NoDecay

Scales or disables decay of items, and deployables.

Total Downloads: 25,101 - First Release: Jun 25, 2015 - Last Update: Jul 13, 2018

5/5, 54 likes
  1. 0.00 is decay turned off right?

    Many thanks
     
  2. Did you set "woodMultiplier": 0.0 in your config and reload the plugin?
    Yes 0.0 is no decay
     
  3. How to lower the decay of vending machines?
    I thought maybe it was a deployable but it doesnt look like it is?

    Thanks!
     
  4. Vending machines have health? Was not aware of this, let me check it out. Would they not disappear, when the foundation decays and breaks? As far as I am aware you cannot place them on the ground, so they will just break when the entity under them is gone.
     
  5. Haha, Yeah Vending machines have 1,250 HP :),
    Looks like they do disappear if foundation decays,
    But they seem to decay at a much higher rate than foundations
    (and they cost gears and high quality metal to repair)
    Thanks for looking into it! <3
     
  6. Yez

    Yez

    [NoDecay] Unsupported decaying entity detected: skull_fire_pit --- please notify author
     
  7. Update to the latest version.
     
  8. Does nodecay still work after the last update?
     
  9. Yes it does
     
  10. Cool Plugin. Could you add in the config how long the the protektion time is until decay? The cubboard needs to much resouces.
     
  11. Doesent seem to work anymore, all wooden and stone gets decayed if no supplies in cupboard.
    No errors in Console.
     
  12. Do you have the setting for stone and wood at 0.0 in config? I have had my test server up since the wipe, with one of each building, and nothing has decayed yet.
     
  13. Yes everything is 0.0. I manage to fix this by downloading another Decay Plugin.
    My issue was probably plugin was outdated.
     
    Last edited by a moderator: Dec 10, 2017
  14. I use this plugin now, apparently it was outdated or something. Works great!
     
  15. Nevermind, I just realized it's not decay that's happening, it's the health of buildings went up. lol So when players complain about decay, remind them to upgrade their buildings to the new cost.
     
    Last edited by a moderator: Dec 15, 2017
  16. After the lastest Rust update, building health has been updated. Buildings are not decaying, they just need to be repaired to the new health value.
     
  17. Update Notes removed, due to wrong version number. See Below.
     
  18. Diesel 42o updated NoDecay with a new update entry:

    1.0.16


    [DOUBLEPOST=1513298019][/DOUBLEPOST]
     
  19. hi man,

    i got These after update:

    Code:
    (01:55:32) | [NoDecay] Unsupported decaying entity detected: shutter.wood.a --- please notify author
    (01:55:32) | [NoDecay] Unsupported decaying entity detected: shutter.wood.a --- please notify author
    (01:55:32) | [NoDecay] Unsupported decaying entity detected: shutter.wood.a --- please notify author
    (01:55:32) | [NoDecay] Unsupported decaying entity detected: shutter.wood.a --- please notify author
    (01:55:32) | [NoDecay] Unsupported decaying entity detected: shutter.wood.a --- please notify author
    (01:55:32) | [NoDecay] Unsupported decaying entity detected: shutter.wood.a --- please notify author
    best regards