Magic Loot

Simple components multiplier & loot system

Total Downloads: 13,466 - First Release: Nov 13, 2016 - Last Update: Nov 2, 2017

5/5, 44 likes
  1. i did but i thought that was a different issue thanks
     
  2. Norn updated Magic Loot with a new update entry:

    0.1.7

     
  3. Failed to initialize plugin 'MagicLoot v0.1.7' (NullReferenceException: Object r
    eference not set to an instance of an object)
     
  4. Delete your configuration before loading the updated version.
     
  5. Can you adjust the way the loot is in the barrel?
     
  6. Elaborate?
     
  7. Sry for my english. I mean, whether it can also be adjusted so that the loot not only occurs in boxes? But also in the barrels. Because Magic loot works with me only in boxes.
     
  8. I can maybe add it in the future but it's based on vanilla and in vanilla barrels are components only.
     
  9. oki thx for the answere =)
     
  10. "MagicLoot - Object reference not set to an instance of an object"
    @Norn
     
  11. This was a problem with Oxide itself, not the plugin.

    It's fixed.
     
  12. {
    "Components": {
    "list": [
    "bleach",
    "ducttape",
    "gears",
    "glue",
    "metalblade",
    "metalpipe",
    "propanetank",
    "riflebody",
    "roadsigns",
    "rope",
    "semibody",
    "sewingkit",
    "sheetmetal",
    "smgbody",
    "metalspring",
    "sticks",
    "tarp",
    "techparts"
    ]
    },
    "Developer": {
    "AmountChange": false,
    "Debug": false,
    "ExtraItem": false,
    "Skins": false
    },
    "Exclude": {
    "list": [
    "supply.signal",
    "ammo.rocket.smoke"
    ]
    },
    "ExcludeFromMultiplication": {
    "list": [
    ]
    },
    "Loot": {
    "AmountMin": 3,
    "Enabled": true,
    "ItemsMax": 12,
    "ItemsMin": 3,
    "PreventDuplicates": false,
    "WorkshopSkins": true
    },
    "Settings": {
    "Multiplier": 3,
    "MultiplierComponents": 3,
    "MultiplyOnlyComponents": false
    }
    }

    This is my settings atm, nothing changed. Still getting vanilla amount from boxes and barrels. What am I doing wrong?
     
    Last edited by a moderator: Jan 21, 2017
  13. Multiplication does not work when spawn new barrels/boxes, for this we have to do about every half an hour reload plugin. Do you plan to make automatic tracking in the plugin?
     
  14. It does though? Unless this is a new bug, I will look into it.

    It should modify crates/barrels upon spawn.
     
    Last edited by a moderator: Jan 21, 2017
  15. No, new crates/barrels loot X1. Thank you, we will wait!
     
  16. Just tested it with CustomLootSpawns for Rust | Oxide works fine? I'll definitely look into it though.

    I would hear more complaints if that was the case too. Hmm.
     
  17. Yes, oxide is working properly. Problem started with version 0.1.7, all of components spawn on new crates/barrels x1. Extra loot: off.
     
  18. Show me your configuration.

    Since 0.1.7 there has been a components multiplier added and they're handled separately, have you modified that multipler to your preference?
     
    Last edited by a moderator: Jan 21, 2017
  19. yes. after reload plugin - it's ok. config attached.
     

    Attached Files:

  20. I meant that if you manually overloaded plugin - components are multiplied, but without reloading in new barrels - X1.