Thank you so much, this would open new possibilities
ItemConfig
Settings for items, blueprints, weapons, tools, etc.
Total Downloads: 5,649 - First Release: Feb 5, 2015 - Last Update: Nov 11, 2016
- 5/5, 22 likes
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Nogrod updated ItemConfig with a new update entry:
isResearchable fix
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Code:
public float GetSuccessChance(Item item) { float single = 0.3f; if (!item.hasCondition) { return single; } float single1 = item.maxCondition / item.info.condition.max; return single * single1 * item.conditionNormalized; }
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Hm, if I make 0.2 - chance will ne smaller (20%)? -
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Betty, i thank you in advance when you'get some more Information about setting other items burnable, either its possible or not
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update itemconfig while server is running and it should merge your current config...you don't need to delete anything...
@Lupox: you can test it again, i have fixed your error and perhaps it working already... -
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It works now thank you so much! That was what i was looking for 5* now and a like <3
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First of all, this same issue happens with Explosives Modifier. So it must be a Rust issue.
When changing the damage modifier on Rockets and C4, a few times it will eventually put the server in a bad state and make all damage random. Reboot to fix. Also...
The damage mod for Rockets is set at 275, but they only do like 166 default. When changing to 100 they do like 30 damage. Can you fix this or explain this? Really weird. Also whats the "blunt" damage that is set at 75? -
Betty just a Tip "ItemModCookable" is buggy when set to ither Items
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Amazing plugin really! Is there any way to make "amountOfBecome" in ores and such equal to the amount it consumes from the furnace. When i change the value of "amountOfBecome": 1.0, to 3.0 it still takes 1 ore but makes 3 metal fragments from it. Anyway to make it a even ratio of 3 for 3? Thanks!
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Code:"displayName": { "english": "Metal Ore", "token": "item_name_metal_ore", "translated": "Metal Ore" }, "itemid": -1057903190.0, "modules": [ { "amountOfBecome": 1.0, "becomeOnCooked": { "itemid": -351194901.0, "shortname": "metal_fragments" }, "cookTime": 3.0, // <--- Was set to 10 before with 3 its 3,33333 Times faster "highTemp": 1200.0, "lowTemp": 800.0, "setCookingFlag": false, "type": "ItemModCookable" } ], "rarity": "None", "shortname": "metal_ore", "stackable": 100000.0 },
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Nice okay, the only worrie i have is possible server performance drops. I'll test it out and see.
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isResearchable": false doesnt work still people resarch
"userCraftable": false stil players craft that items
"translated": i changed but doesnt show what i wrote there
default blueprints works flawlessly nice works thanks -
could some one show me the full config file ? so i can see what can be edited. pls?
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I really looking forward for the next ItemConfig update, i need to modify some "ItemModCookable" thingys
i tried to fix it for myself, but i fail at doing so
[DOUBLEPOST=1431464269][/DOUBLEPOST]Attached Files:
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