That is not a bug, if you make bullets you always craft 2 bullets! So if you make 100 you get 200check the crafting menu !

Magic Craft
Alternative crafting system
Total Downloads: 6,455 - First Release: Sep 18, 2015 - Last Update: Oct 13, 2017
- 5/5, 25 likes
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update please
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[DOUBLEPOST=1462554546,1462531551][/DOUBLEPOST]Is there any way to actually let players use there own skins that they originally have? Maybe Wulf knows? -
Curious question. Attempting to get this to work with crafting controller to enable Bulk.
So far, no go.
Curious question , is the Json the same in the data folder as the config?
Also, I am not understanding the console config to enable it. In the console I added the string grant group player "MagicCraft.able" and it did register but to no avail it is not working. Am I doing something wrong? -
Goodluck! -
Never Mind..lol Im an idiot. Figured out it is NOT the same thus my issue. Thanks man,resolved.Last edited by a moderator: May 9, 2016 -
Anyway to auto enable them all? every update is annoying to re enable all 273 items...
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My magic craft is working for admins and people i personally grant permission but when I do the grant group player command or whatever it doesn't grant everyone on the server... plz help
[DOUBLEPOST=1464008392,1463956248][/DOUBLEPOST] -
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Dont working
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Plugin is shit doesn't work properly fix this!!!!
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why does this pluggin break after every rust update?
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naw,,that aint it son
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No, I put up a post prematurely when I thought I had solved something. So I just deleted it and said premature. With that said, is there anyway to get rid of the Magic craft text everytime I craft? I've tried copy pasting the numerous instances of the 3 line text with protocol, messages etc but it breaks Magic Craft.
Last edited by a moderator: Jun 5, 2016 -
Goto Folders Oxide> DATA >MagicCraft.Json>Edit
In your config, you will see the listings of craftable items and looks something like this :
"CraftList": {
"rifle.ak": {
"MaxBulkCraft": 999,
"MinBulkCraft": 1,
"displayName": "Assault Rifle",
"shortName": "rifle.ak",
"description": "High damage machine rifle.",
"Enabled": true,
"Cooldown": 0,
"SkinID": 0
},
Now then, you notice the bold Enabled:true, this is just an example for the assault rifle.
You must continue to enable all the items you want to make bulkcraft because they are set at default to false
in that list.
And I am also assuming you are using crafting controller with this.
Can you confirm this method is the same as what you are doing?
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In your Oxide directory>Config>Edit
{
"MessagesEnabled": true,
"Protocol": 1379,
"RandomizeSkins": false,
"RndSkinsFirstGen": true,
"UsePopupNotifications": true
}
Change the UsePopupNotifications": falseLast edited by a moderator: Jun 5, 2016