Where do you write the "grant user blah nteleportation.vip1"?
NTeleportation
Moved
Total Downloads: 53,605 - First Release: Apr 12, 2016 - Last Update: Apr 5, 2018
- 5/5, 88 likes
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},
"VIPCountdowns": {
"nteleportation.vip": 5
},
"VIPDailyLimits": {
"nteleportation.vip": 5
},
"VIPHomesLimits": {
"nteleportation.vip": 5
}
},
This is how it looks in the config file. I would appreciate it if you edit it -
},
"VIPCountdowns": {
"nteleportation.vip": 5,
"nteleportation.vipC": 5
},
"VIPDailyLimits": {
"nteleportation.vip": 5,
"nteleportation.vipD": 5
},
"VIPHomesLimits": {
"nteleportation.vip": 5,
"nteleportation.vipL": 10
}
},
if you add those perms to the player or the group it will give them the 5seconds or diffrent ammount of homes example nteleportation.vipC nteleportation.vipD nteleportation.vipL
becuase i had problems getting them on to groups i made new perms and applied to the players
grant user NAME/SteamID nteleportation.vipC
grant user NAME/SteamID nteleportation.vipD
grant user NAME/SteamID nteleportation.vipL -
grant user NAME/SteamID nteleportation.vipC
grant user NAME/SteamID nteleportation.vipD
grant user NAME/SteamID nteleportation.vipL -
grant user john nteleportation.vipL -
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I would like to suggest to add a "clanhome" where every clan members can tp to with a special command. this needs to work with clan plugin ofc if its possible. what u guys think about suggestion anyway?
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since last update players are getting a processing deferred action window then getting kicked.
Also players are getting kicked behind the large harbor with red screen errors.
Same area and all players.Attached Files:
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players are able to teleport when stood on items, such as low walls. chests, sleeping bags etc. even with the config set to (must be on a foundation) any help to fix this?
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is it possible to adjust the limits and time in the Console? Im having issues where i change the .json but when on my server the settings are default.
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why can i not add a home in a mine
keep getting a message saying you can only use a home location on a foundation -
Error while compiling: NTeleportation.cs(1125,24): error CS1955: The member `BasePlayer.IsAdmin' cannot be used as method or delegate
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
hmmm.... I tried to remove it and upload a fresh. Wont load.
EDIT: Updated Oxide correctly.....Last edited by a moderator: Mar 28, 2017 -
Last edited by a moderator: Mar 28, 2017
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Can I turn off cold damage stopping teleports?
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Havent been able to use this plugin since last update. here is what I get when I try to reload it
> oxide.reload NTeleportation
Exception while starting compiler v0.0.0.0: (Win32Exception: ApplicationName='c:\games\108_61_238_38_28026\1353636\ruste\CSharpCompiler.exe', CommandLine='/service /logPath:c:\games\108_61_238_38_28026\1353636\ruste\server\1353636\oxide\logs', CurrentDirectory='')
Win32 NativeErrorCode: 193 ErrorCode: -2147467259 HelpLink:
Error while compiling: compiler v0.0.0.0 couldn't be started
Been banging my head, any ideas? -
If you remove the VIP permissions, the saved houses remain available to the player. Here is the solution to this!
Code:var limitofhomes = GetHigher(player, configData.Home.VIPHomesLimits, configData.Home.HomesLimit); if (homeData.Locations.Count > limitofhomes) { PrintMsgL(player, "You have {0} home(s), but you can use only {1} home(s) Remove unnecessary houses or increase the limit of houses to take advantage of saved houses! To automatically delete the last excess house use: /clearhomes", homeData.Locations.Count, limitofhomes); cmdChatListHome(player, command, args.Skip(1).ToArray()); return; }
Code:private void cmdChatHomeTP(BasePlayer player, string command, string[] args) { if (!configData.Settings.HomesEnabled) return; if (args.Length != 1) { PrintMsgL(player, "SyntaxCommandHome"); return; } var err = CheckPlayer(player, configData.Home.UsableOutOfBuildingBlocked, CanCraftHome(player)); if (err != null) { PrintMsgL(player, err); return; } HomeData homeData; if (!Home.TryGetValue(player.userID, out homeData) || homeData.Locations.Count <= 0) { PrintMsgL(player, "HomeListEmpty"); return; } <-----------------------INSERT HERE---------------------------->
Code:[ChatCommand("clearhomes")] private void cmdChatClearHomes(BasePlayer player, string command, string[] args) { if (!configData.Settings.HomesEnabled) return; HomeData homeData; int homenumber=0; if (!Home.TryGetValue(player.userID, out homeData) || homeData.Locations.Count <= 0) { PrintMsgL(player, "You do not have any saved homes!"); return; } var limitofhomes = GetHigher(player, configData.Home.VIPHomesLimits, configData.Home.HomesLimit); var toClear = new List<string>(); foreach (var location in homeData.Locations) { homenumber++; if (homenumber > limitofhomes) { toClear.Add(location.Key); continue; } } foreach (var loc in toClear) { PrintMsgL(player, "House {0} was deleted!", loc); homeData.Locations.Remove(loc); changedHome = true; } if(homenumber<=limitofhomes) { PrintMsgL(player, "There are no houses to remove!", homenumber); } }
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on some servers you can do "/home add NAME" without a foundation. But on my server it wont add a home without a foundation
what do i need to config -
or checking your config you would of seen that yourself