Rect Zones

Creates polygonal zones

Total Downloads: 677 - First Release: Jul 21, 2016 - Last Update: Mar 30, 2017

5/5, 8 likes
  1. deer_swag, instead of remaking a plugin that uses a new way of making zones, with most of the same options (maybe less for the moment as you are still making it)
    Why don't you just add it to zone manager itself? This way we don't have 2 plugins that basically do the same thing, but with uncompatibilities ?
    I have no worries in giving you access to the plugin if you want to improve it with your new zone. I'm all for giving up my plugins if people want to make it better, but i don't think that remaking another one is good as you will ahve incompatibilities and more work for coders to make it compatible with both system.
     
  2. I agree with you. I think it´s better to update zones manager instead of create a new plugin that will do the same.
     
  3. If you mean expand Zone Manager so that you have the option of using a radius or using the selected points with height then that would be a great idea.
     
  4. I did not forget done because other options work fine. Meaning I can combine nobuild and entermsg in the first type (with = sign) and the message never works.
    [DOUBLEPOST=1469404699][/DOUBLEPOST]
    Except I was NEVER able to get Zone Manager to even work, but this one I can get to work.
    [DOUBLEPOST=1469404901][/DOUBLEPOST]

    [DOUBLEPOST=1469404930][/DOUBLEPOST]I think another option to add is a way to edit the options of an existing zone.


    Why does this dumb forum merge my posts... they are not of the same subject.............argh......
    [DOUBLEPOST=1469405294][/DOUBLEPOST]OK so I just downloaded the latest version of this mod and IT DOES NOT WORK for me. All works until I hit E and no point is created.
     
    Last edited by a moderator: Jul 25, 2016
  5. Did you add yourself to the permission group?

    • rectzones.use
     
  6. Yes like I said.... several times... the rectzones work, the entermsg was just not displaying.... but interestingly with the latest update it is working now.

    I actually hope the developer just adds the features to his version instead of merging with Zones Manager bc I could never get Zones Manager to work... tried for days....
     
  7. i don't see how you can't make it work ... anyway, it's off topic.
    [DOUBLEPOST=1469421137][/DOUBLEPOST]The way he uses to make the zone would still be needed anyway, so even if you didn't manage to use the zones manager you would still be able to use it the same way as now
     
  8. Why do you think that my plugin is incompatible with yours? Yes I don't have several hooks for other plugins and several options. But i think that Zone Manager is too heavy and also it's pretty hard to work with it. I'm not saying that my plugin is the best and it's super easy to understand the command system. I don't wanna compete. If you want to make polygonal zones in your plugin then do it. Also it's pretty hard to understand other people's code. But this is not the reason. And if you want to know, I actually didn't copy-paste anything from your code, I just looked in it to see how you did some things.
    Yeah. I'm thinking about it.
    Good.
     
  9. It's just pointless to have multiple plugins doing the same thing but being out just because 1 thing change.
    And you Will see people Will ask you to put everything that is inside zone manager, and ask you to make it compatible with all plugins that is with zone manager (and also ask me to make all plugins that use zone manager to be also compatible with this plugin).
    And i can assure you that in the end it will just be a zone manager bis with polygone boundaries.
    I've been on oxide for long enough to know exactly what people Will ask you to do.
    That's why instead of make 2 plugins that do the same thing with différent features, making 1 with all of them would be better
    [DOUBLEPOST=1469450646][/DOUBLEPOST]And i never said that you copy-pasted anything. Just saying that in the end it does the same thing (exept the zone boundaries)
    And zone manager is heavy because of all the features but way coded to be light on the server when used.
    And you will see your code will be as heavy and harder to configure once you will be done with all the players requests.
    I started with a small plugin also ...
     
  10. We'll see
     
  11. Not sure why you've taken such a defensive position about it. Reneb has a bunch of resources for oxide already and has been around almost as long as oxide itself has. He's not attacking you, or accusing you. He's even offered his code up to you so you can both collaborate. Mod making isn't a competition where someone wins by having the most used mod. It's a creative endeavour and I can't see getting very far if you swat away every hand that's trust your direction.

    I really hope you'll reconsider. I love the potential that this mod has but I personally won't ever be able to use it unless it integrates as well as zone manager does and integrates with zone manager itself.

    I honestly believe that the best outcome here is to work together.
     
  12. I agree. You guys could create something wonderful together.
     
  13. deer_SWAG updated Rect Zones with a new update entry:

    0.0.25

     
  14. The ability to edit zones is badly needed; a /rect edit "ZoneNameOrID" would be really nice.
     
  15. options nopvp work good ? I see nopvp true on chat but can hurt a player

    When u say "value" the plugins need true/flase or 1/0 because i have this on my data

    Code:
          "o": {
            "nopvp": null
          }
     
    Last edited by a moderator: Oct 31, 2016
  16. Yup, and all the same options as zonemanager, tbh I just wish someone would update zonemanager to do something similar or even just implement what they have in building wrapper to just let us use rectangle shapes instead of sphere.
     
  17. Is there a way to set a message to appear and stay on the players screen at the top of the screen while a player is in the zone and for the message to be removed off the screen only when player leaves the zone?
     
  18. Does anyone know if there is a way to be able to place rect zones close together without them merging together?

    I need to place to rect zones side by side (one small then the other) and tried every which way possible and they will not place without merging and causing it to create an angle rect zone.... see diagram below. The green zone is an area I want to allow and the 4 rect zones around it cover the other areas as well as the wall around the entire place (small rectangles below and tot he right of the green):

    Untitled.jpg

    I cannot do it because when ever I do they seem to merge and engulf the green area.

    I do not want to use ZonesManager bc since they are spheres it will be much hard to control them in this area PLUS for some reason when they have no destroy the heli can still destroy them... (I have not fully vetted this, only heard from players).
    [DOUBLEPOST=1484419613][/DOUBLEPOST]I forgot to show how it ACTUALLY works now... my jury rig solution is as follows:

    Untitled1.jpg
     
  19. So.. I've been trying to use ZoneManager to create PvE areas and for some reason I haven't got it working. I have no Idea why since everything else that I've done with it works flawlessly. But with this, I were finally able to create a PvE zone and I didn't run into any problems. As I said, I don't know why ZoneManager doesn't work, but I'm more than happy that I found this mod!
     
  20. I'm trying to do the opposite. Making PVP zones on a PVE server, you know how to do this?