
PvX Selector
Allows PvE/PvP Gameplay on one server.
Total Downloads: 688 - First Release: Apr 21, 2016 - Last Update: Mar 10, 2017
- 5/5, 14 likes
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Regard -
Patreon Test version Updated:
Errors fixed, Heli settings added, Turret targeting settings added, possible fix for selector gui added.
I will work on finishing some important configs and if no bugs I will update Oxide. -
can anyone tell me how to accept a ticket i write /pvx admin accept 1
and nothing happens i have 5 tickets and i cant switch anyone of them -
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I know the list part but what do I type to accept the tickets -
4 Alphwar
then type /pvx admin accept 4 -
I've done that and it doesn't seam to work
That's why I was wondering if there's a different way to type it out -
The only reason that wouldnt work is if there was a corruption of the link database and the ticket system.
the only way to confirm that is to open the datafile and look at each ticket and confirm its ID number, If this does not match the Link info stored in the same file then that is why it is not working.
Also just to confirm what version you are using, and if you updated did you reset the data file? -
I will update it again once I get home and delete the old files and see if it works and keep you posted thanks for the help man
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Hello all, I have now released a PreRelease version of PvX on Patreon, here is the summary of its changes:
- Rewritten settings file
- Complete overhaul on damage system
- Overhaul on Turret/Heli targeting system
- A few bug fixes
Follow me at: Alvin is creating Scripts/Mods/Code and more | Patreon -
Hi all, just an update.
I have had 2 delay the patch as I am unable to update my test server, this means I am unable to run the latest modifications to my mod.
I am currently looking at what I can do regards to Fire, Napalm and explosive damages but have been unable to do anything as I am unable to test.
I hope to confirm these settings in the following 2-3 days.
Regards
Alpha -
Hi! is there a way to turn off the ticket system or to auto accept the incoming tickets? because it is a pain in the butt to review/accept or decline them all the time.
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did you set the pve players to say pvx:you are attacking a god? when you try and attack there base or them or do i have a hacker on my server?
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Code:{"TargisGod", "You are attacking a god" }, {"YouisGod", "You are attacking a god" },
Cheers -
Alphawar updated PvX Selector with a new update entry:
0.9.5
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Hi, happy to use this version strongly better than the old, I'm back to you to ask it seem all fine with Xp multiplier this time
I like you config file too where we can manage all vs to vs great job !. But I see I been have a ticket accept problem where i must clean ticket in file manually cause if i can explain the issue in my nice english, someone put a ticket and i accept it like normal proceed. I go in file to see if it's good validate it's ok for that, but the request was recurrent and in HUD the open ticket persist and the ticket request too the chat answer say it's accepted like normal. That why I say you I must do the clean in file after that but all is fine at time without this problem. Another little thing I see is when you are pve to hit a buildstructure the message seem not display all time when you hit a pve and or pvp. When you are pvp, the message seem ok.
Thank a lots my best regard. -
hi at start loading server,
[Error] Failed to call hook 'CanBeTargeted' on plugin 'PvXselector v0.9.5' (NullReferenceException: Object reference not set to an instance of an object)
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
[Oxide] 21:41 [Debug] at Oxide.Plugins.PvXselector.addPlayer (.BasePlayer _player) [0x00000] in <filename unknown>:0
at Oxide.Plugins.PvXselector.isPvE (UInt64 _playerID) [0x00000] in <filename unknown>:0
at Oxide.Plugins.PvXselector.TurretTargetPlayer (.BasePlayer _target, .AutoTurret _attacker) [0x00000] in <filename unknown>:0
at Oxide.Plugins.PvXselector.CanBeTargeted (.BaseCombatEntity _target, UnityEngine.MonoBehaviour turret) [0x00000] in <filename unknown>:0
at Oxide.Plugins.PvXselector.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
regard -
- In Player Data each player has a ticket:true/false, this should only be true if they have a ticket.
- In Ticket Data you have the ticket file for each player that has submitted one.
- In Ticket Data there is a link data file at the bottom of the file, this only contains a SteamID and a number.
I will be fixing this issue when I release my GUI, my GUI will include a few debug options for admins to run a clean cycle on the data file, this will not be run automatically as that could slow servers down.
If you would like to see a sneak peak of my GUI please check out this post: What lays ahead | Alvin on Patreon