LootConfig - Failed to compile: LootConfig.cs(777,56): error CS1061: Type `LootSpawn' does not contain a definition for `blueprints' and no extension method `blueprints' of type `LootSpawn' could be found. Are you missing an assembly reference?

LootConfig
Allows you to adjust the server's loot list
Total Downloads: 14,960 - First Release: Mar 27, 2015 - Last Update: May 20, 2018
- 5/5, 21 likes
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Nogrod updated LootConfig with a new update entry:
1.0.12
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Thanks for the quick update!
I don't think it currently has any result on the config now but I think Distributefragments can be removed. -
anyone else getting no items spawning now ?
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Resolved by copying my old loot config file as normal.
Pasted sections as i would normally,
Then using Notepad++ book mark lines with the references for BP fragments " "Blueprints": [], " Once bookmarked, delete all bookmarked lines. -
cool mod idea, but this is way too difficult to mess with. If someone happens to have a preset config file that reduces gun spawning please let me know. I dont like having a ton of guns spawning with this new XP system.
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Our config is the opposite
Defiantly put in the time, well worth it in the long run imo.
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Any way to get stop having loot durability/condition be damaged? I'm tired of mostly damages AKs, Thompsons, etc spawning in loot.
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Failed to compile: LootConfig.cs(393,64): error CS1061: Type `LootContainer' does not contain a definition for `LookupPrefabName' and no extension method `LookupPrefabName' of type `LootContainer' could be found. Are you missing an assembly reference?
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rust update, bug report
Code:[07/15/2016 05:27:11] [Oxide] 05:26 [Error] Error while compiling LootConfig.cs(393,64): error CS1061: Type `LootContainer' does not contain a definition for `LookupPrefabName' and no extension method `LookupPrefabName' of type `LootContainer' could be found. Are you missing an assembly reference?
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Fixed LookupPrefabName() with LookupPrefab().name; compiles but is untested.
Thks wulfAttached Files:
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Nogrod updated LootConfig with a new update entry:
1.0.13
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Anyone know how to spawn in weapons that are at full HP? Or is it a limitation of this addons spawn method?
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No crates are spawning for me after the update. I tried copying the data from my old LootConfig file, but it's still not working. I don't see any errors in the logs related to this.
The only thing logged is this:
No SpawnConfig loaded, skipping SpawnGroups.
and when I copied over my old LootConfig file it gave me this:
[LootConfig] Incorrect config version(1477/7[4000, 132513])
[LootConfig] Created new config -
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(03:16:26) | [Oxide] 11:16 [Info] [LootConfig] Incorrect config version(1368/5[5500, 41851])
(03:16:27) | [Oxide] 11:16 [Info] [LootConfig] Config save failed: An element with the same key already exists in the dictionary.
at System.Collections.Generic.Dictionary`2[System.String,LootSpawn].Add (System.String key, .LootSpawn value) [0x00000] in <filename unknown>:0
at System.Linq.Enumerable.ToDictionary[LootSpawn,String,LootSpawn] (IEnumerable`1 source, System.Func`2 keySelector, System.Func`2 elementSelector, IEqualityComparer`1 comparer) [0x00000] in <filename unknown>:0
at System.Linq.Enumerable.ToDictionary[LootSpawn,String] (IEnumerable`1 source, System.Func`2 keySelector, IEqualityComparer`1 comparer) [0x00000] in <filename unknown>:0
at System.Linq.Enumerable.ToDictionary[LootSpawn,String] (IEnumerable`1 source, System.Func`2 keySelector) [0x00000] in <filename unknown>:0
at Oxide.Plugins.LootConfig.CreateDefaultConfig () [0x00000] in <filename unknown>:0Attached Files:
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thx @fujjkura
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