Information Announcer
Join/leave messages, rules, broadcasts & custom commands
Total Downloads: 2,616 - First Release: May 5, 2015 - Last Update: May 23, 2015
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For example, i have my server favourited 3 times even though its the same server, just because of the old names.
When the server isn't actuall there but it loads it because you once were on it, or have it favourited, it shows up but just with a password instead.
This suggests to me that it isn't actually the plugin itself, but that when you try to place/use it, your server crashes and goes offline - Where are you installing it? -
In which file on my server i set the announcer.cs. I do something wrong the file dont start????
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Wulf Community Admin
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Wulf Community Admin
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Hello, so im editing my announcer.json file, i did everything I want to it and have the file,After uploading the file Announcer.json (deleted the old one replaced with the new one) and then i restart the server, it goes back to the default file and default commands, any thoughts?
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Wulf Community Admin
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I have included the issue file, JSON is showing a error that isnt showing on my text editor.
...nds": { Yourcommandsare: /ti
^ that is the quote it is talking about, however in JSON it looks like this
...nds": { Yourcommandsare: /ti
--------------------^
Expecting 'STRING', '}'
Any thoughts?Attached Files:
Last edited by a moderator: Jun 4, 2015 -
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Everytime I change the config and I load back the server, it resets to the default, why is this?
Okay sorry, I read some of the other comments and found the same problems, should've looked up. -
Wulf Community Admin
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Every time my server restarts it completely wipes the Announcer file and resets it. Any thoughts?
These are my settings:
Code:{ "BroadcasterSettings": { "Enabled": true, "Interval": 10000, "Messages": [ "You can visit our forums at http://rokmoddedserver.boards.net/ !", "Don't forget to bring your friends!", "Type /rules to see our server's rules!", "Remember have fun.", "Server restarts every 3hrs it will warn you 1 hour prior to restart." ], "ShowChatPrefix": true, "ShowInRandomOrder": false }, "ConnectionSettings": { "Enabled": true, "ExcludePlayers": [], "Log": true, "ShowChatPrefix": true, "ShowJoinMessages": true, "ShowLeaveMessages": true }, "CustomCommands": { "Commands": {}, "ShowChatPrefix": true }, "Messages": { "PlayerJoined": "{0} has joined the server!", "PlayerLeft": "{0} has left the server" }, "RulesSettings": { "Enabled": true, "Rules": [ "1. Do not cheat on our server.", "2. Play nice, that means don't KOS if it can be avoided... Not that I'd do anything about it.", "3. When an admin asks you to do something respect their wishes.", "4. If you need a kit Type /kit list.", "5. If you need to report someone don't bitch to an admin. Type /ticket and report them for violations.", "6. If you are challenged to a dule have some honor and accept.", "7. Do not beg admins for free shit. If we are in a good mood we will offer you it.", "Admins do not abuse their power, if you catch one you have the right to report them." "Not complying with these rules may result in a ban at any given time." ], "ShowChatPrefix": true }, "Settings": { "ChatPrefix": "Server", "ChatPrefixColor": "950415" } }
Last edited by a moderator: Jun 5, 2015 -
Wulf Community Admin
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Mughisi, is it possible to add a function where you determine whether a custom command uses permissions or not?
Example: add a custom command to show Moderators which commands they have available to them. /modcommands. I wouldn't want all players to view this.
Perhaps a true/false somewhere around each custom command that determines whether it requires special RoK or Oxide permissions to use it? -
is there anyway to reload this plugin without restarting server?
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[DOUBLEPOST=1434579277][/DOUBLEPOST]Aaaand Andrew D was just 2 seconds faster -
I stalk the Oxide forums when I'm home.