missed that part.. Thankyou for doing what you do.
Hide and Seek [Unmaintained]
Discussion in 'Plugin Support' started by Wulf, Nov 3, 2015.
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Code:
Failed to call hook 'HideCommand' on plugin 'HideAndSeek v0.1.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.HideAndSeek.HideCommand (IPlayer player, System.String command, System.String[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.HideAndSeek.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0 [Logger] LoneWolf (76561198090024116) ran command: /hide
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Wulf Community Admin
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yeah just crashed the server rcp error in destroy ui and lots of red text also told all player they cannot use the hide feature after adding the plugin
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hahah yep same. immediately after installing to plugin folder, all players are getting told they 'cannot hide' every time they click, eventually dying to <blank> before I even had time to grant me the permission to check if it worked hahaha...also not able to recover their corpse, so...oops!
Then experienced the same rcp error and disconnect -
Wulf Community Admin
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Wulf Community Admin
Wulf updated Hide and Seek with a new update entry:
0.1.2
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not possible to use it, keeps getting the error on callinghook in console when I write /hide . and I just update oxidemod so its not that... also because of this issue if the plugin is loaded which it does, when people die their bodies instantly dissapears
(01:52:43) | Failed to call hook 'HideCommand' on plugin 'HideAndSeek v0.1.2' (NullReferenceException: Object reference not set to an instance of an object) -
Wulf Community Admin
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yes I did, I tried both before the latest one and with the last one
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Wulf Community Admin
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at Oxide.Plugins.HideAndSeek.OnPlayerInput (.BasePlayer player, .InputState input) [0x00000] in <filename unknown>:0
at Oxide.Plugins.HideAndSeek.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0
thats what I belive your searching for right? -
Wulf Community Admin
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Wulf Community Admin
Wulf updated Hide and Seek with a new update entry:
0.1.3
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how many players?
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awesome @Wulf , its working now...btw I saw a guy asking that you should be able to move during hiding and I know its possible but dont know how to do it, I know some guys have it on their server but they wont tell what the plugin is called.. but it would be awesome if you could fix it somehow, if you get it to work I will defnitely give you some credit for it, looks like a really fun prank thing to have
[DOUBLEPOST=1496134086][/DOUBLEPOST]oh damn just noticed! it aint working properly yet!! the hiding and unhiding works without errors BUT the bodies disapears right after you kill someone! thats a major thing, got the error here for you @Wulf
this is what my admin control say: (10:46:15) | Failed to call hook 'IOnBasePlayerAttacked' on plugin 'RustCore v2.0.3294' (NullReferenceException: Object reference not set to an instance of an object)
and heres the full error code:
Code:[05/30/2017 10:46:14] at BaseEntity.SetParent (.BaseEntity entity, UInt32 boneID) [0x00000] in <filename unknown>:0 at WorldItem.ParentBecoming (.BaseEntity ent) [0x00000] in <filename unknown>:0 at BaseCorpse.TakeChildren (.BaseEntity takeChildrenFrom) [0x00000] in <filename unknown>:0 at BasePlayer.OnKilled (.HitInfo info) [0x00000] in <filename unknown>:0 at BaseCombatEntity.Die (.HitInfo info) [0x00000] in <filename unknown>:0 at BasePlayer.Die (.HitInfo info) [0x00000] in <filename unknown>:0 at BaseCombatEntity.Hurt (.HitInfo info) [0x00000] in <filename unknown>:0 at BasePlayer.Hurt (.HitInfo info) [0x00000] in <filename unknown>:0 at BaseCombatEntity.OnAttacked (.HitInfo info) [0x00000] in <filename unknown>:0 at BasePlayer.OnAttacked (.HitInfo info) [0x00000] in <filename unknown>:0 at Oxide.Game.Rust.RustCore.IOnBasePlayerAttacked (.BasePlayer player, .HitInfo info) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
Last edited by a moderator: May 30, 2017 -
Wulf Community Admin
Removing corpses is as designed, also going to be an option.
The error is not from this. -
Why would it be designed for corpses to disappear if I may ask? -
The plugin does not work correctly. If I use the plugin, the left mouse button becomes inactive, but only switches the mode. Command input does the same as the right mouse button. It turns out that if the plug-in is installed - it's impossible to play normally
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Wulf Community Admin