I have two suggestions / bugs to report that I think are VERY IMPORTANT!!!
(1) You cannot teleport to people with similar names, it just lists the people and you have to get the STEAM ID to teleport to them. I think all teleport actions like this (e.g. tp, tpr, etc) should give you a list of people with an index number and then you can teleport to which one you like... example below:
Command:
/tp dude
Response:
(0) dbmdude
(1) KinglyDude
(2) friggenMassivDude
(3) little_dude
(4) dudely
send /tpi # to complete teleport
SO then I issue a /tpi 2 to teleport to friggenMassivDude
(2) When someone is saving a home, if it is below the map it should reject it PLUS if they have previously saved ones that end up under the map upon a new map generation, those should be deleted too. Maybe detect when they tp to an under map location and simply elevate them to the surface of the tp location AFTER they teleport so they can never be under the map.
NTeleportation
Moved
Total Downloads: 53,602 - First Release: Apr 12, 2016 - Last Update: Apr 5, 2018
- 5/5, 88 likes
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Can anyone please tell me how to delete town? I'm trying to set /town set but it is saying i already have one set, and not sure how to delete the old saved town, any assistance would be helpful, Nvm, I got it working.
Last edited by a moderator: Mar 4, 2018 -
hey so i changed my config and all my cool down but none of the cooldowns and things change in game just stay the same
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Did you reload the mod? o.reload NTeleportation
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hi there, it seems like NTeleportation plugin seems to work for some time but then stops working. reloading the plugin does the job...any ideas?
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It says unknown command please help FASTT
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Failed to initialize plugin 'NTeleportation v1.0.25' (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Plugins.NTeleportation.Init () [0x00000] in <filename unknown>:0
at Oxide.Plugins.NTeleportation.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.CSPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x00000] in <filename unknown>:0
(20:00:08) | Unloaded plugin NTeleportation v1.0.25 by Nogrod -
How about another feature for NTeleport?
When a player teleports, a kind of warp point is created for x seconds.
This is indicated by a dome. Any player entering the warp point in the x seconds will be teleported to the location of the player who is away teleporting.
There should be no restrictions on teleportation like Build Block, Raidblock, Craft etc. -
My players have an issue, "
you or a friend need to own the house to use home" -
if u dont own the foundation u trying to tp on then why should it let u tp ?
If that was not built in then u could set a tp on someones roof and camp them all day. -
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"UsableIntoBuildingBlocked": false, doesnt work? People can teleport into their foundation even if the base is taken over why?
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What Pascal said;
If a base is taken over, cupboard destroyed/wiped, it can still be teleported into
"LocationRadius": 10,
"ForceOnTopOfFoundation": true,
"CheckFoundationForOwner": true,
"UseFriends": true,
"UsableOutOfBuildingBlocked": false,
"UsableIntoBuildingBlocked": false,
"CupOwnerAllowOnBuildingBlocked": true,
"AllowIceberg": true,
"AllowCave": true,
"AllowCraft": true,
"AllowAboveFoundation": true,
"CheckValidOnList": false,
Did i set something in there incorrectly? -
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What does "CheckValidOnList do....
Which list? -
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Can I get some help
I'm new at running a server and having a hard time at letting my players have 99 teleports a day, the cooldown 15 secs
and same for the home aspect 5 homes 99 teleports 15 secs delay how do I put this into my config file -
Can someone assist me on how to take off the cool down for tp and home I'm stuck