LustyMap

In-game map and minimap GUI

Total Downloads: 50,511 - First Release: Sep 8, 2015 - Last Update: Dec 29, 2017

5/5, 163 likes

  1. I got the api key and registered the map and server which both are not approved and work in game fine.
     
  2. Tried various suggestions here. My initial problem was I had the big map, and the mini map working when in the area I was, did I venture away so the map had to load a new section it all went black, some players on my server had all black from the beginning.

    Tried the /map mini suggestion with no luck for any players.
    Tried deleting the storage files in Rust, no luck, gave black map
    Tried deleting the image data, no luck - gave big map and mini map back at the location I was but when loading a new section gave the RPC Error in CL_ReceiveFilePng which kicked me, until I unloaded LustyMap
    Tried reinstall LustyMap after each above attempt, no luck
     
  3. Ok so i don't know what i am doing wrong. This is my LustyMap.json file. I see the map ingame and i use complex map so i see the map moving when i move. I only can't see myself on the map. the green arrow which should represent my position, i dont see it on the map. Does someone know any solution?

    Code:
    {
      "FriendOptions": {
        "AllowCustomLists": true,
        "UseClans": true,
        "UseFriends": true
      },
      "MapMarkers": {
        "ShowAllPlayers": false,
        "ShowCaves": false,
        "ShowDebris": false,
        "ShowFriends": true,
        "ShowHelicopters": true,
        "ShowMarkerNames": true,
        "ShowMonuments": true,
        "ShowPlanes": true,
        "ShowPlayer": true,
        "ShowSupplyDrops": true
      },
      "MapOptions": {
        "EnableAFKTracking": false,
        "HideEventPlayers": false,
        "MapImage": {
          "APIKey": "",
          "CustomMap_Filename": "map.png",
          "CustomMap_Use": true
        },
        "MapKeybind": "m",
        "MinimapOptions": {
          "ComplexOptions": {
            "ForcedZoomLevel": 1,
            "ForceMapZoom": false,
            "UseComplexMap": true
          },
          "HorizontalScale": 1.0,
          "OffsetSide": 0.0,
          "OffsetTop": 0.0,
          "OnLeftSide": true,
          "UseMinimap": true,
          "VerticalScale": 1.0
        },
        "ShowCompass": true,
        "StartOpen": true,
        "UpdateSpeed": 1.0
      },
      "SpamOptions": {
        "DisableAttempts": 10,
        "DisableSeconds": 120,
        "Enabled": true,
        "TimeBetweenAttempts": 3,
        "WarningAttempts": 5
      }
    }
     
  4. Why is it that sometimes the map won't respond when you press M? People are having to restart their game or reload server to close the map. Kinda Makes this pretty broken in my book.
     
  5. I take it their is still no fix for the black map for some players.
    Since map wipe this is an ongoing issue with no cure.
    I have tried every fix posted with no luck.
    I have even tried deleting the .cs file in plugins, .json file in the config and the LystyMap folder in oxide/data.
    Uploaded newest version Unzipped the LustyMap.zip file into the data folder after removing the rotate.cmd so the server will unzip it and still get black maps.

    Is not having the rotate.cmd file the reason ? My server will stop unziping when it hits that file and gives an error.
     
    Last edited by a moderator: Feb 7, 2017
  6. Showing of friends on the map is not working on my server. o_O Using custom map image.
     
  7. Correct, i don't see them also
     
  8. I just decided to reinstall this today. I grabbed my beancan key since I knew I would need it. Got the lusty map folder installed in oxide/data/, then threw the plugin in. Went to edit the config, added the beancan key, saved and reloaded plugin. Not even 3 minutes later I got a lag spike, then bam. Map showed up 100% perfect without any issues what so ever for all players. Thank you K1lly0u!
     
  9. I am not having any luck getting a custom image for the map to work. For a LONG time now, I've had to rely on the beancan.io.... but that is causing the large map when you hit M to not work and just show a black box. The minimap either stays black or will go black on and off. If you are going to give people the option to use the custom map in the config, it should probably work. I never had an issue with LustyMap when it used to just use a custom image. Ever since it swapped to using beancan.io, the stability of it has decreased severely.

    Does anyone's custom map image work? I have never had luck with that since they swapped to beancan.io....

    EDIT: And as I complain here, it randomly starts working.... -_- The beancan.io way, not custom image way.
     
  10. minimap is showing black again for my players. for all
     
  11. BTW - I entered the seed and size @Beancan.io and 17 hours later..."The map is being processed.." - I guess there are some issues with its generation?
    (Seed: 1794394105 , Size: 3500)

    I used the image from RustIO to get an idea and playing around with it. I'm kind of feeling MEH at this point.
    Too much hinging on getting things all right(set up instructions need to be updated on the main page), the server to be approved, the map to be generated, people complaining about the black screens, etc. I'm seeing the map but I have no indication of where I am on there (something else is obviously off since others say they can see themselves).

    Any advantages over RustIO? I have yet to have an issue with it.

    One obvious is that Lusty is "in game" and RustIO requires a browser and 2nd screen to view at the same time.
     
    Last edited by a moderator: Feb 7, 2017
  12. anyone else using beancan api noticing any lag? for some people its taking a while for the M map to load and for some they can't click the >>> 0r + - buttons. takes a while to acknoowledge . sometimes even vanishing and reappearing moments later.



    Do lusty and Rust:IO have any known conflictions?
     
    Last edited by a moderator: Feb 7, 2017
  13. Nope. They do not interact with each other.
     

  14. ok had to check. thanks.
     
  15. Confirmed fix: Deleting data in your 'Steam\steamapps\common\Rust\storage' folder fixes the map permanently.

    Not sure if this is a sign of something to do with Oxide or just LustyMap :)
     
  16. What? My file structure only contains the Steam\steamapps\downloading or temp folders only. There are only two files here, appmanifest_258550.acf and libraryfolders.vdf.

    In downloading and temp there's nothing, in temp file there's only one file titled 28550 with Bundles and RustDedicated_Data.

    I did find some data under the /ruste/server/IDNumber/storage. This appears to be the players storage files.

    So, Kinesis can you provide a bit more details please? Thanks!
     
  17. You're supposed to be looking in the Rust folder, not the Steam folder. And every Rust client has to have this folder, it's a caching and storage area for Rust so its mandatory. Check the directory again and see if you can find it :) Maybe you've installed Rust in another folder?
     
  18. What part of "fixes map" have you fixed? Is this aimed at the custom map people?
     
  19. beancan.io