mmm, new problem: radiation is always on, despite /mr says that it's OFF (also, InfoPanel shows yellow rad symbol). P.S. I'm using random timers.

Monument Radiation
Create radiation zones at designated monuments
Total Downloads: 5,491 - First Release: Dec 25, 2015 - Last Update: Dec 30, 2017
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This plugin must be used with care ;-)
If you delete it, then reload it... It will always create new zones that you already have ( even if they are the same... they are each time added in the zone_list )
Personnaly, even with previous version everything was working perfectly except I had to create the rad zone manually for certain monuments.
If I had to install new version posted by k1llyOu, I would suggest that :
1) Delete the plugin, delete the config file, delete the data file (MR)
2) Remove all the zones that were created ( 1-2 or more... ) via Zone Manager in the game : /zone_list then /zone remove ( rad zones )
3) Check zone_list ( you only have the zones you created manually and nothing else ).
4) Install the update plugin for monument radiationµ
5) Plugin will generate the config, modify it as you wish
6) reload the plugin and it should be ok ( maybe it will create again another list of radiation ( double one with zone manager )... In that case, you delete the double ones... and that is it.
Hope it can help. -
Yes make sure you remove all your old zones from ZoneManager. This no longer generates zones through ZoneManager, it is now all handled internally so there is no way to double up zones ever again.
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Oh, thanks, I've not removed zones with command, just unloaded plugins and delete config/data files. So, after restar all ok!
Only one - InfoPanel always shows picture of radiation, even if MR is unloaded or radiation off. Maybe, I need to shut down radiation in server config? -
Its probably because I don't disable the server radiation variable but the radiation trigger itself. I left it that way for 2 reasons, 1) so it doesn't disable any ZoneManager zone's that use radiation when the monument radiation levels are down and 2) This way is the solution to end the radiation sound when the radiation is disabled and your still in the zone. If you want to change it you can open the plugin and on lines 182 and 196 you will see "//ConVar.Server.radiation", just remove the // from in front of both of those lines, save it and upload it
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Thanks so much for fixing this.
I did edit some of the radius numbers to fit the whole area of the monument or to extend around the outside of it where lots of barrels and trash piles spawn. Like for example the Military Tunnels. The radius only covered the center of it where the actual tunnels are, but most of the loot there is on the outside around the rocks and a little farther out. I did this on all the monuments so people can't just go around the outside and loot without radiation. Here are my numbers if anyone wants to use them. Some I didn't change but I included them in the list.
Airfield: 120.0
Dome: 50.0
Lighthouse: 15.0
Powerplant: 130.0
Radtown: 85.0
Satellite: 120.0
Trainyard: 130.0
Tunnels: 120.0
Warehouse: 15.0
WaterTreatment: 170.0Last edited by a moderator: Jun 4, 2016 -
Just FYI, rads are not turning off when the message comes up that they are down. I also turned the airfield off and the rads were still active there. I had 8 monuments with rads and it said only 7 loaded after I turned off the airfield, but it was still on.
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Did you check for existing zones in zone manager?
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Radiations are not turning off too... I check in zone manager with /zone_list and it says "Empty".
I use random timers, what can I do?
EDIT : I changed lines 182 and 196 and it worksLast edited by a moderator: Jun 5, 2016 -
If you want some help post your config, and check if there is nothing in data.
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Here is my config :
Code:{ "Messaging": { "Display_EnterMessage": true, "Display_LeaveMessage": true }, "Options": { "Broadcast_Timers": true, "Use_RandomTimers": true, "Use_Timers": true, "Using_HapisIsland": false }, "Timers": { "Random_OffMax": 30, "Random_OffMin": 15, "Random_OnMax": 40, "Random_OnMin": 25, "Static_Off": 15, "Static_On": 45 }, "Zones": { "Airfield": { "Activate": true, "Name": "Airfield", "Radiation": 200.0, "Radius": 150.0 }, "Dome": { "Activate": false, "Name": "Dome", "Radiation": 200.0, "Radius": 50.0 }, "Lighthouse": { "Activate": false, "Name": "Lighthouse", "Radiation": 200.0, "Radius": 15.0 }, "Powerplant": { "Activate": true, "Name": "Powerplant", "Radiation": 200.0, "Radius": 180.0 }, "Radtown": { "Activate": true, "Name": "Radtown", "Radiation": 200.0, "Radius": 100.0 }, "Satellite": { "Activate": false, "Name": "Satellite", "Radiation": 200.0, "Radius": 120.0 }, "Trainyard": { "Activate": true, "Name": "Trainyard", "Radiation": 200.0, "Radius": 190.0 }, "Tunnels": { "Activate": true, "Name": "Tunnels", "Radiation": 200.0, "Radius": 140.0 }, "Warehouse": { "Activate": false, "Name": "Warehouse", "Radiation": 200.0, "Radius": 15.0 }, "WaterTreatment": { "Activate": true, "Name": "WaterTreatment", "Radiation": 200.0, "Radius": 170.0 } } }
Code:{ "ZoneDefinitions": [] }
If I uncomment "ConVar.Server.radiation" lines 182 and 196, everything work well (no radiation and the icon in InfoPanel is grey).
If not I have the message saying the radiations went down but radiations are still up and the icon in InfoPanel stay active. -
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Yeah I understood that, it was just a proof the older zones were deleted.
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I completely removed MR and ZM and just put MR back on and the rads are not turning off.
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Hi I got a problem, radiation wont go off , when plugin teling players that is has been turned of , it's still on , how to fix ?
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I'll look tonight, didn't have a problem when testing it. For now you can follow the steps above and un-comment out those 2 lines
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k1lly0u updated Monument Radiation with a new update entry:
0.2.01