Hurtworld itemv2 branch
Discussion in 'Hurtworld Discussion' started by CaptainNebulous, Jan 10, 2017.
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Wulf Community Admin
If you're going to fix plugins for yourself, I'd recommend getting familiar with tools such as JustDecompile so that you can find replacements when changed. -
So how is working UUID instead ID?
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Wulf Community Admin
I'm not at all familiar with that, so that's something you'd need to research in the DLLs. -
still lost lol
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Was updated, will be great if u update oxide

Are you working on itemv2 build or i must alone edit?Last edited by a moderator: Aug 4, 2017 -
Wulf Community Admin
I've got it done, just testing. -
Long will be tests?
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Wulf Community Admin
Had to resolve an issue with the default map. If anyone else has an issue, make sure to set the map manually to the new one. -
New map may not like players, because is controversial. Better is add to startup command "mangatang;"
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Wulf Community Admin
Mhmm, but right now it will error if you don't specify a map, so added it to the default startup example scripts.
Build is up now too by the way. -
Wulf Community Admin
Yes, the examples show it too. -
Hello guys, can you please help me to convert Kits/Roll/Teleportation into Itemv2 version, atleast one of these, please guys i really need this plugins at my server :/
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yep me2 i host via Host Havoc but oxide didnt release a Update for ItemV2 Branch so it is not possible to get it in my host..
@Wulf
U Gonna release a ItemV2 Experimental Oxide Branch ?
I will thank you so much if u do that.
then u are my hero
Can someone help me ?Last edited by a moderator: Aug 5, 2017 -
I still have such spam in the console. Anyone can help ?Code:
Creating new identity for steamid 76561198164514269 Send buffer is full, if you see this too often it might be a sign that you need to increase the send buffer size: Operation on non-blocking socket would block Send buffer is full, if you see this too often it might be a sign that you need to increase the send buffer size: Operation on non-blocking socket would block Send buffer is full, if you see this too often it might be a sign that you need to increase the send buffer size: Operation on non-blocking socket would block Send buffer is full, if you see this too often it might be a sign that you need to increase the send buffer size: Operation on non-blocking socket would block Send buffer is full, if you see this too often it might be a sign that you need to increase the send buffer size: Operation on non-blocking socket would block Send buffer is full, if you see this too often it might be a sign that you need to increase the send buffer size: Operation on non-blocking socket would block Send buffer is full, if you see this too often it might be a sign that you need to increase the send buffer size: Operation on non-blocking socket would block Send buffer is full, if you see this too often it might be a sign that you need to increase the send buffer size: Operation on non-blocking socket would blockSend buffer is full, if you see this too often it might be a sign that you need to increase the send buffer size: Operation on non-blocking socket would block Send buffer is full, if you see this too often it might be a sign that you need to increase the send buffer size: Operation on non-blocking socket would block Send buffer is full, if you see this too often it might be a sign that you need to increase the send buffer size: Operation on non-blocking socket would block Send buffer is full, if you see this too often it might be a sign that you need to increase the send buffer size: Operation on non-blocking socket would block Send buffer is full, if you see this too often it might be a sign that you need to increase the send buffer size: Operation on non-blocking socket would block Send buffer is full, if you see this too often it might be a sign that you need to increase the send buffer size: Operation on non-blocking socket would block Send buffer is full, if you see this too often it might be a sign that you need to increase the send buffer size: Operation on non-blocking socket would block (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Send buffer is full, if you see this too often it might be a sign that you need to increase the send buffer size: Operation on non-blocking socket would block Send buffer is full, if you see this too often it might be a sign that you need to increase the send buffer size: Operation on non-blocking socket would block Send buffer is full, if you see this too often it might be a sign that you need to increase the send buffer size: Operation on non-blocking socket would block Send buffer is full, if you see this too often it might be a sign that you need to increase the send buffer size: Operation on non-blocking socket would block Send buffer is full, if you see this too often it might be a sign that you need to increase the send buffer size: Operation on non-blocking socket would block Send buffer is full, if you see this too often it might be a sign that you need to increase the send buffer size: Operation on non-blocking socket would block Send buffer is full, if you see this too often it might be a sign that you need to increase the send buffer size: Operation on non-blocking socket would block Send buffer is full, if you see this too often it might be a sign that you need to increase the send buffer size: Operation on non-blocking socket would block Send buffer is full, if you see this too often it might be a sign that you need to increase the send buffer size: Operation on non-blocking socket would block Send buffer is full, if you see this too often it might be a sign that you need to increase the send buffer size: Operation on non-blocking socket would block Send buffer is full, if you see this too often it might be a sign that you need to increase the send buffer size: Operation on non-blocking socket would block Send buffer is full, if you see this too often it might be a sign that you need to increase the send buffer size: Operation on non-blocking socket would block Send buffer is full, if you see this too often it might be a sign that you need to increase the send buffer size: Operation on non-blocking socket would block Send buffer is full, if you see this too often it might be a sign that you need to increase the send buffer size: Operation on non-blocking socket would block Send buffer is full, if you see this too often it might be a sign that you need to increase the send buffer size: Operation on non-blocking socket would blockSend buffer is full, if you see this too often it might be a sign that you need to increase the send buffer size: Operation on non-blocking socket would block Send buffer is full, if you see this too often it might be a sign that you need to increase the send buffer size: Operation on non-blocking socket would block Send buffer is full, if you see this too often it might be a sign that you need to increase the send buffer size: Operation on non-blocking socket would block Send buffer is full, if you see this too often it might be a sign that you need to increase the send buffer size: Operation on non-blocking socket would block Send buffer is full, if you see this too often it might be a sign that you need to increase the send buffer size: Operation on non-blocking socket would block (Filename: /home/builduser/buildslave/unity/build/a rtifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Send buffer is full, if you see this too often it might be a sign that you need to increase the send buffer size: Operation on non-blocking socket would block Send buffer is full, if you see this too often it might be a sign that you need to increase the send buffer size: Operation on non-blocking socket would blockSend buffer is full, if you see this too often it might be a sign that you need to increase the send buffer size: Operation on non-blocking socket would block Send buffer is full, if you see this too often it might be a sign that you need to increase the send buffer size: Operation on non-blocking socket would block Send buffer is full, if you see this too often it might be a sign that you need to increase the send buffer size: Operation on non-blocking socket would block Send buffer is full, if you see this too often it might be a sign that you need to increase the send buffer size: Operation on non-blocking socket would blockSend buffer is full, if you see this too often it might be a sign that you need to increase the send buffer size: Operation on non-blocking socket would block Send buffer is full, if you see this too often it might be a sign that you need to increase the send buffer size: Operation on non-blocking socket would block Send buffer is full, if you see this too often it might be a sign that you need to increase the send buffer size: Operation on non-blocking socket would block Send buffer is full, if you see this too often it might be a sign that you need to increase the send buffer size: Operation on non-blocking socket would block Send buffer is full, if you see this too often it might be a sign that you need to increase the send buffer size: Operation on non-blocking socket would block (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Autoexec:
sendbuffersize 65000000
targetfps 120
loadbalancerframebudget 1000 -
this means that you doesn't have enough ram on your pc or server/host to slove this upgrade your ram aka momery
this i'll slove your issue perhaps it won't lagging anyplayers but I do understand that its enoying you while watching the console
I know this because I had the same issue i had 8gb rams into my pc and i upgraded it to 16gb and now all my issues about senddind shits are over -
told you lol shouldent have tried to sell me your shit after me helping you stay in the dark where you belong
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How to compile plugin .cs to .dll for itemv2?
![[S~R] Crimson Panther](/assets/styles/oxide/logo.og.png)