
Magic Loot
Simple components multiplier & loot system
Total Downloads: 13,482 - First Release: Nov 13, 2016 - Last Update: Nov 2, 2017
- 5/5, 44 likes
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Code:
"Loot": { "AmountMin": 1, "Enabled": true, "ItemsMax": 3, "ItemsMin": 1, "PreventDuplicates": false, "WorkshopSkins": true
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Without use MagicLoot table for tank, airdrop, heli ? haha
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Okay thanks Kunazai, i will report back with any problems, thanks for the quick reply
[DOUBLEPOST=1508055625][/DOUBLEPOST]Wait, i still have Swords, Clothing etc still coming in the loot barrels -
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yeah "oxide.reload MagicLoot"
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{
"Components": {
"list": [
"bleach",
"ducttape",
"gears",
"glue",
"metalblade",
"metalpipe",
"propanetank",
"riflebody",
"roadsigns",
"rope",
"semibody",
"sewingkit",
"sheetmetal",
"smgbody",
"metalspring",
"sticks",
"tarp",
"techparts",
"scrap",
"antiradpills",
"wood",
"apple",
"chocholate",
"granolabar",
"can.beans",
"can.tuna",
"metal.fragments",
"lowgradefuel",
"largemedkit",
"syringe.medical",
"black.raspberries",
"blueberries",
"bandage"
]
},
"Developer": {
"AmountChange": false,
"Debug": false,
"ExtraItem": false,
"LootRefresh": false,
"Skins": false
},
"Exclude": {
"list": [
"supply.signal",
"ammo.rocket.smoke"
]
},
"ExcludeFromMultiplication": {
"list": [
"crude.oil"
]
},
"Loot": {
"AmountMin": 45,
"Enabled": false,
"ItemsMax": 3,
"ItemsMin": 2,
"PreventDuplicates": false,
"WorkshopSkins": true
},
"Settings": {
"Multiplier": 1,
"MultiplierComponents": 25,
"MultiplyOnlyComponents": true
}
} -
looks fine to me, you sure the loot isn't vanilla loot? they added full items to vanilla loot tables in the blueprint patch.
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Thats what im trying to remove.. thinks like buckets, spins wheels, signs .
etc -
I have an idea to deliver what you're looking for, but you would have to wait a while before I could finish it, if it is even possible to implement the way I want to. It is on the bottom of my priority list for this mod right now. -
Yeah im trying to remove the aspect of bps, workbenches, back to the old 'components only' out of barrels
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Kunazai updated Magic Loot with a new update entry:
0.1.19
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(07:02:50) | Unloaded plugin MagicLoot v0.1.19 by Norn / Kunazai
(07:02:50) | [MagicLoot] Loaded 332 item limits from /data/MagicLoot.json
(07:02:50) | [MagicLoot] Loaded 34 components from /config/MagicLoot.json
(07:02:50) | [MagicLoot] Loaded at x1 vanilla rate | components rate x1 [Extra Loot: True | X Only Components: False]
(07:02:50) | Failed to call hook 'OnServerInitialized' on plugin 'MagicLoot v0.1.19' (InvalidOperationException: Collection was modified; enumeration operation may not execute.)
(07:02:50) | at System.Collections.Generic.List`1+Enumerator[Item].VerifyState () [0x00000] in <filename unknown>:0
at System.Collections.Generic.List`1+Enumerator[Item].MoveNext () [0x00000] in <filename unknown>:0
at Oxide.Plugins.MagicLoot.ModifyContainerContents (.BaseNetworkable entity) [0x00000] in <filename unknown>:0
at Oxide.Plugins.MagicLoot.RepopulateContainer (.LootContainer container) [0x00000] in <filename unknown>:0
at Oxide.Plugins.MagicLoot.RefreshLootContainers () [0x00000] in <filename unknown>:0
at Oxide.Plugins.MagicLoot.OnServerInitialized () [0x00000] in <filename unknown>:0
at Oxide.Plugins.MagicLoot.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0
(07:02:50) | Loaded plugin MagicLoot v0.1.19 by Norn / Kunazai -
did you generate a new config?
[DOUBLEPOST=1508130812][/DOUBLEPOST]you can back up your old one and copy over the settings you want to keep. But you really should generate a new one. -
Hi,
Thanks for this update
I tried bradley and heli and I see in log: Did not find in list: heli_crate/bradley_crate ? -
With the new update how do i do "Components only out of barrels"