k1lly0u updated ProximityAlert with a new update entry:
0.1.22

ProximityAlert
Displays a UI warning message when players get within a set radius of the user
Total Downloads: 1,129 - First Release: Mar 29, 2016 - Last Update: Mar 11, 2017
- 5/5, 10 likes
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This version does not work destroy ui for me. Notice is constantly active. Rolling back to version 1.21 with the replacement of HUD / Overlay to Overlay
Oxide 2.0.2149 for Rust 942.65 (1470) -
doesn't work - all time shows that players nearby
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k1lly0u updated ProximityAlert with a new update entry:
0.2.0
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suggestion: custom perms for different ranges(?)
[DOUBLEPOST=1483531026][/DOUBLEPOST]@k1lly0u, does farther ranges impacts server performance? -
Sure, should be no performance impact with the way it works now
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k1lly0u updated ProximityAlert with a new update entry:
0.2.1
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great plugin but soon as i add it to my server and add the permission in it bugs the server out it makes it so you dont see radation areas no popup on the screen and players get bugged with build priviliges/blocked always on the screen or no popups
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Possibly this causes issue:
gameObject.layer = (int)Layer.Reserved1; -
k1lly0u updated ProximityAlert with a new update entry:
0.2.2
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update
I got this message in console "usage: grant <group|user> <name|id> <permission>"
i got it to grant group "default" permission but it told me that group "player" does not exist ?
update 2
got it to work after several server restarts, BUT even though players are "friends" i still get the warning message, and get it for "sleepers" as well, get the clear message when out of range,Last edited by a moderator: Feb 20, 2017 -
Is anyone else experiencing this? When I added this to my server and gave the permission to the Donator rank, it practically made them invisible to AI's in the game (e.g. Helis and turrets) I had to remove it as it was overpowering.
*I know this plugin was the cause as I spent an hour troubleshooting removing one plugin at a time until the helis and turrets would target the player, it wasn't until after I removed this is when everything was back to normal. -
got it to work ok now,
BUT when going through map it will "detect" enemies even though i am the only one on ? , when i search around the "detection" area i do not find anyone including sleepers/bases/huts or dead players, the longest i have searched is over 30 minutes in an area where there are no caves or high rocks where players might be sleeping (which it is not supposed to detect anyway) -
Hello
Code:oxide.grant group admin proximityalert.use Group 'admin' granted permission 'proximityalert.use'
Code:{ "CustomPermissions": { "proximityalert.vip1": 50.0, "proximityalert.vip2": 75.0 }, "FontSize": 18, "GUI_X_Dim": 0.6, "GUI_X_Pos": 0.2, "GUI_Y_Dim": 0.16, "GUI_Y_Pos": 0.1, "TriggerRadius": 25.0, "UseCustomPermissions": false }
No error -
Wulf Community Admin
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Yes
Code:show group admin Group 'admin' users: 76561197984580089 (☺ Tanki ☺), 76561198071811946 (Bob-Jo), 76561198050287733 (Redsun)Group 'admin' permissions: whitelist.allow, secureadmin.ban, secureadmin.kick, secureadmin.say, secureadmin.unban, discordreport.use, discordreport.block, discordreport.unblock, discordreport.isblocked, proximityalert.use
Code:show user RedSun User 'Redsun (76561198050287733)' permissions: whitelist.allow, secureadmin.ban, secureadmin.kick, secureadmin.say, secureadmin.unban, discordreport.use, discordreport.block, discordreport.unblock, discordreport.isblocked, proximityalert.useUser 'Redsun (76561198050287733)' groups: default, admin, moderator show group Tanki Group 'Tanki' doesn't exist show user Tanki User '☺ Tanki ☺ (76561197984580089)' permissions: adminmenu.allow.all, crosshair.use, nteleportation.deletehome, nteleportation.homehomes, nteleportation.importhomes, nteleportation.radiushome, nteleportation.tp, nteleportation.tpb, nteleportation.tpconsole, nteleportation.tphome, nteleportation.tptown, nteleportation.tpn, nteleportation.tpl, nteleportation.tpremove, nteleportation.tpsave, nteleportation.wipehomes, nteleportation.crafthome, nteleportation.crafttown, nteleportation.crafttpr, build.builder, discordreport.isimmune, proximityalert.use, whitelist.allow, secureadmin.ban, secureadmin.kick, secureadmin.say, secureadmin.unban, discordreport.use, discordreport.block, discordreport.unblock, discordreport.isblockedUser '☺ Tanki ☺ (76561197984580089)' groups: default, admin
Last edited by a moderator: Feb 24, 2017 -
still detecting sleepers and the "dead" , otherwise works great,
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My problem is solved
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great plugin but still detecting sleepers and the dead
does not annoy me that much but sleepers are not safe from those players that kill sleepers in preference to ones that can shoot back -
install SleeperGuard maybe?