k1lly0u updated ProximityAlert with a new update entry:
0.2.3

ProximityAlert
Displays a UI warning message when players get within a set radius of the user
Total Downloads: 1,129 - First Release: Mar 29, 2016 - Last Update: Mar 11, 2017
- 5/5, 10 likes
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just a heads up mine still shows the ui near sleepers and Npc's heres my config file it is right aint it
Attached Files:
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When you activate using /prox does it tell you it's activated?
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it used to but mine just stopped doing it today ! after the game update
Just checked it and it is not working , tested it with sleepers set to true and permissions false and did not detect sleeper, shows as installed in consoleLast edited by a moderator: Mar 31, 2017 -
No Response from dev on conversation , no response here, doesnt look promising does it ?
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i am running 49 mods including this one, it worked great till the last game update and then (although shown as installed and will accept "permissions") does not show when other players are in range, have reinstalled it and configs are ok, no response to /prox as to whether you have connected or disconnected it,
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BugFind:
FriendAPI not found, but the newest Version of FriendAPI installed and running ...Attached Files:
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Wulf Community Admin
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... after reload Friends, this is coming (PIC) !
... and if u use the the older Friend-Plugin- Version, i havent Error:
Friends was compiled successfully in 1658ms
Loaded plugin Friends v2.2.0 by NogrodAttached Files:
Last edited by a moderator: May 11, 2017 -
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Wulf Community Admin
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... not working well: if i kill the target, the alarm-message is not gone before i reconnect to server !
the plugin doesnt refresh, i think ! if i reload the plugin, the alarm-message is gone ...Last edited by a moderator: Aug 7, 2017 -
Last edited by a moderator: Oct 26, 2017
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Take this, is much better and working: Admin Radar for Rust | Oxide -
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Is it po
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I got it to work by rcon. Scheduled commands: Periodic 00:01 Command: oxide.reload ProximityAlert [SAVE] then its fixed within a min.