1. Thnx, Reneb for your amazing work.
     
  2. To kick instead of a ban needs to be changed:
    shouldBan = true
    or
    speedhackPunish = true
    flyhackPunish = true
    wallhackPunish = true
    ????
     
  3. shoulBan = false
     
  4. sps
     
  5. Another one :) FlyHack
     
  6. [​IMG]

    False alarm Flyhack
    (20:59:39) | [Oxide] 9:09 PM [Warning] 76561198166107802 - Saty Jay is being detected with: Flyhack (5.856838m/s)

    (20:59:40) | [Oxide] 9:09 PM [Warning] 76561198166107802 - Saty Jay is being detected with: Flyhack (0m/s)

    (20:59:41) | [Oxide] 9:09 PM [Warning] 76561198166107802 - Saty Jay is being detected with: Flyhack (0m/s)

    (20:59:41) | [Oxide] 9:09 PM [Warning] Saty Jay[76561198166107802] banned by AntiCheat


    Flyhack (0m/s)

     
  7. hmmmm strange, either he was sleeping or wounded or disconnected, thx i'll look into that :)
     
  8. CHR

    CHR

    People when u post the logs u should change nickname and IDS
    [DOUBLEPOST=1431157869][/DOUBLEPOST]Reneb about the wallhack I think u should change how it works.
    Maybe just take outerwalls. And just punish if they are on same level some wh detections are diagonal upwards or downwards that just makes no sense. A walk hacker wouldnt walk like that.
     
  9. wallhackers don't need wallhack, they just need flyhack and they can go through anything, including walls in diagonal, upwards, etc
     
  10. CHR

    CHR

    Well checked logs and i think all detections are a false :( how i shall post it for u?
     
  11. best is via the visual logs and make screenshots.
     
  12. CHR

    CHR

    Okay I need some time then...
    [DOUBLEPOST=1431160262][/DOUBLEPOST]Reneb how i post the Images here >.<
     
  13. Reneb updated R-AntiCheat with a new update entry:

    reduced detection of floors

     
  14. CHR

    CHR

    @Reneb can i add u in steam so i can Show u all SS more easy...
     
  15. i already added you
     
  16. Reneb updated R-AntiCheat with a new update entry:

    flyhack improvement & ac.check PLAYER

     
  17. 4:19 PM [Warning] rura[76561198019682372] was detected wallhacking from (1494.0, 74.5, -252.4) to (1495.1, 75.9, -253.9)
    4:19 PM [Warning] rura[76561198019682372] was detected wallhacking from (1493.9, 74.5, -252.3) to (1495.0, 75.8, -254.0)
    4:19 PM [Warning] rura[76561198019682372] was detected wallhacking from (1494.0, 74.5, -252.4) to (1494.3, 75.9, -254.3)
    4:19 PM [Warning] rura[76561198019682372] was detected wallhacking from (1494.0, 74.5, -252.4) to (1494.9, 75.9, -254.0)

    [​IMG]
    [DOUBLEPOST=1431178663][/DOUBLEPOST][​IMG]
     
  18. Heres how to abuse TP to glitch into any base, Thought i would post in the anti-cheat thread aswell, as not sure where this would be fixed??

    Teleport Accepter: Stands at door of the base to raid.
    Teleport Requester: Goes far away from the base before sending the /tpr After the teleport has been accepted, he spams SPACE and moves forward. As the base has not loaded in for the first few seconds, there must be a split second where the game lets him bypass the wall/door, therefore allowing him entry into the base.
     
  19. only way to solve this problem;
    * restrict teleportation if the player too close any base - except his own base (if it's not possible then it can be for all bases :) )
    * OR during the teleport both party should not allowed to move(i.e. they should freeze or teleport will be suspended as currently happening when the player get a damage etc.)
    * additionally, after teleport to location player should not allowed to move for a while(i.e. 5sec) - until building loaded fully or he can move and enter the house easily what I did personally several times.
    all above details need to be fixed by teleport plugin developer and actually this post need to be written under related topic but he ignoring this problem or this problem not easy to fix as we discuss here with smile icons - that's why may be you did right as post this problem in here and maybe anticheat system can fix teleport system bug. isn't it?
     
  20. m-Teleportation already forces all renders to load prior to TP requester to wake up.

    A solution that I have requested that still has not been added is TP cannot be accepted while accepter is inside of a blocked building zone and no movement. Problem solved.
     
    Last edited by a moderator: May 10, 2015