NoDecay

Scales or disables decay of items, and deployables.

Total Downloads: 25,101 - First Release: Jun 25, 2015 - Last Update: Jul 13, 2018

5/5, 54 likes
  1. Diesel 42o updated NoDecay with a new update entry:

    1.0.17

     
  2. Hey bud, thanks for this... My question, by changing the decay to 0.1 on all materials, is it actually changing the speed in which it decays after TC demand, or is it changing the TC demand?
     
  3. It is merely nullifying the damage done to the blocks when decay ticks, If the resources are in the TC it will use them regardless. I plan to update this mod shortly for all the changes, but have been super busy lately.
     
  4. No worries Diesel, keep up the good work, and thank you for clearing that up :)
     
  5. May be a stupid question, but is there any difference between using this plugin and using decay.upkeep false
     
  6. This plugin allows you to set the decay in different stages as well... For example you can set it to 0.1 instead of 0.0 or the default of 1.0.

    I have everything bar Thatch set to 0.1. Or if you do just want decay off then use the upkeep as false.

    I personally prefer No decay mod, because it's there and working everytime your server reboots. Where if you have a hosted server, sometime's you can't add these to the start.bat file etc.
     
  7. Thanks for all your work Diesel 42o. you rock man!
     
  8. Hi:

    After the update today I am seeing this in the console. Since it instructs me to notify you I am passing this on. Thank you for making a great tool, I hope the following helps.

    (22:03:08) | [NoDecay] Unsupported decaying entity detected: wall.window.bars.metal --- please notify author

    (22:03:08) | [NoDecay] Unsupported decaying entity detected: wall.window.bars.wood --- please notify author

    (22:03:10) | [NoDecay] Unsupported decaying entity detected: shutter.wood.a --- please notify author

    (22:03:11) | [NoDecay] Unsupported decaying entity detected: wall.frame.shopfront.metal --- please notify author
     
  9. Try updating the plugin, should clear this up!
     
  10. Hello is there a way to add no decay to reinforced windows?
     
  11. (14:42:30) | [NoDecay] Unsupported decaying entity detected: wall.frame.netting --- please notify author
     
  12. Is it updated? As a new version was release today?
     
  13. yes it is!
     
  14. Diesel 42o updated NoDecay with a new update entry:

    1.0.18

     
  15. high quality metal foundations continue to rot
     
  16. I am going to ask a really stupid question because it sort of has been answered in fragments but I was hoping to get a more consolidated answer.

    Can someone tell me how the mods NoDecay and StartProtection interact with the new decay model and the best practice on how to implement them together??
     
  17. on my server, i have decay on deployables set to 0. due to the accelerated decay rust has now, i believe that this plugin caused huge fps drops to players inside certain bases with a ton of deployables (like 60 fps immediately outside, 3 fps inside). when i got rid of the deployables the lag went away. i can't tonight but i might test on high entity count base base to confirm.. maybe set twig + 0 decay on twig and see how fps does..
    im not sure what the workaround to this would be. maybe don't use 0 decay. maybe there is a more cpu friendly way to top HP back up.
    will be back when i know more, cheers.

    edit: i take all this back. im still having issues despite disabling the plugin. just leaving this in case anybody else has been having this issue.
     
    Last edited by a moderator: Dec 17, 2017
  18. Is there a way to stop the decay of weapons?
     
  19. Code:
    00:36 [Info] [NoDecay] NoDecay.OnEntityTakeDamage took 11.312 ms to execute.
    00:37 [Info] [NoDecay] NoDecay.OnEntityTakeDamage took 12.177 ms to execute.
    00:40 [Info] [NoDecay] NoDecay.OnEntityTakeDamage took 11.918 ms to execute.
    00:40 [Info] [NoDecay] NoDecay.OnEntityTakeDamage took 16.613 ms to execute.
    00:41 [Info] [NoDecay] NoDecay.OnEntityTakeDamage took 30.213 ms to execute.
    00:41 [Info] [NoDecay] NoDecay.OnEntityTakeDamage took 20.425 ms to execute.
    00:42 [Info] [NoDecay] NoDecay.OnEntityTakeDamage took 10.168 ms to execute.
    00:42 [Info] [NoDecay] NoDecay.OnEntityTakeDamage took 47.749 ms to execute.
    00:42 [Info] [NoDecay] NoDecay.OnEntityTakeDamage took 18.523 ms to execute.
    00:42 [Info] [NoDecay] NoDecay.OnEntityTakeDamage took 54.917 ms to execute.
    00:45 [Info] [NoDecay] NoDecay.OnEntityTakeDamage took 17.123 ms to execute.
    00:45 [Info] [NoDecay] NoDecay.OnEntityTakeDamage took 61.921 ms to execute.
    00:47 [Info] [NoDecay] NoDecay.OnEntityTakeDamage took 22.91 ms to execute.
    00:48 [Info] [NoDecay] NoDecay.OnEntityTakeDamage took 110.734 ms to execute.
    00:48 [Info] [NoDecay] NoDecay.OnEntityTakeDamage took 52.17 ms to execute.
    00:48 [Info] [NoDecay] NoDecay.OnEntityTakeDamage took 10.976 ms to execute.
    00:49 [Info] [NoDecay] NoDecay.OnEntityTakeDamage took 12.84 ms to execute.
    00:49 [Info] [NoDecay] NoDecay.OnEntityTakeDamage took 54.516 ms to execute.
    00:49 [Info] [NoDecay] NoDecay.OnEntityTakeDamage took 13.39 ms to execute.
    00:49 [Info] [NoDecay] NoDecay.OnEntityTakeDamage took 15.47 ms to execute.
    00:55 [Info] [NoDecay] NoDecay.OnEntityTakeDamage took 10.353 ms to execute.
    00:55 [Info] [NoDecay] NoDecay.OnEntityTakeDamage took 16.977 ms to execute.
    00:55 [Info] [NoDecay] NoDecay.OnEntityTakeDamage took 65.479 ms to execute.
    00:55 [Info] [NoDecay] NoDecay.OnEntityTakeDamage took 20.083 ms to execute.
    00:56 [Info] [NoDecay] NoDecay.OnEntityTakeDamage took 44.399 ms to execute.
    00:56 [Info] [NoDecay] NoDecay.OnEntityTakeDamage took 16.154 ms to execute.
    00:57 [Info] [NoDecay] NoDecay.OnEntityTakeDamage took 16.593 ms to execute.
    00:57 [Info] [NoDecay] NoDecay.OnEntityTakeDamage took 10.368 ms to execute.
    00:57 [Info] [NoDecay] NoDecay.OnEntityTakeDamage took 11.333 ms to execute.
    00:57 [Info] [NoDecay] NoDecay.OnEntityTakeDamage took 13.083 ms to execute.
    00:57 [Info] [NoDecay] NoDecay.OnEntityTakeDamage took 12.281 ms to execute.
    00:58 [Info] [NoDecay] NoDecay.OnEntityTakeDamage took 25.123 ms to execute.
    00:59 [Info] [NoDecay] NoDecay.OnEntityTakeDamage took 12.769 ms to execute.
    00:59 [Info] [NoDecay] NoDecay.OnEntityTakeDamage took 15.634 ms to execute.
    01:00 [Info] [NoDecay] NoDecay.OnEntityTakeDamage took 25.401 ms to execute.
    01:00 [Info] [NoDecay] NoDecay.OnEntityTakeDamage took 41.118 ms to execute.
    01:03 [Info] [NoDecay] NoDecay.OnEntityTakeDamage took 12.733 ms to execute.
    01:04 [Info] [NoDecay] NoDecay.OnEntityTakeDamage took 33.627 ms to execute.
    01:04 [Info] [NoDecay] NoDecay.OnEntityTakeDamage took 33.837 ms to execute.
    01:04 [Info] [NoDecay] NoDecay.OnEntityTakeDamage took 13.347 ms to execute.
    01:04 [Info] [NoDecay] NoDecay.OnEntityTakeDamage took 13.809 ms to execute.
    01:09 [Info] [NoDecay] NoDecay.OnEntityTakeDamage took 12.496 ms to execute.
    01:09 [Info] [NoDecay] NoDecay.OnEntityTakeDamage took 12.676 ms to execute.
    01:09 [Info] [NoDecay] NoDecay.OnEntityTakeDamage took 29.675 ms to execute.
    01:15 [Info] [NoDecay] NoDecay.OnEntityTakeDamage took 44.932 ms to execute.
    01:15 [Info] [NoDecay] NoDecay.OnEntityTakeDamage took 23.94 ms to execute.
    01:15 [Info] [NoDecay] NoDecay.OnEntityTakeDamage took 117.591 ms to execute.
    01:15 [Info] [NoDecay] NoDecay.OnEntityTakeDamage took 104.062 ms to execute.
    01:15 [Info] [NoDecay] NoDecay.OnEntityTakeDamage took 41.832 ms to execute.
    01:15 [Info] [NoDecay] NoDecay.OnEntityTakeDamage took 23.937 ms to execute.
    01:16 [Info] [NoDecay] NoDecay.OnEntityTakeDamage took 18.014 ms to execute.
    01:16 [Info] [NoDecay] NoDecay.OnEntityTakeDamage took 16.459 ms to execute.
    01:16 [Info] [NoDecay] NoDecay.OnEntityTakeDamage took 26.515 ms to execute.
    01:19 [Info] [NoDecay] NoDecay.OnEntityTakeDamage took 10.443 ms to execute.
    01:19 [Info] [NoDecay] NoDecay.OnEntityTakeDamage took 33.222 ms to execute.
    01:19 [Info] [NoDecay] NoDecay.OnEntityTakeDamage took 15.893 ms to execute.
    01:20 [Info] [NoDecay] NoDecay.OnEntityTakeDamage took 14.365 ms to execute.
    01:20 [Info] [NoDecay] NoDecay.OnEntityTakeDamage took 79.387 ms to execute.
    01:20 [Info] [NoDecay] NoDecay.OnEntityTakeDamage took 14.617 ms to execute.
    01:20 [Info] [NoDecay] NoDecay.OnEntityTakeDamage took 21.089 ms to execute.
    WTF with this? When this happened server was extremely lagged, and was auto restarted, first time it happens with the new update
     

  20. "outputToRcon": set to false false