1. I'll look at high walls and syringes tonight, JohnRU reported the same issue a while back with high walls so there might be something up with that, I'll take a closer look.

    As for C4 vs bulkcraft, yeah you'd need to manually add everything to the blacklist... not very practical :)
     
  2. Deicide666ra,

    Is it possible to add the option of turning bulkcraft on/off on certain items for certain people, so as to allow certain people to craft an item in bulk and others not?
     
  3. I could add a permission system to it. I'll consider it for a next version.
     
  4. We have issues with bulkcraft. I use the StackSizeController and set it to /stackall 1000000000. Our config file is
    Code:
    {
      "Authorizations": {
        "benchMultiplierAuthLevel": 0,
        "bulkCraftAuthLevel": 0,
        "craftingMultiplierAuthLevel": 0
      },
      "Blacklists": {
        "benchMultiplierBlacklist": [],
        "bulkCraftBlacklist": [ "ammo.handmade.shell", "ammo.pistol", "ammo.pistol.fire", "ammo.pistol.hv", "ammo.rifle", "ammo.rifle.explosive", "ammo.rifle.hv", "ammo.rifle.incendiary", "ammo.rocket.basic", "ammo.rocket.fire", "ammo.rocket.hv", "ammo.rocket.smoke", "ammo.shotgun", "ammo.shotgun.slug", "arrow.hv", "arrow.wooden", "attire.hide.boots", "attire.hide.pants", "attire.hide.poncho", "attire.hide.vest", "axe.salvaged", "blueprint_book", "blueprint_fragment", "blueprint_library", "blueprint_page", "bone.armor.jacket", "bone.armor.pants", "bone.club", "bone.fragments", "book.accident", "bow.hunting", "botabag", "bucket.helmet", "burlap.gloves", "burlap.headwrap", "burlap.shirt", "burlap.shoes", "burlap.trousers", "coffeecan.helmet", "crossbow", "explosive.timed", "fun.guitar", "generator.wind.scrap", "grenade.beancan", "grenade.f1", "gunpowder", "hammer", "hammer.salvaged", "hat.beenie", "hat.boonie", "hat.candle", "hat.cap", "hat.miner", "hat.wolf", "hatchet", "hazmat.boots", "hazmat.gloves", "hazmat.helmet", "hazmat.jacket", "hazmat.pants", "hoodie", "icepick.salvaged", "jacket", "jacket.snow", "jacket.snow2", "jacket.snow3", "knife.bone", "longsword", "mace", "machete", "mask.balaclava", "metal.facemask", "metal.plate.torso", "pickaxe", "pistol.eoka", "pistol.revolver", "pistol.semiauto", "rifle.ak", "rifle.bolt", "riot.helmet", "roadsign.jacket", "roadsign.kilt", "rocket.launcher", "salvaged.cleaver", "salvaged.sword", "shoes.boots", "shotgun.pump", "shotgun.waterpipe", "sign.wooden.huge", "sign.wooden.large", "sign.wooden.small", "sleepingbag", "smg.2", "smg.thompson", "spear.stone", "spear.wooden", "stone.pickaxe", "stonehatchet", "torch", "tshirt", "tshirt.long", "wood.armor.jacket", "wood.armor.pants" ],
        "craftingMultiplierBlacklist": []
      },
      "Crafting": {
        "benchMultiplier": 0.0,
        "bulkCraft": 2,
        "craftingMultiplier": 0.0,
        "gunpowderMultiplier": 0.0
      }
    }
    The issue is my other server that has bulkcraft enabled fully has not once crashed. However the one with this configuration for LimeBench has crashed atleast twice in 24hours. Do you think this could be a possibility and also this server it has on is much more popular compared to the other.
     
  5. Does that stack controller also allow items that usually do not stack to stack? Not quite sure I can see a reason here...
     
  6. I presume it does I had a look in the config file it doesn't use the exact item names but the aliases. I'll need confirmation from the author I think it just collects all items and puts it all into the config but doesnt do things like ak.rifle it would do AK Rifle if its that.
     
  7. Well either way.. Umm.. I'd ask the players if they ever crafted something that seemed to crash the server. I really don't see how the new check could fail. Does the problem go away if you disable bulk? Are you sure that's the prob?
     
  8. I'm not sure this is the issue It could be the issue I'm experiencing. The issue could be due to this because the only different configurations of two seperate servers one with bulk enabled fully and another one with limited. The one with full bulkcraft has been running fine for nearly 20hours now and the other nearly 8hours. I can only put it down to a certain item that could be the custom skined ones that may be causing these issues that then cause a crash. I haven't found a plugin that ensures that nonstackables can be stacked so thats all I've got to go off atm. I think you mentioned before you have your own plugin that this for you but requires maintenance. I can pay you for this just to see if that is the issue.
     
  9. Heck that stack thing is part of a huge plugin that is a mixed bag doing lots of things. The main issue with stacking non-stackable items is the fact the interface handles it poorly. Take guns as an example, they can have attachments, condition, bullets, etc. I'm not entirely sure what happens when you start stacking these. As far as I know stacked items are just one item with an amount over 1 so who knows what happens when you stack 2 guns with different attachments, conditions and bullet types for example.

    I do allow water bottles to stack on my server.. Don't ask me how but it seems to be tracking the contents properly.

    I'm reviewing the bulk code here and I really don't see an issue here. It just creates up to 30 stacks of the requested item, instanciating each stack at once and dropping it in the player's inventory. If player doesn't have enough space th!le stuff spills on the ground.

    I added a time warning to the plugin in one of the latest versions, check your logs for "Warning: Bulkcraft took xxx ms". Let me know if you have this in your logs?
     
  10. The warning message appears around 15-20times on the limited bulkcraft server and about the same ratio for the other server. I think an additional feature should be made if no more spots left in their inventory it will simply remove the remaining stacks from the queue altogether. Such as if I made 999AKs i shouldnt be expecting that much because i should already know that logicial so they shouldnt be expecting that from it. This could be a solution to the likely issue.
     
  11. What kind of times you seeing in the warnings? I'm running Bulkcraft for myself only on my server and I have never seen the warning pop.

    In the case of 999 AK's, LimeBench won't allow bulkcrafting that it will just queue it as a normal request. It will do 999 / stacksize(1) = 999 slots required the maximum being 30 it will just not trigger bulkcraft. It will also notify the player via chat message that bulkcraft was denied.

    Same happens with anything that would generate more than 30 stacks. I could check how many slots the player has but to make it clean I'd have to look at how many stacks of the item in question he already has and figure if these will overflow, etc. IMHO throwing up to 30 stacks on the ground shouldn't take long enough to be an issue, let alone crash the server.

    Back when I didn't have that check, it could create up to 999 stacks (for non-stackable items) and generating that much in a server cycle was causing the crash you initially reported.
     
  12. Just came back to the computer and the main server crashed again. I feel this only confirms the case with bulkcraft. What measures do you recommend to me since this is the most likely cause?
     
  13. Tell me about the time warning logs you have from bulk crafting!

    You could try just turning bulkcraft off for a day or two and see if it fixes the issue.
     
  14. Code:
    [9/8/2015 7:08:59 PM] [Oxide] 7:08 PM [Info] [L.I.M.E. Bench] Warning: Bulkcraft took 10.0063 ms
    [9/8/2015 7:27:47 PM] [Oxide] 7:27 PM [Info] [L.I.M.E. Bench] Warning: Bulkcraft took 12.008 ms
    [9/9/2015 12:25:57 PM] [Oxide] 12:25 PM [Info] [L.I.M.E. Bench] Warning: Bulkcraft took 10.007 ms
    [9/9/2015 1:04:00 PM] [Oxide] 1:04 PM [Info] [L.I.M.E. Bench] Warning: Bulkcraft took 10.0066 ms
    [9/9/2015 1:04:06 PM] [Oxide] 1:04 PM [Info] [L.I.M.E. Bench] Warning: Bulkcraft took 10.0064 ms
    [9/9/2015 2:17:37 PM] [Oxide] 2:17 PM [Info] [L.I.M.E. Bench] Warning: Bulkcraft took 11.0064 ms
    [9/9/2015 2:17:42 PM] [Oxide] 2:17 PM [Info] [L.I.M.E. Bench] Warning: Bulkcraft took 16.0107 ms
    [9/9/2015 2:17:52 PM] [Oxide] 2:17 PM [Info] [L.I.M.E. Bench] Warning: Bulkcraft took 16.0103 ms
    [9/9/2015 2:17:52 PM] [Oxide] 2:17 PM [Info] [L.I.M.E. Bench] Warning: Bulkcraft took 16.0112 ms
    [9/9/2015 2:17:53 PM] [Oxide] 2:17 PM [Info] [L.I.M.E. Bench] Warning: Bulkcraft took 16.0112 ms
    [9/9/2015 2:17:54 PM] [Oxide] 2:17 PM [Info] [Better Chat] [User] [Croon] Finn The Human: wow
    [9/9/2015 2:17:54 PM] [Oxide] 2:17 PM [Info] [L.I.M.E. Bench] Warning: Bulkcraft took 16.0106 ms
    [9/9/2015 2:17:55 PM] [Oxide] 2:17 PM [Info] [L.I.M.E. Bench] Warning: Bulkcraft took 16.0113 ms
    [9/9/2015 2:17:56 PM] [Oxide] 2:17 PM [Info] [L.I.M.E. Bench] Warning: Bulkcraft took 16.011 ms
    [9/9/2015 2:17:57 PM] [Oxide] 2:17 PM [Info] [Better Chat] [User] [Croon] Finn The Human: fag
    [9/9/2015 2:17:57 PM] [Croon] Finn The Human[723410/76561198182212958] was killed by [N0rdis] SMoKeR[1543468/76561198118504307]
    [9/9/2015 2:17:57 PM] [Oxide] 2:17 PM [Info] [L.I.M.E. Bench] Warning: Bulkcraft took 16.0128 ms
    [9/9/2015 2:17:58 PM] [Oxide] 2:17 PM [Info] [L.I.M.E. Bench] Warning: Bulkcraft took 16.0107 ms
    [9/9/2015 2:18:00 PM] [Oxide] 2:18 PM [Info] [L.I.M.E. Bench] Warning: Bulkcraft took 17.011 ms
    [9/9/2015 2:18:00 PM] [Oxide] 2:18 PM [Info] [L.I.M.E. Bench] Warning: Bulkcraft took 16.0098 ms
    [9/9/2015 2:18:02 PM] [Oxide] 2:18 PM [Info] [L.I.M.E. Bench] Warning: Bulkcraft took 16.0112 ms
    [9/9/2015 2:19:34 PM] [Oxide] 2:19 PM [Info] [L.I.M.E. Bench] Warning: Bulkcraft took 16.0097 ms
    [9/9/2015 2:19:35 PM] [Oxide] 2:19 PM [Info] [L.I.M.E. Bench] Warning: Bulkcraft took 17.0117 ms
    [9/9/2015 2:19:36 PM] [Oxide] 2:19 PM [Info] [L.I.M.E. Bench] Warning: Bulkcraft took 17.0125 ms
    [9/9/2015 2:19:37 PM] [Oxide] 2:19 PM [Info] [L.I.M.E. Bench] Warning: Bulkcraft took 17.0122 ms
    [9/9/2015 2:19:38 PM] [Oxide] 2:19 PM [Info] [L.I.M.E. Bench] Warning: Bulkcraft took 17.012 ms
    [9/9/2015 2:19:39 PM] [Oxide] 2:19 PM [Info] [L.I.M.E. Bench] Warning: Bulkcraft took 16.011 ms
    
    That was the latest and no more even after recent crash. This is for main server and also again the only difference is the above config in regards to both servers.
     
  15. Ok cool those are barely breaking the trigger limit i set so its really no big concern. Listen i really dont see what could cause a crash, but id try disabling bulk for a couple days and see what happens.
     
  16. Alright since no update tomorrow ill just keep it the same. Maybe remove that server and change the resources into another server altogether.
     
  17. We seem to be getting the issue that was raised by JohnRU when using Bulkcraft set at 1 (Tool Cab range only). When an item is blacklisted it only instacrafts which is fine. But as soon as you add a non black listed item to the queue it bulkcrafts it.
     
  18. Thanks for reporting I will look into it. I assume you have the latest version?
     
  19. We did indeed, going to remove the plugin and re add it again now to see if that fixes the issue.
    [DOUBLEPOST=1441906928,1441824319][/DOUBLEPOST]Ignore the above comment, I removed and re-added the plugin everything works fine.
     
  20. Hi

    Is there away of adding an item to LimeBench so that it can't be craft at all or at least decrease how fast it can be crafted.
    So for example High Stone Walls, I have black listed so they now craft at the usual Rust rate. Would it be possible to either A) remove them so they cant be crafted full stop or B) make it even slower than vanilla rust to craft?