Actually @xShARkx is right, there's no option to change Notifier's messages default color. You must add color tags on every single message in the config file in order to have it your way, and also, and by the way sorry @xShARkx this, but this is not how I usually work, If you guys have followed Notifier, or even any of my plugins that came from Python they all had a Colors section in the config file in which you could change the diferent colors of the diferent types of the plugin messages.
Anyway, Shark, I am sorry again, and here I promise you the next big update will have this option once again in the config file. For now I have uploaded a modified version of the latest Notifier with the default color being white as you request.
PS: The current Rank-ME (Python version) still has the colors section I just told you about:
Code:'COLORS': { 'PREFIX': '#00EEEE', 'SYSTEM': 'white' },
Notifier [Unmaintained]
Discussion in 'Plugin Support' started by NobodyFTW, Feb 1, 2015.
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SkinN õ.Õ'.|.
You don't need to be sorry
I love your plugins
Thx for the hard work and the modified version but i had already
also changed it on the code hehe
but because this
change would be lost on the next plugin update, that's why i asked for this feature
Sry for any inconvenience that this request of mine has generated to you. -
Np at all man.
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I have scheduled message at 08:30 and I watch in game clock to see if it runs the message and in game clock skips from 08:29 to 08:31
WHY?!
edit: Changed time to 12:00
In game clock hit 12:00 and no message popped up.Last edited by a moderator: Jun 23, 2016 -
Would someone be willing to edit the join message for me? When a person join the server, I want the default join message along with how many connections they have to the server. For example, "Bob has joined the server (Total Connections: 6). If it's their first connection, instead of saying "<name> has joined the server (amount of times connected)", it says "<name> has joined for the first time. Please refrain from killing them on sight." I would also like for there to be a setting in the config to allow me to change the text size of any default messages.
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Well normally I only do small modifications, things that only takes to change few lines of codes. That however, would have to take me a bit more than that, but, the next update will also register the times the player connect to the server and yes you will be able to use that in messages.
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Can I remove how many sleepers are on the server? I tried editing the plugin and config file, but both didn't work.
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just remove any messages containing the {players.sleepers} name format.
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That's exactly what I did in the .cs and .json file but for some reason it still shows the sleeper count. Is it some compatibility issue with fragnet server hosting maybe? I'm starting to become clueless tbh.
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I keep getting the following message in Rusty even after I update the file. Can you help?
"Following plugins are outdated:
# Notifier | Installed: 2.18.4 - Latest: 3.0.9 | Notifier for Rust | Oxide
[DOUBLEPOST=1466943411][/DOUBLEPOST]We figured it out, had two files installed. -
Are you sure you're saving the file correctly after editing it? ... and sure you're reloading the plugin as well?
[DOUBLEPOST=1466951621][/DOUBLEPOST]Likewise, you were using the old Python version with the current Csharp version -
any way to change the colors of the player/location/disconnect-reason seen in here: Screenshot ?
i've tried to edit the plugin iteself, but it is ignored
the <COLOR> and <END> parts are added by me, but it doesnt work although it works in the lines beneathCode:private void LoadMessages() { lang.RegisterMessages(new Dictionary<string, string> { { "Join Message", "<green>{player.name}<end> joined from <orange>{player.country}<end>" }, { "Leave Message", "<green>{player.name}<end> left the server (Reason: <orange>{reason}<end>)" },
there is no section in the config file to change it like this. any idea?Code:{ "Incoming Airdrop", "<yellow>Airdrop <silver>incoming, drop coordinates are:<end> {x}, {y}, {z}<end>."}, { "Incoming Helicopter", "<yellow>Patrol Helicopter<end> incoming!" }, -
Dont ever change the plugin code, its useless. To change any message of the plugin go in the lang folder of your server and search for Notifier's lang file.
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oh wow, thats so uncommon that i didnt even think about that .... holy crap
but thanks! -
Just added these two to Notifier's v3.1.0 changelog, I knew people had reporting Scheduled Messages not working, but I never really looked at it, so here, next version all will work fine and even better, more precision!
- Tweaked Scheduled Messages to run precisely when the minute starts
- Fixed Scheduled Messages not working properly
Last edited by a moderator: Jun 30, 2016 -
Hello SkinN.
The Schedule Messages are not working. Are these times are (SERVERTIMES?) i put in a Schedule Messages @ 18:00 o clock and nothing happened at 18:00 oclock. -
If you see my post above yours you'll see I mentioned that.
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Somthing need to be change on the "OnPlayerDisconnection"!Code:
[Oxide] 16:03 [Error] Failed to call hook 'OnPlayerDisconnected' on plugin 'Noti fications v1.2.42' (NullReferenceException: Object reference not set to an insta nce of an object) [Oxide] 16:03 [Debug] at Oxide.Plugins.Notifications.GetFormattedName (.BasePl ayer player) [0x00000] in <filename unknown>:0 at Oxide.Plugins.Notifications.OnPlayerDisconnected (.BasePlayer player, Syste m.String reason) [0x00000] in <filename unknown>:0 at Oxide.Plugins.Notifications.DirectCallHook (System.String name, System.Obje ct& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] arg
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That plugin is not Notifier
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I think this mod needs a way to leave a message for a player... so when they log in they get the message privately in chat.
