LimeBench [Unmaintained]
Discussion in 'Plugin Support' started by Deicide666ra, Jun 19, 2015.
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I'm simply going to empty the craft queue and give you the result straight up.
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I'm having an issue with crafting clothes. Some of the clothes wont craft at all, while the urban boots/shirts etc take 1m to craft while everything else is instant. Any ideas what I'm doing wrong or if it's just an issue with the plugin itself?
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Deicide666ra updated LimeBench with a new update entry:
1.0.4
[DOUBLEPOST=1437976931][/DOUBLEPOST]
I've had the issue where some clothes don't craft at all, I think it's the steam inventory items. Make sure you have the latest update and Oxide version and let me know if you still have the issue.. I had the issue sometime tonight and it's working now... I installed the latest oxide earlier, might be why... or it could be something else I have no idea. -
Can you add a config for bulk craft for certain items not using it?
[DOUBLEPOST=1437998775][/DOUBLEPOST]Specifically the C4 might not work out on my server so a remove bulk craft for C4 would be useful. -
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Yes that would be very useful. My server [UK] Moose are doing a 2 day test with this system. If it doesn't work out that is the plan b before plan c back to normal. Would highly appriciate that thank you.
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What I'll do is I'll just add a list of overrides where for an item (by shortname) you'll be able to override all the settings. ETA tonight.
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thank you so much Deicide666ra! updating my server now and i'll let you know how it goes. thanks again!
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[7/30/2015 12:44:28 PM] [Oxide] 12:44 PM [Warning] CallHook 'OnServerInitialized' on plugin 'L.I.M.E. Bench' took: 11136ms
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I just experience what seems to be a deadlock. Someone crafted 10,000 sleeping bags with a stack size of 1.
Results; The cpu jumped to about 20%. The sleeping bags were all over the ground. Even after a server restart, it continued to craft the sleeping bags spiting them everywhere again. -
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The way the plugin works is that if you craft 999 unstackable items, it will do 999 individual "give" commands to the player because if I give them 1 shot, the player will end up with a 999 stack of sleeping bags.
Give me a bit more info on your settings, did the player have instacraft and bulkcraft access?
I could probably put a cap on "single items" to the amount of free slots in the crafter's inventory to prevent this, do you think it would be appropriate and not too limiting?
[DOUBLEPOST=1438348886][/DOUBLEPOST] -
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Code:
{ "Authorizations": { "benchMultiplierAuthLevel": 0, "bulkCraftAuthLevel": 0, "craftingMultiplierAuthLevel": 0 }, "Blacklists": { "benchMultiplierBlacklist": [], "bulkCraftBlacklist": [ "rifle_ak" ], "craftingMultiplierBlacklist": [] }, "Crafting": { "benchMultiplier": 1000, "bulkCraft": 2, "craftingMultiplier": 1000, "gunpowderMultiplier": 1000 } }