LustyMap

In-game map and minimap GUI

Total Downloads: 48,882 - First Release: Sep 8, 2015 - Last Update: Dec 29, 2017

5/5, 163 likes
  1. hello sorry for asking bud the mod dos not work on my server i cant ged the map in the game so you se the map i ged only this signe (?) so when that digne is in the minimap and big map what is then wrong ? and sorry for my bad englies :D :S
    [DOUBLEPOST=1459330753][/DOUBLEPOST]oke don it my map is black bud when you klik on it it appeers. Happy :D now i have a nother question howe to make sure the server hase the same map running as the map you put in the game ? i hope some one knows and that it is easy to change :D
     
  2. Could be awesome !!
    Maybe a new feature for this mod? :D :D
     
  3. Hello, why i dont have a airdrop and helicopter icons???
     
  4. need help pls minimap and big map in black what is the problem?
     
  5. Hello, why i dont have a airdrop and helicopter icons???

    Code:
    {
      "CompassStrings": {
        "E": "East",
        "Head": "Heading:",
        "N": "North",
        "NE": "North East",
        "NW": "North West",
        "S": "South",
        "SE": "South East",
        "SW": "South West",
        "W": "West"
      },
      "LustyMap": {
        "Compass": true,
        "Debug": true,
        "Left": false,
        "MapButton": false,
        "MapComplexURL": "[URL='http://map.playrust.io/?146.247.1.180:28015']Rust:IO[/URL]",
        "MapMode": false,
        "MapURL": "[URL]https://pp.vk.me/c631928/v631928581/21311/3VNXFGbj14I.jpg[/URL]",
        "Minimap": true,
        "Right": true,
        "StartOpen": true
      },
      "TextStrings": {
        "AlignCommit": "Minimap has been set to the <color=#00ff00ff>{0}</color>.",
        "CloseButton": "Close Map",
        "CompassCommand": "<color=#00ff00ff>/map compass <true|false></color> - Enables or disables the minimap compass.",
        "CompassCommit": "Minimap compass has been <color=#00ff00ff>{0}</color>.",
        "ComplexCommand": "<color=#00ff00ff>/map complex <url to map parts></color> - Sets the located to the map parts for complex mode.",
        "ComplexCommit": "Map Complex URL has been set to: <color=#00ff00ff>{0}</color>",
        "InvalidSyntex": "Invalid syntex! usage: ",
        "MapButton": "Map",
        "MinimapCommand": "<color=#00ff00ff>/map minimap <true|false|left|right></color> - Enables, disables or sets the default alignment for the minimap.",
        "MinimapCommit": "Minimap has been <color=#00ff00ff>{0}</color> for all players.",
        "ModeCommand": "<color=#00ff00ff>/map mode <true|false></color> - Enables or disables complex mode.",
        "ModeCommit": "Complex mode has been <color=#00ff00ff>{0}</color>.",
        "OpenCommit": "Minimap will be <color=#00ff00ff>{0}</color> by default.",
        "StartCommand": "<color=#00ff00ff>/map startopen <true|false></color> - Sets the default state for the minimap.",
        "UnknownCommand": "Unknown command, type <color=#00ff00ff>/map help</color> for a list of commands.",
        "UrlCommand": "<color=#00ff00ff>/map url <url to map image></color> - Sets the map image, used as the background image.",
        "UrlCommit": "Map URL has been set to: <color=#00ff00ff>{0}</color>"
      }
    }
     
    Last edited by a moderator: Apr 5, 2016
  6. hi! after last update have a problem. My position at the map show wrong and monuments is duplicated
    [DOUBLEPOST=1460125953][/DOUBLEPOST]
    is's because host, where you put image of your map is unavailable
     
  7. Hello, how much does lustyarena
     
  8. How to change pointer? like playrust.io
     
  9. I changed crosshair to marker (just changed gui.box to gui.url).
    It's ok on the big map.
    But it permanently blinking on minimap. Even if I don`t move.
    Any suggestions how can I fix it?
     
  10. I have not found any way to fix this which is why its not released.
    The problem is because the icon has to be downloaded from the web each time the minimap updates, i have not found any way to "cache" the icon to prevent this from happening.
     
  11. One man of community advised to see how it works in "Kill Feed" plugin. As I see, in KillFeed.cs: they downloaded all png-images only once. Or I misunderstood something?
    #region FileManager
    /// <summary>
    /// Responsible for storing the png files in the server's file storage and keeping track of them.
    /// </summary>
    class FileManager : MonoBehaviour
    {
    public static string fileDirectory;

    public static Dictionary<string, string> fileIDs = new Dictionary<string, string>();

    ...

    p.s. @Kayzor Anyway big thanx for your plugin and sorry for bad english.
     
  12. Why my map is black, can make the background transparent? How to do thank you!
    [DOUBLEPOST=1460656340][/DOUBLEPOST]Excuse me, how to survive their own map pictures? My map is black. I just want a simple model of the small map
     
  13. That was very interesting thank you!

    I have had a little play with that stuff and it seems to do the trick, i shall be working on an update this weekend.
     
  14. Hey @Kayzor I noticed a few posts up that some one has noticed there map is off, I can also confirm this.
    Since recently I have gone to a larger map (either 5*5 or 5.5*5.5) any way Im looking at it now and can see it is off by a fair amount.
    Have a look and you will see what I mean, I also just did a fresh install of Oxide and Rustio + Deleted the RustIO files from the server.
    Please help

    location.PNG map.PNG
     
  15. When you update this plugin with a marker, and add airplane/helicopter?
     
  16. Kayzor updated LustyMap with a new update entry:

    1.1.0

     
  17. WOWOWOWO
    Very cool!
    Thanks! :)
     
  18. mass error spam about missing icons.....
    I'm guessing you forgot the extras in the download since it only has the LustyMap.cs file
     
    Last edited by a moderator: Apr 17, 2016
  19. Instructions and link to the icons is in the Overview....
     
  20. @Kayzor little advice: highlight this line in overview with RED color:
    IMPORTANT: Requires the map and icon images to be added the the oxide data folder (details below)