That's intended behavior, read the overview -> features section! And the FAQ section perhaps.

Kill Feed
Displays a basic Kill Feed on screen!
Total Downloads: 17,787 - First Release: Nov 9, 2015 - Last Update: Oct 27, 2017
- 5/5, 36 likes
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It really doesn't display kills at all, so to speak. Practically. sometimes if the wounded state is skipped it seems like it displays the kill, but that depends entirely on the result of that specific code section the hook is called in.
The name Kill Feed might be misleading here, because the feed doesn't tell you if you killed someone, but then again, Wounded Feed sounds shit... -
OnEntityDeath hook
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I hope it shall works for me now
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I didn't change anything regarding your issue specifically, because I don't know what the issue is exactly. -
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Clean server, only oxide and this plugin and still nothing, no crashes, no errors, no notifies for killing... I`m confused
What port does plugin uses to upload pictures from http://vignette1.wikia.nocookie.net ? I think i have an some ideas to test...
[DOUBLEPOST=1449178557][/DOUBLEPOST] -
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Update for latest Rust!
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Code:
[SERVER v1.0.18] Console: KillFeed.cs(541,14): warning CS0114: `Oxide.Plugins.KillFeed.LoadConfig()' hides inherited member `Oxide.Core.Plugins.Plugin.LoadConfig()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword Oxide.Core.dll (Location of the symbol related to previous warning) KillFeed.cs(822,25): warning CS0108: `Oxide.Plugins.KillFeed.Player.enabled' hides inherited member `UnityEngine.Behaviour.enabled'. Use the new keyword if hiding was intended UnityEngine.dll (Location of the symbol related to previous warning) KillFeed.cs(108,45): error CS0117: `BUTTON' does not contain a definition for `INVENTORY' Assembly-CSharp.dll (Location of the symbol related to previous error) KillFeed.cs(1252,38): warning CS0472: The result of comparing value type `UnityEngine.Vector3' with null is always `true'
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