PvX Selector

Allows PvE/PvP Gameplay on one server.

Total Downloads: 688 - First Release: Apr 21, 2016 - Last Update: Mar 10, 2017

5/5, 14 likes
  1. I see with the dev of Deathmatch but Reneb don't reply.
     
  2. The dev is now K1lly0u as he has taken that project over
     
  3. Oh thanks so you contact him?
     
  4. I chat with him sometimes so when I get a chance I will see what we can figure out
     
  5. Ok nice, tell me his reply and i see with my french colleagues
     
  6. Hi today, yes I do I was read what you said to erase (delete all files from old version) for your information I updated it directly to v 0.9.4. We can redo deletion if you want but I'm sure I was do it when install of v0.9.4
     
  7. Re do it please
     
  8. Hi all. Just an update.
    I am now working on a new version of PvX, the first vision is available on Patreon.
    I am currently working on adding console commands and updating the code to remove/fix Baseplayer dependencies.
    you may ask why I am removing Baseplayers from my code, that is because it is the biggest "Null reference error" cause.
    If a player is dead and not playing they do not exist and my mod does not check that.
    So i am updating every part of my code possible to remove Baseplayer needs if possible and for areas that require it I am adding checks to stop NRE and allow the mod to run those functions when possible.
    There is a current version on patreon, but unless your planning on doing a server wipe I would recommend waiting until I add the PvX Wipe function.
     
  9. It's ok 2 pictures and new default files (deleted olds) installed like we say, the level up is less than other times but it do again pictures show that Av->Ap. That mean too the level up is random depending of wdk.
    What to do now?
     

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  10. My guess is you have another mod that is altering xp. Do you have other mods that control xp?
     
  11. You see an error eg: Conflict with "OnXpEarned" ?
     
  12. Their would not be an error most likely, Conflicts would be caused through "OnXpEarn" if more than one mod returns a value.
    But I only use OnXpEarned to track your Xp, as it only gives you the amount earned.
    What I would say is happening, is that another mod is calling a resetXP and then setLevelTo x, this would cause issues like that as my mod would track all that added xp after the reset. This is a known compatibility issue that cant be fixed. But I can look at work arounds, I just need to confirm if they do have a mode that does XP, for example: XP Control for Rust
     
  13. Oh okay thanks ^^
     
  14. I already say you, again I can show you all our mods script installed in the folder as a picture or a list of script... IDK what mod xp you talk but i know all our scripts are default xp if there it is.
     
  15. Can you copy all plugins that you have on your server and compress them in a .Rar or .zip then send it to me on oxide.
    I will look at your mods to find any incompatible mods
     
  16. @Alphawar someone with your name came on my server and requested a switch to pve. Wasn't you was it ? lol That was Ironic.
    I went ahead an got the prelease from you patron page. I like the console command, :)
     
  17. New found bug The Flamethrower Pvp can burn Pve and reverse...:/
    Edit: autoturret too kill pvp pve and reverse.

    I send you a screen of all our plugin, of course the files ext .bk are unused.
    Regard
     

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    Last edited by a moderator: Sep 18, 2016
  18. I am aware of these, But currently do not have a solution, I will be working of sorting this out.

    Also please note I am unable to find any conflicting mods.
    Do you ever manually set players level?
     
  19. Hi all, Just an update, in the next 24 hours I will be uploading a PvX version to Patreon that will change how Turrets target players.
    This will interfere with other mods that control Turrets.
    I will be looking for people to test this and provide feedback.
    once I finish a small edit it will also allow server hosts to wipe the PvX data file at any time and not have 2 wipe the map or have error reports.
    At this time admins will still need to accept the ticket when players are online or risk an error, but that is planned to be fixed added for testing soon.
    And again thanks to the Patrons who are testing my mod.
     
  20. Of course not. Play with database now is not a pleasure play than before that why i copy paste them and restart the server.
    and you understand now why all solve issue you say before is not on our server.
    Regard