but Version 2.1.31 dose support the rocket icon but just got to delete ImageLibrary plug, remove the plugin and the data folder at oxide/data/imagelibrary
if im reading it right?

LustyMap
In-game map and minimap GUI
Total Downloads: 48,891 - First Release: Sep 8, 2015 - Last Update: Dec 29, 2017
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Hello everyone, I want to know if it is still possible to use lustymap with the main map open and still looking around.
I have been struggling with this for a long time.
Please help
Kamakazi Sweeper -
Anyone else getting massive FPS drop from this? I used the custom image and beancan.io methods. Each cause severe lag spikes for everyone. I love this mod, but wow... it makes the game unplayable for me on my server. Are there any known conflicts that would cause the lag? I used this mod a while ago, and it wasn't nearly this bad..... but now... it literally unplayable lag and some users claimed it makes their game crash due to it. I want to love this mod, but it is difficult when it lags like this.
It has to do with the polling. I noticed the FPS crashes concur with the timing of the flicker/update of my location on the map. Any ideas how to tweak this so it isn't so bad? Thanks! -
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After every server wipe I have icon images that do not load. From my understanding i should be able to use resetmap console command, however it does nothing. So I have been deleting the imagelibrary/image_data.json, but considering this requires me to then reload other plugins to get their images back it is a pain.
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i dont know whats wrong... but map works for some players and doesnt work for other players.... it makes no sense to me :/ i'm kinda stuck. any idea what the problem might be?
EDIT: by not working i mean nothing happens when pressing 'M' keyLast edited by a moderator: Jul 15, 2017 -
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Code:"MapKeybind": "m",
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Currently Rust is blocking key binds from being set by servers. If you need to rebind your map you need to open the console F1 and type: " bind m LMUI_Control map " If you are running a server and players are asking how to rebind the map, I would edit the spamWarning message to display this temp fix as well. That way if a player presses "m" more than 4 or 5 times, The server message will appear with the fix. check out this example https://i.gyazo.com/04c335354d0cdba001256b6f03093d7e.png To edit the spamWarning text: Oxide/lang/en/lustymap and edit the message. "spamWarning": "LustyMap Helper! If your Full size Map isn't working, You'll need to rebind M to map. Press F1 and Type: bind m LMUI_Control map", You can lower the amount of times a user can press "m" (before the spamWarning is displayed) in the config @ oxide/config/lustymap
Code:}, "SpamOptions": { "DisableAttempts": 10, "DisableSeconds": 120, "Enabled": true, "TimeBetweenAttempts": 3, "WarningAttempts": 5 } }
basically any info message would do the job. -
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some players had the issue of joining one server and it worked but they would join another server and keybinds would go default, I changed mine by saving my keybinds in the "default" cfg so if it was set to default it would stay the same. -
Does anyone know why 'resetmap' console command would not do anything and I mean literally nothing. It should respond with "Map reset Confirmed! Creating a new image load order with ImageLibrary" after typeing it but it doesn't.
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hope they fix is soon anyway.
THX dude!!!!
[DOUBLEPOST=1500144052][/DOUBLEPOST]i have another question. sometimes the map appears instantly when pressing M, but sometimes it takes like 3 to 5 seconds to appear. why is this? will it be instant if i use the custom map image option? because it's quite annoying. thx -
try typing it in the server console* if you haven't.
"resetmap" use to remove imagedata and load new images. now it looks like it only loads new images.
Code:[ConsoleCommand("resetmap")] void ccmdResetmap(ConsoleSystem.Arg arg) { if (arg.Connection != null) return; SendReply(arg, "Map reset Confirmed! Creating a new image load order with ImageLibrary"); LoadImages(); LoadMapImage();
I don't think every plugin's data should be stored in the same folder, it makes things like lustymap resets a pain without removing Every plugins image data or sifting through the data and only removing markerData.
I started it but lost interest because im a noob and that requires learning on a saturday.Last edited by a moderator: Jul 15, 2017 -
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sometimes the map appears instantly when pressing M, but sometimes it takes like 3 to 5 seconds to appear. why is this? will it be instant if i use the custom map image option? because it's quite annoying. thx
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Last edited by a moderator: Jul 15, 2017
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Can you tell me how to make the map show completely?
http://i1.buimg.com/582988/22d1c1f621aa7a1b.png
Code:{ "FriendOptions": { "AllowCustomLists": true, "UseClans": true, "UseFriends": true }, "MapMarkers": { "ShowAllPlayers": false, "ShowCaves": true, "ShowDebris": true, "ShowFriends": true, "ShowHelicopters": true, "ShowMarkerNames": true, "ShowMonuments": true, "ShowPlanes": true, "ShowPlayer": true, "ShowPublicVendingMachines": true, "ShowSupplyDrops": true }, "MapOptions": { "EnableAFKTracking": true, "HideEventPlayers": true, "MapImage": { "APIKey": "", "CustomMap_Filename": "map.jpg", "CustomMap_Use": true }, "MinimapOptions": { "ComplexOptions": { "ForcedZoomLevel": 1, "ForceMapZoom": true, "UseComplexMap": true }, "HorizontalScale": 1.0, "OffsetSide": 0.0, "OffsetTop": 0.0, "OnLeftSide": true, "UseMinimap": true, "VerticalScale": 1.0 }, "ShowCompass": true, "StartOpen": true, "UpdateSpeed": 1.0 }, "SpamOptions": { "DisableAttempts": 10, "DisableSeconds": 120, "Enabled": true, "TimeBetweenAttempts": 3, "WarningAttempts": 5 } }
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Or