No Fuel Requirements

Allows you to choose which deployables do not use fuel

Total Downloads: 6,429 - First Release: Jun 26, 2015 - Last Update: Dec 16, 2017

5/5, 13 likes
  1. Could you add search lights to list please,

    i restarted my server and this plugin no longer works, nor does proximity alert for that matter
    i read your previous post regarding inserting text under text in quicksmelt cs but after looking at the cs file in notepad i could not see where to put it, screen shot of partial screen attached, it actually scrolls sideways for a few pages !
     

    Attached Files:

    Last edited by a moderator: Mar 31, 2017
  2. Use Notepad++ mate, much easier to see and edit than the jumble of junk Notepad turns these files into.

    Anybody here know how to add support for Searchlights to this plugin? Thanks
     
    Last edited by a moderator: Mar 31, 2017
  3. k1lly0u updated No Fuel Requirements with a new update entry:

    1.3.4

     
  4. (22:00:29) | Failed to call hook 'OnItemUse' on plugin 'NoFuelRequirements v1.3.4' (KeyNotFoundException: The given key was not present in the dictionary.)
     
  5. You config isnt updated

    It won't work for searchlights anyway, just realised we are gonna need some new hooks before this will be applicable.
     
  6. my searchlights have been on all day with only 14 fuel !!
    i deleted my config and cs and reinstalled updated plugin,
    did have a problem after last update (again) from Quicksmelt but used your hint from previous page and thanks to the tip to use Notepad++ i could edit it,
    lights seem to be ok now and stay on,
     
    Last edited by a moderator: Apr 1, 2017
  7. JMJ

    JMJ

    Hello, I am new to this modding thing and this is the first update I have had to do. I shut the server down, deleted the plugin and config, moved the updated plugin back in, started server, stopped server, adjusted config and started the server. The plugin will not work at all. Help? lol.. Thanks
    [DOUBLEPOST=1491080074][/DOUBLEPOST]Nevermind.. I had the true/false values backwards.. DOH!
    [DOUBLEPOST=1491080424][/DOUBLEPOST]No, I thought that was it but isnt. Still not working at all
     
  8. First thing, you don't need to restart the server to update a plugin. Just copy it over the old one.

    To update your plugin configuration, just copy that over the old one and then run the command oxide.reload NoFuelRequirements from the console.

    Post your config and maybe we can see the issue.

    Are your other plugins working?
     
  9. Working great, searchlights working ok, still on from yesterday with only 14 oil,
    ANY chance of Proximity Alert getting a fix, (post on PA page), :)
     
  10. JMJ

    JMJ

    I got it working. Thank you for that information! Fires are still producing charcoal.. Should they be doing that? Just found a guy running almost 30 campfires 24/7 stacking massive piles of it. I have turned fires off for now
     
  11. you can reduce the amount of charcoal, it is necessary for gunpowder production but even with only two fires and 8 furnaces i find that i throw away a million or so a day,
     
  12. JMJ

    JMJ

    How do I reduce the amount? In the config? I set mine up just to have free lights at night. Furnaces and what not still require fuel.
     
  13. just realised these posts should be in Quicksmelt posts, apologies from my end
     
  14. When I change the types to either true or false they are not using fuel. What am I doing wrong? :( new to all of this! :p
     
  15. Quarrys are not using fuel even when set to false.
     
  16. having the same problem encountered (before using your tip on old quicksmelt cs file) tried it on new quicksmelt file but must be placing it in wrong line, any hints ? , i find that miners helmet works ok but ceiling lights etc dont work without fuel,
     
  17. I don't think this plugin is working... Anyone? Quarries are not using fuel, no matter the setting or permission.
     
  18. I am having the same issue, Furnaces were not using fuel either. Deleted the Config and let it regenerate, seems to have fixed the issue
     
  19. I think the quarries not using fuel is a seperate issue and still an ongoing problem.
     
  20. Well as soon as I regenerated the Config, the Quarries started to burn fuel, I would have to say it is not separate issue in my case.