
Magic Loot
Simple components multiplier & loot system
Total Downloads: 13,466 - First Release: Nov 13, 2016 - Last Update: Nov 2, 2017
- 5/5, 44 likes
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Norn updated Magic Loot with a new update entry:
0.1.7
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Failed to initialize plugin 'MagicLoot v0.1.7' (NullReferenceException: Object r
eference not set to an instance of an object) -
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Can you adjust the way the loot is in the barrel?
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"MagicLoot - Object reference not set to an instance of an object"
@Norn -
It's fixed. -
{
"Components": {
"list": [
"bleach",
"ducttape",
"gears",
"glue",
"metalblade",
"metalpipe",
"propanetank",
"riflebody",
"roadsigns",
"rope",
"semibody",
"sewingkit",
"sheetmetal",
"smgbody",
"metalspring",
"sticks",
"tarp",
"techparts"
]
},
"Developer": {
"AmountChange": false,
"Debug": false,
"ExtraItem": false,
"Skins": false
},
"Exclude": {
"list": [
"supply.signal",
"ammo.rocket.smoke"
]
},
"ExcludeFromMultiplication": {
"list": [
]
},
"Loot": {
"AmountMin": 3,
"Enabled": true,
"ItemsMax": 12,
"ItemsMin": 3,
"PreventDuplicates": false,
"WorkshopSkins": true
},
"Settings": {
"Multiplier": 3,
"MultiplierComponents": 3,
"MultiplyOnlyComponents": false
}
}
This is my settings atm, nothing changed. Still getting vanilla amount from boxes and barrels. What am I doing wrong?Last edited by a moderator: Jan 21, 2017 -
Multiplication does not work when spawn new barrels/boxes, for this we have to do about every half an hour reload plugin. Do you plan to make automatic tracking in the plugin?
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It should modify crates/barrels upon spawn.Last edited by a moderator: Jan 21, 2017 -
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I would hear more complaints if that was the case too. Hmm. -
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Since 0.1.7 there has been a components multiplier added and they're handled separately, have you modified that multipler to your preference?Last edited by a moderator: Jan 21, 2017 -
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