Magic Loot

Simple components multiplier & loot system

Total Downloads: 13,435 - First Release: Nov 13, 2016 - Last Update: Nov 2, 2017

5/5, 44 likes
  1. Norn updated Magic Loot with a new update entry:

    0.1.3


    [DOUBLEPOST=1479072081][/DOUBLEPOST]
    Can you test now for me?

    I will add it in the next version, guns shouldn't stack now though
     
  2. Is it possible to add the recycler to this plugin? There is no way to change the recycler amount :p
     
  3. You mean the amount the recycler spits out?
     
  4. Yes, would be great.
     
  5. I shall look into how it works :)
     
  6. Awesome!

    btw: Weapons and armor is still stacking on airdropps (I already updated).
     
  7. I've deployed 30 airdrops and can't seem to replicate that issue, can you PM me your server IP and the data inside MagicLoot.json?

    [​IMG]
     
  8. Sure I'll send it to you.
     
  9. He had his stacksizes really high, reason they stacked. Fixed for him now. If anybody else has any issues of a similar nature please let me know.
     
  10. Norn updated Magic Loot with a new update entry:

    0.1.4

     
  11. this add a command for reload configuration plugin, not restart server for same changes
     
  12. Code:
    oxide.reload MagicLoot
    will repopulate loot containers
     
  13. +1 for this please
     
  14. thanks Norn!

    I am testing the plugin but I can not set more Components on the new system of loot spawning...
    how to do this?
     
  15. What do you mean? Change the multiplier to increase component drops
     
  16. Yes... the components like Metal Pipes, TechTrash, etc... seems to be equal to vanilla,
    and I setted in this way:

    Code:
    {
      "Developer": {
        "Debug": false
      },
      "exclude": {
        "list": [
          "supply.signal",
          "ammo.rocket.smoke"
        ]
      },
      "Loot": {
        "AmountMin": 1,
        "Enabled": true,
        "ItemsMax": 5,
        "ItemsMin": 2
      },
      "Settings": {
        "Multiplier": 3
      }
    }
     
  17. Reload the plugin? They should be vanilla x multiplier. So 1 spring becomes 4 if 4x multiplier.

    Should say "repopulated x amount of containers".
     
  18. yes, but there is not better loot on Barrels... just in Boxes.
    Or is my first impression?
     
  19. I haven't made loot spawn in component barrels yet, in the future perhaps. The way it works is that it collects a list of item rarities already in the box and adds extra items with the same rarity. So if there's a bolty in a box/supply drop it'll add something of the same quality like a metal chest plate etc.

    You would want extra loot items added to component boxes/barrels etc?

    The idea I had in mind when I created this was a sort of vanilla++ plugin. So it still feels like it's actually rusts original system, but slightly different/increased.
     
  20. Yes ! the system is great
    Works fine

    but the difference now between the BOX loots, and the BARRELS loots is hugh
    some barrels gives a very very little loot, as 40 wood, in other way the box gives many things
    THen I asked you for the barrels loot just for Balance both