LustyMap

In-game map and minimap GUI

Total Downloads: 48,891 - First Release: Sep 8, 2015 - Last Update: Dec 29, 2017

5/5, 163 likes
  1. but Version 2.1.31 dose support the rocket icon but just got to delete ImageLibrary plug, remove the plugin and the data folder at oxide/data/imagelibrary

    if im reading it right?
     
  2. This file, thank you so much, my server on debian could not load the latest version (kept failing on splitting the file, something about it not being able to find the file), but this file worked (after having tried everything under the sun). The main release I can see the full size map, but not any of the zooms because the splitting fails, however this older one you posted works.
     
  3. Hello everyone, I want to know if it is still possible to use lustymap with the main map open and still looking around.
    I have been struggling with this for a long time.

    Please help

    Kamakazi Sweeper
     
  4. Anyone else getting massive FPS drop from this? I used the custom image and beancan.io methods. Each cause severe lag spikes for everyone. I love this mod, but wow... it makes the game unplayable for me on my server. Are there any known conflicts that would cause the lag? I used this mod a while ago, and it wasn't nearly this bad..... but now... it literally unplayable lag and some users claimed it makes their game crash due to it. I want to love this mod, but it is difficult when it lags like this.

    It has to do with the polling. I noticed the FPS crashes concur with the timing of the flicker/update of my location on the map. Any ideas how to tweak this so it isn't so bad? Thanks!
     
  5. if you enabled the vending machines on the lustymap, disable them. they made my server lagg
     
  6. After every server wipe I have icon images that do not load. From my understanding i should be able to use resetmap console command, however it does nothing. So I have been deleting the imagelibrary/image_data.json, but considering this requires me to then reload other plugins to get their images back it is a pain.
     
  7. i dont know whats wrong... but map works for some players and doesnt work for other players.... it makes no sense to me :/ i'm kinda stuck. any idea what the problem might be?
    EDIT: by not working i mean nothing happens when pressing 'M' key
     
    Last edited by a moderator: Jul 15, 2017
  8. That is exactly what was causing it. I disabled that and it wasn't even close to as laggy as before! Might related to them updating the Vending Machine inventory and orders at the same time as location. Thanks alot!
     
  9. my config file is missing this line, even though i didnt delete it :/
    Code:
    "MapKeybind": "m",
    may that be the reason "m" key isnt working for some people? but why would it then work to me an other players? :/
     
  10. This is from the video I made for v2.0.5
    Currently Rust is blocking key binds from being set by servers. If you need to rebind your map you need to open the console F1 and type: " bind m LMUI_Control map " If you are running a server and players are asking how to rebind the map, I would edit the spamWarning message to display this temp fix as well. That way if a player presses "m" more than 4 or 5 times, The server message will appear with the fix. check out this example https://i.gyazo.com/04c335354d0cdba001256b6f03093d7e.png To edit the spamWarning text: Oxide/lang/en/lustymap and edit the message. "spamWarning": "LustyMap Helper! If your Full size Map isn't working, You'll need to rebind M to map. Press F1 and Type: bind m LMUI_Control map", You can lower the amount of times a user can press "m" (before the spamWarning is displayed) in the config @ oxide/config/lustymap
    Code:
     },
      "SpamOptions": {
        "DisableAttempts": 10,
        "DisableSeconds": 120,
        "Enabled": true,
        "TimeBetweenAttempts": 3,
        "WarningAttempts": 5
      }
    }
    looking back at this i'm not sure it would even work for players that don't have a correct bind to begin with. haha
    basically any info message would do the job.
     
  11. I will try it when any player logs in. Bu just wondering, why would the map work for me then if i didnt bind the key either? just because i'm the admin? i dont remember ever binding the key...
     
  12. if you previously bound m it would have saved in the Rust client, If you reset your keybinds in the game options, you'll be able to test the message because it would stop working for you as well. players that didn't previously set the bind, or that have reset the binds recently would have that issue.
    some players had the issue of joining one server and it worked but they would join another server and keybinds would go default, I changed mine by saving my keybinds in the "default" cfg so if it was set to default it would stay the same.
     
  13. Does anyone know why 'resetmap' console command would not do anything and I mean literally nothing. It should respond with "Map reset Confirmed! Creating a new image load order with ImageLibrary" after typeing it but it doesn't.
     
  14. yes, this DOES FIX IT. thanks so much. this should be posted in the OVERVIEW, so new users know what to do.
    hope they fix is soon anyway.
    THX dude!!!!
    [DOUBLEPOST=1500144052][/DOUBLEPOST]i have another question. sometimes the map appears instantly when pressing M, but sometimes it takes like 3 to 5 seconds to appear. why is this? will it be instant if i use the custom map image option? because it's quite annoying. thx
     
  15. if it does nothing you are ether typing it in the game console or in game chat.
    try typing it in the server console* if you haven't.
    "resetmap" use to remove imagedata and load new images. now it looks like it only loads new images.
    Code:
    [ConsoleCommand("resetmap")]
            void ccmdResetmap(ConsoleSystem.Arg arg)
            {
                if (arg.Connection != null) return;
                SendReply(arg, "Map reset Confirmed! Creating a new image load order with ImageLibrary");
                LoadImages();
                LoadMapImage(); 
    I tried modding ImageLibrary to save markerData to it's own folder.
    I don't think every plugin's data should be stored in the same folder, it makes things like lustymap resets a pain without removing Every plugins image data or sifting through the data and only removing markerData.
    I started it but lost interest because im a noob and that requires learning on a saturday. :)
     
    Last edited by a moderator: Jul 15, 2017
  16. and nobody likes working on saturdays right? :D
     
  17. sometimes the map appears instantly when pressing M, but sometimes it takes like 3 to 5 seconds to appear. why is this? will it be instant if i use the custom map image option? because it's quite annoying. thx
     
  18. I do not have RCON installed because I have not needed to use it as of yet since I have direct access to the server. I am set as an owner with Auth lvl 2. ownerid <steamid64> "player name" "reason" states I am already an owner. Even if RCON would work I find it rather absurd that the admin/owner console command doesn't and that I need to download RCON to run one command every week to every other week.
     
    Last edited by a moderator: Jul 15, 2017
  19. Can you tell me how to make the map show completely?
    http://i1.buimg.com/582988/22d1c1f621aa7a1b.png
    Code:
    {
      "FriendOptions": {
        "AllowCustomLists": true,
        "UseClans": true,
        "UseFriends": true
      },
      "MapMarkers": {
        "ShowAllPlayers": false,
        "ShowCaves": true,
        "ShowDebris": true,
        "ShowFriends": true,
        "ShowHelicopters": true,
        "ShowMarkerNames": true,
        "ShowMonuments": true,
        "ShowPlanes": true,
        "ShowPlayer": true,
        "ShowPublicVendingMachines": true,
        "ShowSupplyDrops": true
      },
      "MapOptions": {
        "EnableAFKTracking": true,
        "HideEventPlayers": true,
        "MapImage": {
          "APIKey": "",
          "CustomMap_Filename": "map.jpg",
          "CustomMap_Use": true
        },
        "MinimapOptions": {
          "ComplexOptions": {
            "ForcedZoomLevel": 1,
            "ForceMapZoom": true,
            "UseComplexMap": true
          },
          "HorizontalScale": 1.0,
          "OffsetSide": 0.0,
          "OffsetTop": 0.0,
          "OnLeftSide": true,
          "UseMinimap": true,
          "VerticalScale": 1.0
        },
        "ShowCompass": true,
        "StartOpen": true,
        "UpdateSpeed": 1.0
      },
      "SpamOptions": {
        "DisableAttempts": 10,
        "DisableSeconds": 120,
        "Enabled": true,
        "TimeBetweenAttempts": 3,
        "WarningAttempts": 5
      }
    }
     
  20. make this "false" -to enable the player's personal preference,
    Or
    make this "false" to enable "Simple mode" which makes the whole map appear in the minimap window.