Random Deployables

Randomize deployable skins

Total Downloads: 2,924 - First Release: Oct 24, 2016 - Last Update: Apr 6, 2018

5/5, 6 likes
  1. Norn submitted a new resource:

    Random Deployables - Randomize deployable skins

    Read more about this resource...
     
  2. Wulf

    Wulf Community Admin

    Don't use "if (!permission.PermissionExists("randomdeployables.able")) ", that is pointless and will only break your plugin if another actually uses it. ;)
    That isn't the purpose for it.
     
  3. Ah haven't really worked with permissions to be honest, ctrl + c job. Fixed.
     
  4. Would def use this IF there was a config option for Sleeping bags only, and not all, is it possible to seperate them?
    Code:
    SleepingBag: True
    StorageBox: False
    
    Something like that?[/B]
     
  5. I will add this when I get back home.
     
  6. Sounds great! Thx! xD
     
  7. Norn updated Random Deployables with a new update entry:

    0.2

     
  8. I assume, this randomises skins that the player actually has access to? Or, does it randomise all possible skin options available in the game?
     
  9. All available by each Item.
     
  10. Norn updated Random Deployables with a new update entry:

    0.3

     
  11. Norn updated Random Deployables with a new update entry:

    0.4

     
  12. Norn updated Random Deployables with a new update entry:

    0.4

     
  13. Reloaded after installing plugin and still only getting default boxes.
     
  14. You need the permission.
     
  15. Got it. Saw Wulfs comment and didn't use permission. But all is good now. Thanks.
     
  16. I get this after installed plugin and try to place sleepingbag Disconnected: Object reference not set to an instance of an object
     
  17. Strange, are you using the latest version? Maybe delete configuration and reload?
     
  18. I have latest version and removed and tryed even reinstall plugin. This is what i get in console
    Code:
    Wolf disconnecting: Object reference not set to an instance of an object
    at FileSystem.Load[SteamInventoryItem] (System.String filePath, Boolean bComplain) [0x00000] in <filename unknown>:0
    at ItemSkinDirectory+Skin.get_invItem () [0x00000] in <filename unknown>:0
    at Item.get_iconSprite () [0x00000] in <filename unknown>:0
    at ItemIcon.OnInventoryChanged () [0x00000] in <filename unknown>:0
    at (wrapper delegate-invoke) System.Action:invoke_void__this__ ()
    at GlobalMessages+Message.Call () [0x00000] in <filename unknown>:0
    at LocalPlayer.OnInventoryChanged () [0x00000] in <filename unknown>:0
    at BasePlayer.InitLocalPlayer () [0x00000] in <filename unknown>:0
    at BasePlayer.ClientInit (ProtoBuf.Entity info) [0x00000] in <filename unknown>:0
    at BaseNetworkable.ClientSpawn (ProtoBuf.Entity info) [0x00000] in <filename unknown>:0
    at Client.CreateOrUpdateEntity (ProtoBuf.Entity info, Int64 size) [0x00000] in <filename unknown>:0
    at Client.OnEntities (Network.Message packet) [0x00000] in <filename unknown>:0
    at Client.OnNetworkMessage (Network.Message packet) [0x00000] in <filename unknown>:0
    at Facepunch.Network.Raknet.Client.HandleMessage () [0x00000] in <filename unknown>:0
     
    Last edited by a moderator: Nov 1, 2016
  19. This sounds like your oxide is bugged or something, not sure? Odd