I have the latest version of m-Teleportation and still exploitable
R-AntiCheat [Unmaintained]
Discussion in 'Plugin Support' started by Reneb, Dec 5, 2014.
-
-
"Settings: Punish - true = Ban, false = Kick": false,
is this correct for kick? -
Jo Reneb,
30 Detections on the Server almost all false... but seems i know when the false happens. But u should come and look for u self.
It says Wallkill if u shoot through a window. Same at Doors.
It also says Wallkill if u stand at a Corner, this is related to the Rust System and a known bug. Sometimes the Clients are kinda async means the guy is already out of the Corner and shoots the other Client cant see him ist about 0,5sec delay on the visual on the models. As i remember its the racknetsystem.
Speedhack, mostly all speedhacks seem to be false and cuzed by laggs.
Wallhack, almost all are involved with Special part of buildings like the new stairs etc. Or they are again at Corners. Just dosnt make any sense to wh there. Definitly false.
Im fine with the falses... just wanted to let u know. Btw 30Det and 0Fly....
The Melee over range is deactivated cuz laggs makes a 1,3m Kill detection thats just a lagg as well. Same to too much Weaponfire Speed hack almost 24/7 Laggfalses.
Cheere. -
even if you get detected it doesn't mean you'll get banned.
and for the wallhack kills and stuff like that there are no bans as it's still in testing
i'll come check the detections thx
but as you saw CHR when there is a hacker, the plugin spams and launches a LOT of detections, if players get 1 detection time to time it's most likely they are false detections due to lags -
-
i have actually good ideas on how to improve all the false detections, but i don't think i'll be able to do it without testings. but we'll see ^^
-
Go and Rape my Server hahaha
-
Mass radiation kill yeah!!
/zone_add
/zone radius 5000 radiation 1000000 -
Reneb updated R-AntiCheat with a new update entry:
less false detections for over range melee hack
-
Reneb updated R-AntiCheat with a new update entry:
Changed Speed/Fly detections
-
Hi, first of all, thanks for the plugin
Im having an issue since DB58 when the script load:
Code:6:56 PM [Error] Failed to call hook 'OnServerInitialized' on plugin 'AntiCheat' (NullReferenceException: Object reference not set to an instance of an object) 6:56 PM [Debug] at Oxide.Plugins.AntiCheat.LoadData () [0x00000] in <filename unknown>:0 at Oxide.Plugins.AntiCheat.OnServerInitialized () [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
Since DB58 it dont seems to detect speedhack anymore, getting "hitting too fast" but only false positives. -
hi. So for an utter noob like myself, how do I unban? I've tried clearing (resetting) the player via steam id but he's still not able to get back in.
-
Kick is not working for detections
-
A player has a base in a cave in my server and he placed a floor and to get ontop of the floor you have to crouch underneath it which triggers a wallhack detection and it bans my players, I lowed the sensitivity but that was a problem.
[DOUBLEPOST=1431315709][/DOUBLEPOST] -
If you get spammed by this message just deactivate the speed weapon hack in the configs, mostly due to server lags
-
Players are not getting kicked on my server and getting detected for all 4 types. Here is my config...
Code:{ "Flyhack: activated": true, "Flyhack: Log": true, "Flyhack: Punish": false, "Flyhack: Punish Detections": 3, "MeleeOverRange Hack: activated": true, "MeleeSpeed Hack: activated": false, "Settings: Ban Also Family Owner": false, "Settings: FPS Ignore": 30, "Settings: Ignore Hacks for authLevel": 1, "Settings: Punish - true = Ban, false = Kick": false, "SpeedHack: activated": true, "SpeedHack: Log": true, "SpeedHack: Punish": false, "SpeedHack: Punish Detections": 3, "SpeedHack: Speed Detection": 13.0, "Wallhack Kills: activated": true, "Wallhack Kills: Log": true, "Wallhack: activated": true, "Wallhack: Log": true, "Wallhack: Protect - Doors": true, "Wallhack: Protect - Floors": true, "Wallhack: Protect - Walls": true, "Wallhack: Punish": false, "Wallhack: Punish Detections": 2 }
Last edited by a moderator: May 12, 2015 -
All your punish are set to false xD
-
But False = Kick instead of ban right? Pretty confusing how this is setup.
[DOUBLEPOST=1431327848][/DOUBLEPOST]"Settings: Punish - true = Ban, false = Kick": false, -
yes this is correct, but for all the rest you need to set punish true
i should have named "Settings: Punish - true = Ban, false = Kick" => "Settings: Punish Type - true = Ban, false = Kick"