Well I try multiple ways but it's annoying that my oxide log file sometimes randomly stops working and thus I'm not able to find a solution.
Level System
A simple plugin to add XP and levels in the game
Total Downloads: 1,277 - First Release: Apr 9, 2016 - Last Update: Apr 1, 2018
- 5/5, 11 likes
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Wulf Community Admin
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no errors for me but its not giving any extra damage.mayby just that its hard
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D-Kay updated Level System with a new update entry:
0.4.2
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good work.its work now
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Great to hear. If there are any more problems please let me know. Also if there are suggestions for new features tel me and I'll see if it would be any good in the system.
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I will test the damage bonus tomorrow.
The healing problem (NULL) is now an overflow error, there it is :
Code:[Oxide] 23:39 [Error] Failed to call hook 'OnEntityHealthChange' on plugin 'Leve lSystem v0.4.2' (OverflowException: Number overflow.) [Oxide] 23:39 [Debug] at (wrapper managed-to-native) object:__icall_wrapper___ emul_fconv_to_ovf_i8 (double) at System.Convert.ToInt32 (Double value) [0x00000] in <filename unknown>:0 at Oxide.Plugins.LevelSystem.GiveBonus (Int32 PlayerLvl, Double Damage, Double Bonus, Int32 type) [0x00000] in <filename unknown>:0 at Oxide.Plugins.LevelSystem.OnEntityHealthChange (CodeHatch.Networking.Events .Entities.EntityDamageEvent damageEvent) [0x00000] in <filename unknown>:0 at Oxide.Plugins.LevelSystem.DirectCallHook (System.String name, System.Object & ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] arg s) [0x00000] in <filename unknown>:0
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mayby that can add also more run speed and healt.i already set up more run speed my server but if levelling can do that.its better
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and mayby 1thing morewhat about if players need some levels before he can claim throne.what i look this far players dont care much about levels and its shame its so nice system and giving much more this game
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It's a chaos.
Attached Files:
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We're working on the null reference errors. Next patch will at least fix the number overflow.
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Soon there will be a error fix?
I'm tired of seeing it. >.< -
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so its possible to add throne capture for levelling?i mean you need to be lvl 10 or something before you can capture throne
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Will try that later. First wanna get all the errors gone.
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D-Kay updated Level System with a new update entry:
0.4.3
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Err...
Attached Files:
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Getting the same "OnEntityHealthChange" Error as well, even after updating to 0.4.3, this has been happening ever since beginning using this plugin. Any quick fix, its reall annoying.
Code:[Oxide] 14:11 [Error] Failed to call hook 'OnEntityHealthChange' on plugin 'Leve lSystem v0.4.3' (KeyNotFoundException: The given key was not present in the dict ionary.) [Oxide] 14:11 [Debug] at System.Collections.Generic.Dictionary`2[System.String ,System.Int32].get_Item (System.String key) [0x00000] in <filename unknown>:0 at Oxide.Plugins.LevelSystem.GetCurrentLevel (CodeHatch.Engine.Networking.Play er player) [0x00000] in <filename unknown>:0 at Oxide.Plugins.LevelSystem.OnEntityHealthChange (CodeHatch.Networking.Events .Entities.EntityDamageEvent damageEvent) [0x00000] in <filename unknown>:0 at Oxide.Plugins.LevelSystem.DirectCallHook (System.String name, System.Object & ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] arg
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It's fixed in the next patch. Will put it online later.
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