Wulf submitted a new resource:
HideAndSeek - The classic game(mode) of hide and seek, as props
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Hide and Seek [Unmaintained]
Discussion in 'Plugin Support' started by Wulf, Nov 3, 2015.
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Wulf Community Admin
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Just installed this plugin... i used it and when i tried to /unhide my character has started spazzing out and zooming all around the map in the sky. Removed the plugin. Did nothing. Any way to fix?
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Just a note,
Each time a person with no permission shoots a bullet the message comes up Sorry you can't use hide right now.
That person with no permissions shot an animal and died, body seemed to despawn instantly.
Let me know when you want me to do some more testing. I have a spare server we can use here to test each version for you. -
I am really interested in seeing how this develops
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Wulf Community Admin
I'll fix the weapon spam though.
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Wulf Community Admin
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will this be a plugin that can be used in a certain zone for an event? or is this server wide?
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Wulf Community Admin
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Maybe the addition of an ON/OFF switch for the game mode until you do more with the event part of it.
Until then we can just load and unload the plugin.
Eventually when you finish the main part of the code send to the plugin InfoPanel so people can see when the mode is activated.
I like the idea of it being zone related when you get to that part.
Would make more sense to localise it to a smaller area so people have a chance of finding the person hiding. -
Wulf Community Admin
I'll see what I can do about the rest. -
Suggestion for the event part when you get to it:
- Game mode started on a random timer between X and Y eg. 45 and 90 minutes or using the TimedEvents plugin to make it easier.
- Game mode offers players to join Hide and Seek with a countdown timer (1 or 2 minutes or X based on a config file choice)
- People type /play or something to join the game mode
- people are transported to a location that is walled off in a special zone with Invent saved and a Hide and Seek kit added.
- Game randomly picks X number of people that have hide ability (Maybe takes into account the last people that had hide so they don't get it twice in a row. Could also choose how many hide based on total players that accepted the invite)
- Game offers X minutes to find the player(s)
- when people die they get transported back and original invent replaced.
- if people hiding succeed they get a prize configured in Config file
- if people find a player they get a prize configured in Config file for each find.
- Game over, people transport back to where they were
Love where this is heading. Adds more fun to RUST -
Good day,
would it be possible to implement that we, as an item, are able to move around? -
Wulf Community Admin
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To return to the FPS screen screen from TPS?
/hide -> /unhide -> TPS Screen -> plugin unload -> killme -> TPS...
heeeeeeeeeeeeelp! -
Wulf Community Admin
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TPS =
Third person viewpoint(Third Person shooter)
FPS = First person point of view(First Person shooter)
Sorry description Miss -
Wulf Community Admin
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im admin