
LustyMap
In-game map and minimap GUI
Total Downloads: 48,876 - First Release: Sep 8, 2015 - Last Update: Dec 29, 2017
- 5/5, 163 likes
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If you really want you can experiment with changing the contract and brightness of the image, I have only had moderate success with this... -
thanks for answer
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var monumentPic = new CuiRawImageComponent
{
Url = monument.picUrl,
Color = string.Format("1 1 1 {0:F1}", (75.0f / 100.0f))
};
You can use Color for transparency. -
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i dont understand the thing i need to replace my ip and port by what??
That actually my map link :
map.playrust.io/?192.99.47.107:28261.
what should it look like if i replace it? -
Wulf Community Admin
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trying to set /map url but doesnt work !!
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Wulf Community Admin
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oh so i have to get the map i use it jpg?
[DOUBLEPOST=1456631751][/DOUBLEPOST]that would work then ?
Map Gallery | PlayRust HQ - Rust News, Server List, Map Generator & Map Gallery -
The radtowns,caves use to load logged in today and had to /reload LustyMap and now only map is showing
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How about adding a player movement, planes and helicopters, as in RustIO? I've seen it implemented on some servers.
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Are there any possibilies to change the "crosshair" on the mini-map that shows where you are? -It's a little bit thick and big for me.
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Hey Kayzor, can I make a feature request?
Is it possible to show a player's own death location on the map for (xx minutes - configurable) with a small red x or red crosshairs? After xx minutes, the death marker vanishes. -
How do I host the images?
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[DOUBLEPOST=1457621928][/DOUBLEPOST] -
Is it possible to add a feature that players can zoom in/out of the map? Or that you can add less tiles so it's more zoomed out?
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Got it working, but I have a question. Will i have to update the url each time i generate a new map seed if i'm using the simple map with rustio map url?
Last edited by a moderator: Mar 11, 2016