1. not sure the 1 and 2 are false detections, just by looking at the angles you can see that the guy went up, and for the 2nd one we can see him just through the wall. did the guy own the place? or it wasn't his ?

    3 hmmm dunno what to say looks like the base of arrow is comming from the rock no? most likely he was inside the rock before the detection??

    4) same as 1 and 2, check if the player has access to this building cause we can see him going through the walls here
     
  2. Just curious, I take it there's no such thing as a false positive for fly hacking when the visual log shows several paths high in the air over distance. Only asking as the guy we caught insists he did nothing wrong, but they all do that don't they. We've banned him for now.
     
  3. no ... visual logs don't lie XD
     
  4. Just for good measure lol



    Gotta love the visual logs
     
  5. CHR

    CHR

    How do i activat Ethem logs? just by ac Player nick?

    Btw some of These flys are kinda curious direction .... why should he fly straight up? Dosnt make any sense to me. Does look like a Elevator block...
     
  6. But it wouldn't log as a fly hack and some are horizontalines through the air.
     
  7. I am getting a lot of detections for players building raid towers and then jumping off of them. So, yes false detections are possible for fly.
     
  8. You can see the speed, 1 point to another is 1 second AnD you see on the logs written 15m/s , 20m/s which is wayyyyy Too fast for elevator blocks AnD you see the directions Also so you know he was going up. AnD why go up? You need to prèss Space to go up ;)
    You dont see much anything else cause i imagine they Got banned in 3seconds ^^
     
  9. Reneb, for now i use old 2.1.13 version, and it have NO false detection at all. Looks like smth went wrong :/
    New version works fine when 1 player is online, but when it's over 100....
     
  10. Probably should try removing ceilings then AnD see.
    I tested the performance of the plugin AnD it shouldnt cause lags.
    But i'll add to ac.fps checks for how much Time the wallhack takes.
     
  11. CHR

    CHR

    Running it with 60 Players made a Deathmatch with 15Players nothing happend all fine...
    How do i see the drawings?
     
  12. /ac player PLAYERNAME/STEAMID
    or
    /ac radius XXXX

    first one will show you the detections for the player
    second one will show you the detections made around you

    i need to improve the code as you can't see detections that are further the 1000-2000m away so i'll probably add coordinates or teleportation possibilities to help :)
    [DOUBLEPOST=1430851382][/DOUBLEPOST]tried to add a teleport option but can't test it, if someone can show me if the plugin gives errors or not :p plz ?
    you need to do the /ac command
    then you can do: /ac_tp XXX => to teleport to the detection number
     

    Attached Files:

  13. Code:
    [Oxide] 9:26 PM [Error] Failed to call hook 'OnEntityLeave' on plugin 'AntiCheat' (NullReferenceException: Object reference not set to an instance of an object)
    [Oxide] 9:26 PM [Debug]  at Oxide.Plugins.AntiCheat.AddLog (System.String userid, System.String logType, Vector3 frompos, Vector3 topos) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.AntiCheat.OnEntityLeave (.TriggerBase triggerbase, .BaseEntity entity) [0x00000] in <filename unknown>:0
      at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
      at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
     
    Last edited by a moderator: May 5, 2015
  14. delete your AntiCheatLogs and restart the plugin
     
  15. CHR

    CHR

    I'm not able to check it right now. But I confirm ac loaded and 2 people did fly without detection.

    :/ seems they already found a way to bypass.
     
  16. Eat

    Eat

    +1....With WallHack so too :(
    [DOUBLEPOST=1430860423][/DOUBLEPOST][5/6/2015 1:14:26 AM] [Oxide] 1:14 AM [Error] Plugin failed to compile: AntiCheat (leaving previous version loaded)
    [5/6/2015 1:14:26 AM] [Oxide] 1:14 AM [Error] AntiCheat plugin failed to compile!
    [5/6/2015 1:14:26 AM] [Oxide] 1:14 AM [Error] AntiCheat.cs(1051,144): error CS1525: Unexpected symbol `)', expecting `;' or `}'
     
  17. thx eat for testing, here is the "fixed" :p
    [DOUBLEPOST=1430864503][/DOUBLEPOST]
    if they fly at normal speed and close to the floor/ground they won't be detected
    nothing i can do here, it's to prevent legit players from getting detected.
    But don't worry not a lot of hackers are intelligent XD
     

    Attached Files:

  18. Eat

    Eat

    Bad...*(

    [5/6/2015 11:53:00 AM] [Oxide] 11:53 AM [Error] AntiCheat plugin failed to compile!
    [5/6/2015 11:53:00 AM] [Oxide] 11:53 AM [Error] AntiCheat.cs(1046,160): error CS1525: Unexpected symbol `)', expecting `;' or `}'
     
  19. CHR

    CHR

    So we should maybe deactivate door and floor checks would this prevent it? But the flys that I see speeded and wasn't near a floor or door.

    Can't u do something like player is not on the ground or earth? Instead only the speed.
     
  20. a video would have helped,
    and yes you can deactivate anything you want in the configs

    and it's already how it works.
    flyhack checks if the player is not on ground for too long (4m above ground or something like that)
    and speedhack checks the speed
    [DOUBLEPOST=1430908621][/DOUBLEPOST]again another version hopefully iit will work
     

    Attached Files: