Norn submitted a new resource:
Random Deployables - Randomize deployable skins
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Random Deployables
Randomize deployable skins
Total Downloads: 2,924 - First Release: Oct 24, 2016 - Last Update: Apr 6, 2018
- 5/5, 6 likes
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Wulf Community Admin
Don't use "if (!permission.PermissionExists("randomdeployables.able")) ", that is pointless and will only break your plugin if another actually uses it.
That isn't the purpose for it. -
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Norn updated Random Deployables with a new update entry:
0.1
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Would def use this IF there was a config option for Sleeping bags only, and not all, is it possible to seperate them?
Code:SleepingBag: True StorageBox: False
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Norn updated Random Deployables with a new update entry:
0.2
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I assume, this randomises skins that the player actually has access to? Or, does it randomise all possible skin options available in the game?
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Norn updated Random Deployables with a new update entry:
0.3
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Norn updated Random Deployables with a new update entry:
0.4
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Norn updated Random Deployables with a new update entry:
0.4
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Reloaded after installing plugin and still only getting default boxes.
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Got it. Saw Wulfs comment and didn't use permission. But all is good now. Thanks.
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I get this after installed plugin and try to place sleepingbag Disconnected: Object reference not set to an instance of an object
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I have latest version and removed and tryed even reinstall plugin. This is what i get in console
Code:Wolf disconnecting: Object reference not set to an instance of an object at FileSystem.Load[SteamInventoryItem] (System.String filePath, Boolean bComplain) [0x00000] in <filename unknown>:0 at ItemSkinDirectory+Skin.get_invItem () [0x00000] in <filename unknown>:0 at Item.get_iconSprite () [0x00000] in <filename unknown>:0 at ItemIcon.OnInventoryChanged () [0x00000] in <filename unknown>:0 at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at GlobalMessages+Message.Call () [0x00000] in <filename unknown>:0 at LocalPlayer.OnInventoryChanged () [0x00000] in <filename unknown>:0 at BasePlayer.InitLocalPlayer () [0x00000] in <filename unknown>:0 at BasePlayer.ClientInit (ProtoBuf.Entity info) [0x00000] in <filename unknown>:0 at BaseNetworkable.ClientSpawn (ProtoBuf.Entity info) [0x00000] in <filename unknown>:0 at Client.CreateOrUpdateEntity (ProtoBuf.Entity info, Int64 size) [0x00000] in <filename unknown>:0 at Client.OnEntities (Network.Message packet) [0x00000] in <filename unknown>:0 at Client.OnNetworkMessage (Network.Message packet) [0x00000] in <filename unknown>:0 at Facepunch.Network.Raknet.Client.HandleMessage () [0x00000] in <filename unknown>:0
Last edited by a moderator: Nov 1, 2016 -