PreventLooting

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Total Downloads: 956 - First Release: May 25, 2017 - Last Update: Jan 27, 2018

5/5, 6 likes
  1. CaseMan updated Prevent Looting with a new update entry:

    1.3.1

     
  2. Someone told me that they can loot sleepers. I tested, even with the Admincanloot option set to false, I can still loot sleepers and so can the player that told me.

    everything is set to false in the config, including canlootplayer
     
  3. CaseMan updated Prevent Looting with a new update entry:

    1.4.0


    [DOUBLEPOST=1504792278][/DOUBLEPOST]
    I checked it and it works for me. Try the new version.
     
  4. ok, I will try it and let you know. Thanks.

    EDIT: I can't loot now, Thanks. I'll let you know if there's any other problems :)
     
    Last edited by a moderator: Sep 7, 2017
  5. So i've got a problem recently with latest update, it blocks stuff that are even on the excluded list and "UseExcludeEntities": true, For example a small wooden box, its on the list but its still blocked to others regardless.
     
  6. I checked the exception list and everything works fine.
    Perhaps you are using wrong prefab.
    What prefab you have recorded? Show me you config file.
     
  7. Code:
    {
      "AdminCanLoot": true,
      "CanLootBackpack": false,
      "CanLootCorpse": false,
      "CanLootEntity": false,
      "CanLootPlayer": false,
      "ExcludeEntities": [
        "mailbox.deployed",
        "dropbox.deployed",
        "water.catcher.large",
        "water.catcher.small",
        "box.wooden",
        "box.wooden.large",
        "campfire",
        "fridge",
        "locker",
        "water.barrel",
        "lantern",
        "ceilinglight",
        "furnace",
        "wall.frame.shopfront.metal",
        "vending.machine",
        "box.repair.bench",
        "research.table"
      ],
      "UseCupboard": true,
      "UseExcludeEntities": true,
      "UseFriendsAPI": true,
      "UseOnlyInCupboardRange": true,
      "UsePermission": false,
      "UseZoneManager": false,
      "ZoneID": [
        "12345678"
      ]
    }
    Hmm you could be right
     
  8. No, it's not right. After installing in place, many items have another prefab. For example, a small wooden box: woodbox_deployed.
    I recommend using the EntityOwner for Rust | Oxide plugin to get the correct prefab names.
     
  9. Unfortunately, after installation in place, objects have other prefabs.
     
  10. The plugin currently has a problem with the friends plugin.
    You have to exchange "HasFriend" with "HasFriendS" to fix it.
     
  11. Thank you. I already know. In the near future, I will correct this.
     
  12. CaseMan updated Prevent Looting with a new update entry:

    1.4.1

     
  13. you can add to loot airdrop could only one who caused?
    and if possible who shot down the helicopter and he could loot crates.
     
  14. In occasion of airdrop - in FancyDrop it is already realized.
    In occasion of helicopter - I thought about it and even started to do it, but I still do not have enough time for it.
     
  15. to use Fancy Drop just for the sake of it?
    If for you it's not difficult then add as an adjustable parameter.
    when will be the time)
     
  16. I will try to add this in the future.
     
  17. Hopefully a small feature request.

    With a number of plugins now offering NPCs of one sort or another (Pilot Eject, Botspawn etc) we've found that the NPCs themselves aren't lootable and we think they come under the "CanLootPlayer": false, setting. Is it possible for there to be a new setting, something like:-

    Code:
    "CanLootNPC": true,
    Which would then differentiate between the two types?

    Thanks!
     
  18. The plugin supports the NPC and by default always allow looting them.
     
  19. Okay thank you. Something isn't quite right at our end then. We'll take a closer look to see if there's any other plugin interfering with NPC looting.