I added FurnaceSorter support to the Trello todo list.

JPipes
Pipes that automatically transfer items between boxes, furnaces, turrets, quarries, etc.
Total Downloads: 3,705 - First Release: Apr 9, 2017 - Last Update: Feb 1, 2018
- 5/5, 30 likes
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Does anyone know how to pipe wood into a furnace?? Low Grade into a Quarry??
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At the moment piping fuel into a quarry doesn't work but TheGreatJ has it on his Trello as a to-do. When it's in, and if he can set it to autostart the quarry, it will be fantastic.
Trello -
I can pipe fuel into a quarry... direct from oil refinery
I have pump jacks so i do pipe from jack to refinery, refinery to quarry. I also do a further pipe from refinery to pump jack (fuel) all with filter -> low grade fuel
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I think I may have got confused with the autostart not working on quarries as being what TheGreatJ is going to do. I guess once a quarry is running, you just keep it topped up with fuel.
I also use the OilCrate plugin which adds player deployable PumpJacks back into the game, and that works well too. I've not tried it yet but I guess you could move crude to refinery, then move fuel back to the PumpJack and keep it going indefinitely until it's full and then never run out of fuel again. Would need a lot of wood though.
I love this plugin, and when new players on the servers twig to it, they love it too. -
I think what MIGHT be nice is if you can set the flow to "On Demand"....
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I did this already... but since you cant get all resources from one biome... then you cant build the massive complex of this:
I wonder if we need a TP Pipe to transfer stuff from one Biome to another so the pump Jack is in the south and the quarry is in the north...Last edited by a moderator: Aug 6, 2017 -
I think also the jPipe settings menu ought to show the current direction of flow.
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When autostarting of quarries (and pumpjacks?) get implemented, then as long as there's wood, it should just keep going and if it stalls, it will start up again when more low grade hits the pumpjack and/or quarry.
Code:"1. Quarry can gather oil": false, "2. Pump jack can gather ores": false, "3. Only on dry biome": true
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But OK I am confused....... does this mod create the oil splat when throwing charges???
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OilCrate for Rust | Oxide
Add that and tweak the config to the opposite of default for those 3 items I specified above and it will work in the way I mentioned.
So like this:-
Code:"1. Quarry can gather oil": true, "2. Pump jack can gather ores": true, "3. Only on dry biome": false
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can you please add a limit control to how many pipes a user can place please @TheGreatJ
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Screenshot -
Just tested out the new version. Damnit man it's brilliant! Autostart on quarries and player placed pumpjacks works perfectly. I built a test loop from pumpjack to refinery with a chest full of wood supplying the refinery. The loop will run until a player finds it as I put 500k wood in the chest.
Thank you for this, it's so good.
It should be part of Rust. -
Set "permlevels" to this in your config
Code:"permlevels": { "default":{ "pipelimit":20 } },
Code:reload JPipes
Code:grant group default jpipes.level.default
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