Kits will not load for me i just had them working i try to load them using the oxide.load command.
Edit: I now have two kits.json but before i only had one. Ones in the .cfg folder and one in data.
Rust-Kits
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Total Downloads: 70,199 - First Release: Oct 21, 2014 - Last Update: Jun 7, 2018
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Anyone know how i make the menu so when they type /kit it will come up with pictures and redeem button?
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Possible to create different autokits for different oxide permissions?
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I am with clanforge too and after finding that there was only a CFG file in the Config folder I got them to add one in the Data folder,
When I checked them I found both of them to be exactly the same,
I changed the one in the data folder to a version of your (Resistance) (pge 100 cfg), with the exception of the hunter/sniper/vip/moderator cfg's
it checks out ok with json validator, the only problem I am getting seems to be from the cfg one (which i have not touched) is there something i can do to the config cfg file to get rid of the error as I am only getting unknown command message from all players, would i change "kit 1" to "admin" and "kit 2" to "autokit" ?
Forgot to include the Config cfg file,Attached Files:
Last edited by a moderator: Jan 25, 2016 -
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Checked the kits.json in cfg and got
"Error: Parse error on line 17:
... "kit3" ] } }
--------------------^
Expecting '}', ',', got 'EOF'"
Using: JSONLint - The JSON Validator.Last edited by a moderator: Jan 25, 2016 -
Can someone please tell me how i go about making the kits come up in the menu rather than redeeming them via the chat /kit starter etc?
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EDIT: Deleted both the cfg and data .json for kits then uninstalled it. Reainstalled it and it works fine.Last edited by a moderator: Jan 26, 2016 -
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Getting this error after creating kit
Code:[1/26/2016 10:48:13 AM] [Oxide] 10:48 AM [Debug] at System.Collections.Generic.Dictionary`2[System.UInt64,System.String].get_Item (UInt64 key) [0x00000] in <filename unknown>:0 at Oxide.Plugins.Kits.cmdChatKit (.BasePlayer player, System.String command, System.String[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.Kits.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0
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Anyone? please?
how do i get the kit gui to come up? -
Still getting the same error message, ( Unexpected end when deserializing object. Path '['NPC - GUI Kits']', line 17, position 2.) I removed and re installed the plugin and changed the Data file as I did before with a version of your (Resistance) cfg file,
The Config one has remained unchanged .
How do I "point" the players to the "autokit" kit ?
all I get is "unknown command"