg
then
ownerid steamid64 "player name" "owner"
then
server.writecfg
then relog if in game
The plugin lets only auth level 2 make kits it does not need and permissions added to the admin group the only time it will use a permission is if you add a custom kit like vip or whatever you want it called so see my post on page 202 on making kits -
i have kits working in general, but for some reason i cant get kits working for npc's anyone have any ideas>?
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Hi, I had 3 available kits on server, I added another 2 for VIPs... but then, nothing happened. /kit list is empty, i checked my data kits and are all there. Deleted the plugin, reinstall, remake the kits.. untill here everything perfect, but then i reloaded the plugin and again.. no more listing (but the kits are still in the data folder) . help? PS: tried this 3 times
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upload your kits.json from your data folder and the kits.json from your config folder
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1st config / 2nd data
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@PIXELZZZ Here is the fix for you problem was the file in your data folder
the custom permission was not right you had it as
"permission": kits.vip,
it needs to be
"permission": "kits.vip",
and hide needs to be falseAttached Files:
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Thank you very much for support!
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[Oxide] 12:22 [Error] Error while compiling Kits.cs(265,59): error CS1503: Argument `#3' cannot convert `int' expression to type `ulong'
help? -
Just upload the .cs file with your changes is better
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I tested this:
"test": {
"name": "TEST",
"description": null,
"max": 0,
"cooldown": 0.0,
"authlevel": 2,
"hide": true,
"npconly": false,
"permission": null,
"image": null,
"building": null,
"items": [
{
"itemid": -46848560,
"container": "wear",
"amount": 1,
"skinid": 20009,
"weapon": false,
"mods": []
}
But the SKINID is not showed... -
All those new WorkShop skin numbers will not be applied by current methods...And no, idk why
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yes I figured out with Diesel,
that is another ID for those new skins. -
Don't say you have fixed it and not tell how you did tell everyone how you done it so all can as well
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well, I found that are other codes, and Diesel pass me the file of that Plugin ServerRewards use, and that are a bunch of Skins codes but not all the new codes, I mean all the workshop is not avaible for now, but some new skins yes are avaible.
If you download the ServerRewards plugin and touch for awhile, you will find this codes, but I only needed 1 CODE for the Flour Metal mask.