R-AntiCheat [Unmaintained]
Discussion in 'Plugin Support' started by Reneb, Dec 5, 2014.
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BUG
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fuck didnt think of that ....
ok hmm set: Wallhack: Protect - Floors to false
for the time being -
Does the punish ban or kick? I don't see the option to choose whether or not to kick or ban
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Reneb updated R-AntiCheat with a new update entry:
11th update today! floor improvement, kick option
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Thanks for the dedication to this Reneb
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Great work. thanks!
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Thank you!! Still get tons of false detections, but its getting better. I will attempt to narrow this down in the next couple of days.
[DOUBLEPOST=1430800154,1430791268][/DOUBLEPOST]The "kick" option is not kicking. -
Reneb i managed to eventually get the anti-cheat plugin working by luck. but whenever i upgrade it, i have the same problems where they cant build on foundation and RPG's and C4 don't do anything (i.e RPG will go through a wall rather than hit it) I don't know how i got the anti-cheat working again, it is a big server, would lot of bases confuse the scanning walls?
This is what i get if i load the server on-demand
Code:[5/5/2015 8:32:56 AM] [Oxide] 8:32 AM [Info] Loaded plugin AntiCheat v2.2.11 by Reneb [5/5/2015 8:32:56 AM] [Oxide] 8:32 AM [Debug] at Oxide.Plugins.AntiCheat.LoadData () [0x00000] in <filename unknown>:0 at Oxide.Plugins.AntiCheat.OnServerInitialized () [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 [5/5/2015 8:32:59 AM] AntiCheat: Took 1.9375 seconds to protect all walls & doors
Last edited by a moderator: May 5, 2015 -
this plugin has become unusable. bans people every 5 mins for jumping or walking through a door. any logs i can provide to help you knock these kinks out? i had to uninstall it.
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Thanks Reneb. Plugin seems to do what it says. A few errors popping up in my logs that may be of interest to you.
Code:[5/5/2015 4:28:06 PM] [Oxide] 4:28 PM [Error] Failed to call hook 'OnEntityLeave' on plugin 'AntiCheat' (NullReferenceException: Object reference not set to an instance of an object) [5/5/2015 5:09:35 PM] [Oxide] 5:09 PM [Error] Failed to call hook 'OnBasePlayerAttacked' on plugin 'AntiCheat' (NullReferenceException: Object reference not set to an instance of an object)
Last edited by a moderator: May 5, 2015 -
false positives
[DOUBLEPOST=1430826524][/DOUBLEPOST]
[DOUBLEPOST=1430826928][/DOUBLEPOST]Last edited by a moderator: May 5, 2015 -
Some users were false-banned for using blocks as elevators: building under them while jumping. It was before th 11th update. Just for you information
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the second one ... the guy came through the rock ...? this most likely wasnt a false positive
the third one, check if the player has ownership in the house, it's possible it was a real detection
maybe you didnt set punish?
[DOUBLEPOST=1430828281][/DOUBLEPOST]
[DOUBLEPOST=1430828369][/DOUBLEPOST]
as for jumping ... no reason for the plugin to detect that -
How did they make that arrows?
I guess I have to update mine -
Here is some screenshots of false-bans (so i think) for wallhacks while they were building blocks below them while jumping. At least what they say.
Sorry for zip - couldnt for some reason upload jpg and png.Attached Files:
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Ty ill look into them tonight when i Got time
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