I have no issues, I would suggest deleting the config and data and then reloading the plugin.

Magic Craft
Alternative crafting system
Total Downloads: 6,437 - First Release: Sep 18, 2015 - Last Update: Oct 13, 2017
- 5/5, 25 likes
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You should check your logs instead of just looking into console when trying to reload the plugin.
Anyways. Try my version. -
but there should be an option to save the old enabled / disabled items and just add the new items at end of the config...everytime after new version, searching the items and set manually on false or true is annoying -
Can you please update this plugin with:
•Oxide permission system -
Hello, please dont judge me, im new to coding, i just got this plugin, edited GP and worked fine, then i searched for low grade fuel and there is none on the data file, so i added a new code:
Code:"lowgradefuel": { "MaxBulkCraft": 999, "MinBulkCraft": 1, "displayName": "Low Grade Fuel", "shortName": "lowgradefuel", "description": "Low grade for your explosives", "Enabled": True, "Cooldown": 0 },
Code:> oxide.reload MagicCraft [Oxide] 9:33 AM [Info] Loaded plugin MagicCraft v0.2.0 by Norn [Oxide] 9:33 AM [Error] Failed to initialize plugin 'MagicCraft v0.2.0' (JsonReaderException: Unexpected character encountered while parsing value: T. Path 'CraftList.lowgradefuel.Enabled', line 27, position 18.) [Oxide] 9:33 AM [Debug] at Newtonsoft.Json.JsonTextReader.ParseValue () [0x00000] in <filename unknown>:0 at Newtonsoft.Json.JsonTextReader.ReadInternal () [0x00000] in <filename unknown>:0 at Newtonsoft.Json.JsonTextReader.Read () [0x00000] in <filename unknown>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.ReadForType (Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonContract contract, Boolean hasConverter) [0x00000] in <filename unknown>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject (System.Object newObject, Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, System.String id) [0x00000] in <filename unknown>:0 [Oxide] 9:33 AM [Info] Unloaded plugin MagicCraft v0.2.0 by Norn [Oxide] 9:33 AM [Info] Previous version of plugin failed to load: MagicCraft
Last edited by a moderator: Jan 5, 2016 -
Code:
[Oxide] 3:01 AM [Error] Failed to initialize plugin 'MagicCraft v0.2.0' (ArgumentException: Could not cast or convert from System.String to Oxide.Plugins.MagicCraft+StoredData.)
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Hey all. I had this plugin for a few days now, i only edited it for 5 values to be True and it works, except from time to time (many hours but im not sure, about twice a day) it just stops working and i have to reload it, any idea what can be? Problem is i never seen an error or warning for it in console, and i searched the logs and there is nothing.
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Cool, good job. Can i just replace the other file with this one, and keep my config file and it will work? Or do i have to remove all and re-edit?
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Norn updated Magic Craft with a new update entry:
0.2
[DOUBLEPOST=1452549478,1452527112][/DOUBLEPOST] -
Sounds nice! What about Oxide Permission system? can you add this to your task?
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What do you think about these requests:
- Chat (for players) and console commands (admins) to see what the minimums are for which items
- Permission level minimums
- Automatic update of config (copying enabled items) on rust protocol change
- Timer value in data file for each item. ( ie. bulk craft of 999 Gun Powder set timer to 120 seconds for a bulk craft time of 2 mintues - 0 is insta-craft )
- Usage fee (tax) for bulk craft ( a set value or percentage value to perform bulk craft. )
Last edited by a moderator: Jan 12, 2016 -
Norn updated Magic Craft with a new update entry:
0.2.2
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is there a way to make the default item the random one and if you have a skin you click that one and it doesn't randomize?
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Didn't obliterator just need a space in low grade fuel?
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@Norn Can I have a data file that has all items as yes? I don't have time, I may corrupt file etc. Can u do it? Or add a command like /magicgeneratedata true or idk pls?
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@Norn Can I have a data file that has all items as yes? I don't have time, I may corrupt file etc. Can u do it? Or add a command like /magicgeneratedata true or idk pls?