Tuntenfisch updated Kill Feed with a new update entry:
1.2.0
Kill Feed
Displays a basic Kill Feed on screen!
Total Downloads: 17,787 - First Release: Nov 9, 2015 - Last Update: Oct 27, 2017
- 5/5, 36 likes
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[Oxide] 4:00 PM [Error] Failed to call hook 'OnPlayerSleepEnded' on plugin 'KillFeed v1.2.0' (NullReferenceException: Object reference not set to an instance of an object)
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I don't get that error on my server, sadly. Did you modify the config? Did you delete the old config file from v1.1.0?
I'll test some more.
Edit: Check out v1.2.1 and tell me if you still get the same error.Last edited by a moderator: Nov 9, 2015 -
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I hope I can use Chinese. Can you help me, I like him very much
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bug
[Error] Failed to call hook 'OnPlayerDisconnected' on plugin 'KillFeed v1.2.0' (NullReferenceException: Object reference not set to an instance of an object)
[DOUBLEPOST=1447140023][/DOUBLEPOST]when I downloaded the plugin return it to me on 1.2.0 and not 1.2.1 on. -
the fade out option dosn't work for me
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plz - fix)
And....let the message be removed through X seconds
[DOUBLEPOST=1447151632][/DOUBLEPOST]Bug:
and if you fell - counts as a death
[DOUBLEPOST=1447151948][/DOUBLEPOST]Maybe....ignore clans-prefix? -
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Cool!
Аnother would be distance....
And...small bug: prevents
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I'm honestly not sure what I'm looking at. That's the username of a player. What's wrong about that?
Edit: Oh I get it, sadly it's not possible to reliably remove the KillFeed if another UI element is overlapping it. -
[Oxide] 6:46 PM [Error] Failed to initialize plugin 'KillFeed v1.3.0' (ArgumentException: An element with the same key already exists in the dictionary.)
This showed up when i started my server! -
Flashes previous kills when people disconnect or teleport. Needs some turning, Wonderful addon though
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Tuntenfisch updated Kill Feed with a new update entry:
1.3.1
[DOUBLEPOST=1447203954][/DOUBLEPOST]I released another update which might fix your problem. If it doesn't, make sure that the same shortname doesn't occur twice or more under "files" in your configuration file.
[DOUBLEPOST=1447204282][/DOUBLEPOST]Thank you very much! Could you provide some more insight in your problem? I'm assuming "removeAfter" inside your configuration file isn't set to o.o? Furthermore, since I noticed I'm rather late with my response, does it still occur on the latest version (v 1.3.1)? -
Make fadeout all messages in general, after 10 seconds, for example, in other games it is not always displayed.
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Take a look at the "removeAfter" variable in your config file, although I don't think it behaves correctly in all cases, it should do what you desire.
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Code:
assets/content/ui/fonts/daubmark.ttf assets/content/ui/fonts/droidsansmono.ttf assets/content/ui/fonts/robotocondensed-bold.ttf assets/content/ui/fonts/robotocondensed-regular.ttf
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It was also nice to do, to this notice for all cases, if a player makes a suicide, falls or a helicopter kills. If the notification is implemented for all that is happening on the server, you can refuse to chat-deathmessage.
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I'm not trying to copy Death Notes. LaserHydra is doing an excellent job with his plugin. That being said, if I would add entries for each individual cause of death then the Kill Feed would quickly become unreadable.
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Mmm... The stream can be expanded up to 10 lines, for example. I think you should make a notification to the serveradmin as desired.
