JPipes

Pipes that automatically transfer items between boxes, furnaces, turrets, quarries, etc.

Total Downloads: 3,705 - First Release: Apr 9, 2017 - Last Update: Feb 1, 2018

5/5, 30 likes
  1. I added FurnaceSorter support to the Trello todo list.
     
  2. Does anyone know how to pipe wood into a furnace?? Low Grade into a Quarry??
     
  3. For piping wood into a furnace, load it into a chest and create a pipe between the chest and the furnace. Set the filter on the pipe to wood only, single stack, and depending on how fast you've set furnaces to burn wood (via another plugin) upgrade the pipe accordingly. You'll have to do some maths and / or fiddle with things to find out what works - I prefer trial and error. You may also want to set the auto-starter so that the furnace kicks off when the wood enters it - up to you.

    At the moment piping fuel into a quarry doesn't work but TheGreatJ has it on his Trello as a to-do. When it's in, and if he can set it to autostart the quarry, it will be fantastic. ;)

    Trello
     
  4. I can pipe fuel into a quarry... direct from oil refinery :p I have pump jacks so i do pipe from jack to refinery, refinery to quarry. I also do a further pipe from refinery to pump jack (fuel) all with filter -> low grade fuel
     
  5. Oh well that's brilliant, I'll try that thank you. :)

    I think I may have got confused with the autostart not working on quarries as being what TheGreatJ is going to do. I guess once a quarry is running, you just keep it topped up with fuel.

    I also use the OilCrate plugin which adds player deployable PumpJacks back into the game, and that works well too. I've not tried it yet but I guess you could move crude to refinery, then move fuel back to the PumpJack and keep it going indefinitely until it's full and then never run out of fuel again. Would need a lot of wood though. ;)

    I love this plugin, and when new players on the servers twig to it, they love it too.
     
  6. Sorry when I posted this I meant piping wood from a source... NOT a crate of wood.... I was just being dufus....

    I think what MIGHT be nice is if you can set the flow to "On Demand".... :)
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    Doesn't the pump jack take low grade??? So are you piping the out put of the refinery BACK to the jack as well as to the quarry???

    I did this already... but since you cant get all resources from one biome... then you cant build the massive complex of this:

    Untitled.jpg

    I wonder if we need a TP Pipe to transfer stuff from one Biome to another so the pump Jack is in the south and the quarry is in the north... :)
     
    Last edited by a moderator: Aug 6, 2017
  7. I think also the jPipe settings menu ought to show the current direction of flow.
     
  8. Yep. You could in theory take crude from the PumpJack with a fast pipe to a refinery, then use 2 slower pipes to move some of the low grade into a quarry and some into the PumpJack. I have a feeling this might stop at some point, but you'd definitely have to also be feeding the refinery with wood you put in a chest so it's not all totally on autopilot. ;)

    When autostarting of quarries (and pumpjacks?) get implemented, then as long as there's wood, it should just keep going and if it stalls, it will start up again when more low grade hits the pumpjack and/or quarry.

    Well if you're using the OilCrate plugin, there's an option to make PumpJacks work anywhere but again I've not tried it. You can also make Quarrys pump oil and PumpJack gather ore. I've not tried that either.

    Code:
    "1. Quarry can gather oil": false,
    "2. Pump jack can gather ores": false,
    "3. Only on dry biome": true
    
    Yeah that would be good.
     
  9. I just threw down a survey charge and found stone but cant place a pump jack..... not sure how the Only on dry biome works.
     
  10. You need to get an oil splat for a pumpjack.
     
  11. But OK I am confused....... does this mod create the oil splat when throwing charges???
     
  12. The OilCrate plugin does. :)

    OilCrate for Rust | Oxide

    Add that and tweak the config to the opposite of default for those 3 items I specified above and it will work in the way I mentioned.

    So like this:-

    Code:
    "1. Quarry can gather oil": true,
    "2. Pump jack can gather ores": true,
    "3. Only on dry biome": false
    (Those settings are in numerical order, but that's just a co-incidence. When you look in the generated config file you'll see those three settings in two different sections.)
     
  13. TP pipe.... yeah maybe.
     
  14. TheGreatJ updated JPipes with a new update entry:

    0.5.0

     
  15. can you please add a limit control to how many pipes a user can place please @TheGreatJ
     
  16. here is another image on setup my server found this very usefull
    Screenshot
     
  17. Just tested out the new version. Damnit man it's brilliant! Autostart on quarries and player placed pumpjacks works perfectly. I built a test loop from pumpjack to refinery with a chest full of wood supplying the refinery. The loop will run until a player finds it as I put 500k wood in the chest. ;)

    Thank you for this, it's so good. :)

    It should be part of Rust.
     
  18. This can be done with the permlevels in the Config.

    [DOUBLEPOST=1502292598][/DOUBLEPOST]
    This was added for donation rewards mostly. But you could set it up like this:

    Set "permlevels" to this in your config
    Code:
    "permlevels": {
        "default":{
          "pipelimit":20
        }
      },
    Do this in the server console
    Code:
    reload JPipes
    Then this
    Code:
    grant group default jpipes.level.default
    just replace the 20 with what you want it to be.
    [DOUBLEPOST=1502292857][/DOUBLEPOST]
    Instead of a TP pipe, Trello
     
  19. TheGreatJ updated JPipes with a new update entry:

    0.5.1