Purge
Moved
Total Downloads: 946 - First Release: Jun 2, 2015 - Last Update: Jan 31, 2017
- 4.83333/5, 12 likes
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Wulf Community Admin
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Can you add the possibility for exemple for the parameter : "Structure Damage (true/false)": false,
To add the structure damage only for disconnected players structures too ? -
The monument doors break now, but they respawn instantly.
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Wulf Community Admin
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I cut down the door and another one is there, like they are stacked
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Wulf Community Admin
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Good working plugin!! Possible suggestions:
- 10 minute warning or countdown, or configurable warnings
- some indicator on screen of pvp state on or off
- option for the player (but not building or loot) to be protected during pvp while in his own cupboard radius
- option for PVP during airdrop or heli (or both) event only
Last edited by a moderator: Feb 1, 2017 -
Thanks for those updates Wulf! That fixed it!
Edit: Someone on my server just pointed out that they couldn't commit suicide during the safe time and i can confirm it. Is there any way to allow self inflicted damage during the safe time? Only time it'd be an issue would be if they got stuck somehow, but thats rare these days.
Edit2: Same applies for damage on building's you own, such as a twig structure you incorrectly placed.Last edited by a moderator: Feb 2, 2017 -
Wulf Community Admin
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Hey Wulf, awesome Plugin !
Is there a possibility to allow the purge only on certain days?
I want to allow the purge only on weekend. But i dont know how to handle that.
Maybe there is a possibility to expand the config? -
Wulf Community Admin
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Hey Wulf, thanks for the updates! I finally got around to figuring out how to get a hold of Rust's class documentation (or lack thereof) and contribute to the community. I added an option to your plugin/settings to allow suicide during "Safe Hours", would you like me to PM you the files or just post them here?
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Wulf Community Admin
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config:
Code:"Safe Rules": { "Animal Damage (true/false)": true, "Heli Damage (true/false)": true, "Loot Damage (true/false)": true, "Structure Damage (true/false)": false, "Turret Damage (true/false)": true, "World Damage (true/false)": true, "Allow Suicide (true/false)": true }
Code:bool configChanged; bool purgeActive; bool purgeAnimal; bool purgeHeli; bool purgeLoot; bool purgeStructure; bool purgeTurret; bool purgeWorld; bool realTime; bool safeAnimal; bool safeHeli; bool safeLoot; bool safeStructure; bool safeTurret; bool safeWorld; bool safeSuicide;
Code:else { if (safeAnimal && (target.Contains("animals") || target.Contains("corpse") || (attacker != null && attacker.name.Contains("animals")))) return; if (safeHeli && (entity is BaseHelicopter || attacker is BaseHelicopter)) return; if (safeLoot && (target.Contains("loot") || target.Contains("barrel"))) return; if (safeStructure && attacker != null && (entity is Barricade || entity is BuildingBlock || entity is Door || entity is SimpleBuildingBlock)) return; if (safeTurret && (entity is AutoTurret || attacker is AutoTurret)) return; if (safeWorld && (entity is BasePlayer && attacker == null)) return; if (safeSuicide && (entity == attacker)) return; }
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Hey!
What the fuck, i've the plugin purge, all my campfire, boxes, sleeping bag are invulnerable!!!
But my wall, doors.. ect it's ok what the fuck?! -
Just checked this and yea, seems like all deployables? Not being able to damage a turret/flame turret is pretty op.
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Wulf Community Admin
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