Ye that may happen sometimes, but those are some connection issues sometimes, can't really avoid that, but Im thinking on a new system for this whole thing that should avoid that in the future.
Notifier [Unmaintained]
Discussion in 'Plugin Support' started by NobodyFTW, Feb 1, 2015.
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skinn why not use this? GeoIP for Rust Experimental | Oxide i just update to latest version and its showing connected from unknown
nvm i see why you dont want to use it. maybe instead of the plugin requiring a dependency make it optional?Last edited by a moderator: Oct 25, 2015 -
Ok i need some help i cant get /info to work anyone have any ideas?
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After last update i see a lot of connected from Unknown
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The plugin is working, but when I open the notifier.py and update the text I don't see my changes on the server. For instance, I updated the rules section, but when I type /rules I see the old text.
Where is this coming from? -
You should change parameters in json file, not in cs file.
You can fine json file in config folder.
Just change data? save it and do oxide.reload notifier -
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Looking for someone who can help me work on my Rust Server with the Notifier plugin. Leave your steam url and I'll add you, won't take long of your time thanks!
http://oxidemod.org/plugins/notifier.797/ -
alot of people are joining and says from Unknown its like everyone from United States other countries seem fine
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Awesome plugin thanks for releasing it dude.
I too am getting alot of the connected from unknown on connect etc.
Im in the UK. -
how to change the command: /notifier help to just /help ?
Last edited by a moderator: Nov 2, 2015 -
@Slaughter I get the unknown bug as well if any are connecting from the UK
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@ SkinN õ.Õ'.|. can you add (example) "Admin joined to server.." ?
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@Resistance Ahh yeah I noticed that. Anywhere else I think works fine. But UK doesn't.
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[Oxide] 8:50 PM [Info] [Notifier v2.16.7] Hey, SAM?!
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@SkinN õ.Õ'.|. Was this ever made compatible with chathandler? can't see anything about it.
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When a Player joins the server Notifier does a web-request to grab data from a certain website which will provide the country information of the Player, then Notifier will cache this information to used it whenever is needed while the Player is connected to the server. The reason some Players appear as Unknown is because there might have been some sort of connection error between your server and the website Notifier does the request during the web-request when the Player joined, this said, since Notifier couldn't grab any valid data from the request and sets the Player country as Unknown and caches it like so. What I mean by this is that I cannot stop or prevent these connection errors, all I can do is to try to work around them.
On the next Notifier I will work around in a simple a reliable way, Notifier will do the web-request as always and grab the player country info, if it's a valid data then Notifier will store the data into a database with the player UID, so the next time the Player joins the server Notifier wont have to do the web-request at all since the Player info is already stored in the local database.
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