Like the title "Random..." says![]()

Random Deployables
Randomize deployable skins
Total Downloads: 2,924 - First Release: Oct 24, 2016 - Last Update: Apr 6, 2018
- 5/5, 6 likes
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> reload RandomDeployables
[Oxide] 00:53 [Error] Error while compiling RandomDeployables.cs(70,74): error CS1061: Type `Rust.Workshop.ApprovedSkinInfo' does not contain a definition for `ItemName' and no extension method `ItemName' of type `Rust.Workshop.ApprovedSkinInfo' could be found. Are you missing an assembly reference?
I got this error when reloading, and when I add the permission to rank Default, it says the permission doesnt exist?
> grant group Default randomdeployables.able
Permission 'randomdeployables.able' doesn't exist
Please check this out, thanks for the continuous support!! -
If this does not work then you dont have plugin in your oxide/plugins folder -
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Oh ok, Ill try a newer version then get back to ya
[DOUBLEPOST=1479668390][/DOUBLEPOST]Well would you look at that, both of those issues were due to that reason, haha.. Thanks again! -
Norn updated Random Deployables with a new update entry:
0.1.6
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I have error in console :
(21:50:26) | [Oxide] 21:50 [Debug] at Oxide.Plugins.RandomDeployables.OnEntityBuilt (.Planner planner, UnityEngine.GameObject gameObject) [0x00000] in <filename unknown>:0
at Oxide.Plugins.RandomDeployables.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 -
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any fix for the errors bud
[Oxide] 00:54 [Error] Failed to call hook 'OnEntityBuilt' on plugin 'RandomDeployables v0.1.6' (NullReferenceException: Object reference not set to an instance of an object)
[Oxide] 00:54 [Debug] at Oxide.Plugins.RandomDeployables.OnEntityBuilt (.Planner planner, UnityEngine.GameObject gameObject) [0x00000] in <filename unknown>:0
at Oxide.Plugins.RandomDeployables.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 -
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im not to sure as im watching the console and its spamming it server has players in it hard to figure it out lol
[DOUBLEPOST=1480210125][/DOUBLEPOST]think it may be the door
Ok ignor this i removed all files to do with the old version and it seems to be working now 4 diffrent door typesLast edited by a moderator: Nov 27, 2016 -
This last update screwed with alot of Plugins this time. I get this now when I start server.
04:31 [Info] Loaded plugin RandomDeployables v0.1.5 by Norn
04:31 [Error] Failed to initialize plugin 'RandomDeployables v0.1.5' (ArgumentException: An element with the same key already exists in the dictionary.)
04:31 [Stacktrace] at System.Collections.Generic.Dictionary`2[System.String,System.Int32].Add (System.String key, Int32 value) [0x00000] in <filename unknown>:0
at Oxide.Plugins.RandomDeployables.InitializeTable () [0x00000] in <filename unknown>:0
at Oxide.Plugins.RandomDeployables.Loaded () [0x00000] in <filename unknown>:0
at Oxide.Plugins.RandomDeployables.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Plugins.CSharpPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x00000] in <filename unknown>:0
04:31 [Info] Unloaded plugin RandomDeployables v0.1.5 by Norn
04:31 [Info] No previous version to rollback plugin: RandomDeployable I've taken it out and put it in. What is this info telling you?And this is it's config.
"Enabled": {
"ArmouredDoor": true,
"Boxes": true,
"SleepingBags": true
},
"PrefabID": {
"ArmouredDoor": "assets/prefabs/building/door.hinged/door.hinged.toptier.prefab",
"LargeBox": "assets/prefabs/deployable/large wood storage/box.wooden.large.prefab",
"SleepingBag": "assets/prefabs/deployable/sleeping bag/sleepingbag_leather_deployed.prefab"
},
"Settings": {
"AllDeployables": true,
"AllowDefaultSkin": true,
"UseAllSkins": trueLast edited by a moderator: Jan 20, 2017 -
Getting this after oxides latest update
Code:(04:19:52) | Failed to initialize plugin 'RandomDeployables v0.1.6' (ArgumentException: An element with the same key already exists in the dictionary.)
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Working on fix.
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Norn updated Random Deployables with a new update entry:
0.1.7
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After i place box skin did show but dissapears after little time.
Last edited by a moderator: Jan 20, 2017 -
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Okey. Thats good to know m8. And keep on doing good job
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(19:39:18) | RandomDeployables was compiled successfully in 82ms
(19:39:18) | Loaded plugin RandomDeployables v0.1.6 by Norn
(19:39:18) | Failed to initialize plugin 'RandomDeployables v0.1.6' (ArgumentException: An element with the same key already exists in the dictionary.)
(19:39:18) | Unloaded plugin RandomDeployables v0.1.6 by Norn
(19:39:18) | No previous version to rollback plugin: RandomDeployables