Are you updated to the latest version of plugin and Oxide? If yes, try to remove plugin's data file.
[DOUBLEPOST=1437742174][/DOUBLEPOST]Because I don't know what the hell is going on with data file. Yesterday I had this problem and I don't know how to fix it. It's just WTF? When data file is loading all the data become "null".
[DOUBLEPOST=1437742297][/DOUBLEPOST]But when I'm changed the data file name the error disappeared!

Ingame Clock GUI
Displays ingame and server time
Total Downloads: 6,357 - First Release: Jul 18, 2015 - Last Update: Oct 27, 2017
- 5/5, 20 likes
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Any fix yet for the error
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deer_SWAG updated Ingame Clock GUI with a new update entry:
0.0.25
[DOUBLEPOST=1437938902][/DOUBLEPOST] -
fixed once I removed data plugin and config didnt work with just data and plugin
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I have a problem with the clock. It does not give the exact time . -
no lol this is the ingame time of day not real life time of day there is however another plugin that does just that
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How to make text in a single line?
Attached Files:
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Then I don't know.
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Do you know why this plugin not working on linux clients?
In windows clients it works like a charm..
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Do you have any errors? -
its me again,
I did NOT changed anything but Rusty gave me this Error:
Code:[Oxide] 5:48 PM [Info] IngameClockGUI was compiled successfully in 1748ms [Oxide] 5:48 PM [Error] Error while compiling CompassGUI.cs(7,37): error CS1525: Unexpected symbol `0' [Oxide] 5:48 PM [Info] Loaded plugin Ingame Clock GUI v0.0.25 by deer_SWAG [Oxide] 5:48 PM [Error] Failed to call hook 'OnPluginLoaded' on plugin 'Ingame Clock GUI' (NullReferenceException: Object reference not set to an instance of an object) [Oxide] 5:48 PM [Debug] at Oxide.Plugins.IngameClockGUI.Load () [0x00000] in <filename unknown>:0 at Oxide.Plugins.IngameClockGUI.OnPluginLoaded () [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
Last edited by a moderator: Aug 3, 2015 -
Maybe some bug in linux rust client.
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Thank you for creating and sharing this plugin. I would like it if you could also include a toggle feature to switch between ingame time and server time. (i'm aware there is also a server time clock, but I would like to run yours only with a toggle feature). Thanks, and if not, no worries.
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deer_SWAG updated Ingame Clock GUI with a new update entry:
0.0.26
[DOUBLEPOST=1438730295][/DOUBLEPOST] -
Latest errors... check this out. BTW Great work and thanks for the plugin!
Code:[Oxide] 5:05 PM [Info] IngameClockGUI was compiled successfully in 2412ms [Oxide] 5:05 PM [Info] Unloaded plugin Ingame Clock GUI v0.0.26 by deer_SWAG [Oxide] 5:05 PM [Info] Loaded plugin Ingame Clock GUI v0.0.26 by deer_SWAG [Oxide] 5:05 PM [Error] Failed to call hook 'OnPluginLoaded' on plugin 'Ingame Clock GUI' (NullReferenceException: Object reference not set to an instance of an object) [Oxide] 5:05 PM [Debug] at Oxide.Plugins.IngameClockGUI.UpdateTime () [0x00000] in <filename unknown>:0 at Oxide.Plugins.IngameClockGUI.Load () [0x00000] in <filename unknown>:0 at Oxide.Plugins.IngameClockGUI.OnPluginLoaded () [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) 0b/s in, 0b/s out at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] param eters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 [Oxide] 5:06 PM [Info] IngameClockGUI was compiled successfully in 437ms [Oxide] 5:06 PM [Info] Unloaded plugin Ingame Clock GUI v0.0.26 by deer_SWAG [Oxide] 5:06 PM [Info] Loaded plugin Ingame Clock GUI v0.0.26 by deer_SWAG [Oxide] 5:06 PM [Error] Failed to call hook 'OnPluginLoaded' on plugin 'Ingame Clock GUI' (NullReferenceException: Object reference not set to an instance of an object) [Oxide] 5:06 PM [Debug] at Oxide.Plugins.IngameClockGUI.UpdateTime () [0x00000] in <filename unknown>:0 at Oxide.Plugins.IngameClockGUI.Load () [0x00000] in <filename unknown>:0 at Oxide.Plugins.IngameClockGUI.OnPluginLoaded () [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) 0b/s in, 0b/s out at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] param eters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 [Oxide] 5:06 PM [Info] IngameClockGUI was compiled successfully in 272ms [Oxide] 5:06 PM [Info] Unloaded plugin Ingame Clock GUI v0.0.26 by deer_SWAG [Oxide] 5:06 PM [Info] Loaded plugin Ingame Clock GUI v0.0.25 by deer_SWAG
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Maybe you can create new plugin or include one feature to this plugin? I'd love to be able to control, how long day and night are on my server. For example, i'd love to be able to set daytime to 45mins and nighttime to 45mins. Is it hard to do? or not?
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