Someone would know how much to put to "accuracy" so that the shots of the helicopter miss 1/3? My aim is to make a squadron appear but not too difficult to destroy and leaving a mixed chance of survival #acopalysenow. Thx
HeliControl
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Total Downloads: 35,358 - First Release: Sep 18, 2015 - Last Update: Apr 19, 2018
- 5/5, 74 likes
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Since the latest update (13/7/17) players are reporting the Heli is not giving aggression back to attackers. They are shooting it and it shoots back once then just flies off! Anyone else getting this?
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hey @Shady757 -- I think I'm still unable to accurately give people cooldown permission. giving them helicontrol.cooldown1 has them telling me they don't have permission to call... until I give them helicontrol.callheli -- but then there's no cooldown...
Are you sure that part is working as intended?
Thanks for any help.
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How to set the automatic spawning time of the helicopter,
thank you -
Failed to call hook 'OnEntitySpawned' on plugin 'HeliControl v1.2.2' (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Plugins.HeliControl.OnEntitySpawned (.BaseNetworkable entity) [0x00000] in :0 at Oxide.Plugins.HeliControl.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in :0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in :0
Failed to call hook 'OnEntitySpawned' on plugin 'HeliControl v1.2.2' (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Plugins.HeliControl.OnEntitySpawned (.BaseNetworkable entity) [0x00000] in :0 at Oxide.Plugins.HeliControl.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in :0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in :0
getting this error everytime the heli is shot down, any ideas -
If you have granted it properly and it still doesn't work, try granting a limit permission and testing it then (though this should be fixed so you don't need both).
Code:"Spawning - Automatically call helicopter after this many seconds": 0.0,
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"Cooldowns": {
"Cooldown.0": 7200.0,
"Cooldown.1": 86400.0,
"Cooldown.2": 86400.0,
"Cooldown.3": 86400.0,
"Cooldown.4": 86400.0,
"Cooldown.5": 86400.0,
"Cooldown.6": 86400.0,
"Cooldown.7": 86400.0,
"Cooldown.8": 86400.0,
"Cooldown.9": 86400.0
},
"Damage - Global damage multiplier": 1.0,
"Gibs - Health of gibs": 500.0,
"Gibs - Time until gibs can be harvested in seconds": 480.0,
"Health - Base Helicopter health": 10000.0,
"Health - Main rotor health": 750.0,
"Health - Tail rotor health": 375.0,
"Limits": {
"Limit.0": 999,
"Limit.1": 5,
"Limit.2": 5,
"Limit.3": 5,
"Limit.4": 5,
"Limit.5": 5,
"Limit.6": 5,
"Limit.7": 5,
"Limit.8": 5,
"Limit.9": 5
},
"Loot - Max Crates to drop": 5,
"Loot - Time before unlocking crates": 60.0,
"Loot - Use Custom loot spawns": true,
"Misc - Helicopter can shoot while dying": true,
"Misc - Helicopter speed": 25.0,
"Misc - Helicopter startup length in seconds": 0.0,
"Misc - Helicopter startup speed": 25.0,
"Misc - Maximum helicopter life time in minutes": 15,
"Misc - Prevent crates from spawning when forcefully killing helicopter": false,
"Misc - Water required to extinguish napalm flames": 2000,
"Rockets - Blunt damage to deal": 175.0,
"Rockets - Explosion damage to deal": 100.0,
"Rockets - Explosion radius": 6.0,
"Rockets - Max helicopter rockets": 12,
"Rockets - Time between each rocket in seconds": 0.2,
"Spawning - Automatically call helicopter after this many seconds": 0.0,
"Spawning - Automatically call helicopter if one is already flying": false,
"Spawning - Disable Helicopter": false,
"Spawning - Disable helicopter gibs": false,
"Spawning - Disable helicopter napalm": false,
"Spawning - Disable Rust's default spawns": false,
"Spawning - Max active helicopters": -1,
"Spawning - Use custom helicopter spawns": false,
"Turrets - Helicopter bullet accuracy": 2.0,
"Turrets - Helicopter bullet damage": 20.0,
"Turrets - Helicopter bullet speed": 250,
"Turrets - Max range": 300.0,
"Turrets - Time between turret bursts in seconds": 3.0,
"Turrets - Turret burst length in seconds": 3.0,
"Turrets - Turret fire rate in seconds": 0.125
}
and yes immidiatly as it hits the ground -
How to set the automatic spawning time of the helicopter,
thank you
Code:{ "Cooldowns": { "Cooldown.0": 7200.0, "Cooldown.1": 86400.0, "Cooldown.2": 86400.0, "Cooldown.3": 86400.0, "Cooldown.4": 86400.0, "Cooldown.5": 86400.0, "Cooldown.6": 86400.0, "Cooldown.7": 86400.0, "Cooldown.8": 86400.0, "Cooldown.9": 86400.0 }, "Damage - Global damage multiplier": 1.0, "Gibs - Health of gibs": 500.0, "Gibs - Time until gibs can be harvested in seconds": 480.0, "Health - Base Helicopter health": 10000.0, "Health - Main rotor health": 750.0, "Health - Tail rotor health": 375.0, "Limits": { "Limit.0": 999, "Limit.1": 5, "Limit.2": 5, "Limit.3": 5, "Limit.4": 5, "Limit.5": 5, "Limit.6": 5, "Limit.7": 5, "Limit.8": 5, "Limit.9": 5 }, "Loot - Max Crates to drop": 5, "Loot - Time before unlocking crates": 60.0, "Loot - Use Custom loot spawns": true, "Misc - Helicopter can shoot while dying": true, "Misc - Helicopter speed": 25.0, "Misc - Helicopter startup length in seconds": 0.0, "Misc - Helicopter startup speed": 25.0, "Misc - Maximum helicopter life time in minutes": 15, "Misc - Prevent crates from spawning when forcefully killing helicopter": false, "Misc - Water required to extinguish napalm flames": 2000, "Rockets - Blunt damage to deal": 175.0, "Rockets - Explosion damage to deal": 100.0, "Rockets - Explosion radius": 6.0, "Rockets - Max helicopter rockets": 12, "Rockets - Time between each rocket in seconds": 0.2, "Spawning - Automatically call helicopter after this many seconds": 0.0, "Spawning - Automatically call helicopter if one is already flying": false, "Spawning - Disable Helicopter": false, "Spawning - Disable helicopter gibs": false, "Spawning - Disable helicopter napalm": false, "Spawning - Disable Rust's default spawns": false, "Spawning - Max active helicopters": -1, "Spawning - Use custom helicopter spawns": false, "Turrets - Helicopter bullet accuracy": 2.0, "Turrets - Helicopter bullet damage": 20.0, "Turrets - Helicopter bullet speed": 250, "Turrets - Max range": 300.0, "Turrets - Time between turret bursts in seconds": 3.0, "Turrets - Turret burst length in seconds": 3.0, "Turrets - Turret fire rate in seconds": 0.125 }
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This plugin (MagicLoot) overrides the heli loot. i've gotten a plugin called HeliControl to give custom loot tables, but magicloot still overrides it and ignores the custom drop table HeliControl offers. how do i fix this
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"Spawning - Automatically call helicopter after this many seconds": 0.0,
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Attached Files:
Last edited by a moderator: Jul 19, 2017 -
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Seems that the plugin isnt working correctly anymore, /killheli /killnapalm /unlockcrates ect don't work randomly for some helis. and some helis seem to disobey speed and health parameters
in the video i show the example of killheli not workingLast edited by a moderator: Jul 19, 2017 -
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Not sure if this has always been an issue but noticed recently some /callhelis have double HP. Like if 1 heli is active and another player does /callheli, then one of them has their HP doubled. I don't think its from doing /callheli 2 as I am the only person who can do that and I don't except for rare occasions. I can do more troubleshooting on this if you need more info. Players confirmed HP via combat log console command.
{
"Cooldowns": {
"Cooldown.0": 36000.0,
"Cooldown.1": 86400.0,
"Cooldown.2": 86400.0,
"Cooldown.3": 86400.0,
"Cooldown.4": 86400.0,
"Cooldown.5": 86400.0,
"Cooldown.6": 86400.0,
"Cooldown.7": 86400.0,
"Cooldown.8": 86400.0,
"Cooldown.9": 86400.0
},
"Damage - Global damage multiplier": 1.0,
"Gibs - Health of gibs": 1.0,
"Gibs - Time until gibs can be harvested in seconds": 1.0,
"Health - Base Helicopter health": 10000.0,
"Health - Main rotor health": 750.0,
"Health - Tail rotor health": 375.0,
"Limits": {
"Limit.0": 1,
"Limit.1": 5,
"Limit.2": 5,
"Limit.3": 5,
"Limit.4": 5,
"Limit.5": 5,
"Limit.6": 5,
"Limit.7": 5,
"Limit.8": 5,
"Limit.9": 5
},
"Loot - Max Crates to drop": 7,
"Loot - Time before unlocking crates": -1.0,
"Loot - Use Custom loot spawns": true,
"Misc - Helicopter can shoot while dying": false,
"Misc - Helicopter speed": 25.0,
"Misc - Helicopter startup length in seconds": 0.0,
"Misc - Helicopter startup speed": 25.0,
"Misc - Maximum helicopter life time in minutes": 10,
"Misc - Prevent crates from spawning when forcefully killing helicopter": true,
"Misc - Water required to extinguish napalm flames": 100,
"Rockets - Blunt damage to deal": 175.0,
"Rockets - Explosion damage to deal": 100.0,
"Rockets - Explosion radius": 6.0,
"Rockets - Max helicopter rockets": 16,
"Rockets - Time between each rocket in seconds": 0.2,
"Spawning - Automatically call helicopter after this many seconds": 3600.0,
"Spawning - Automatically call helicopter if one is already flying": false,
"Spawning - Disable Helicopter": false,
"Spawning - Disable helicopter gibs": false,
"Spawning - Disable helicopter napalm": false,
"Spawning - Disable Rust's default spawns": false,
"Spawning - Max active helicopters": 1,
"Spawning - Use custom helicopter spawns": false,
"Turrets - Helicopter bullet accuracy": 1.45,
"Turrets - Helicopter bullet damage": 20.0,
"Turrets - Helicopter bullet speed": 250,
"Turrets - Max range": 300.0,
"Turrets - Time between turret bursts in seconds": 3.0,
"Turrets - Turret burst length in seconds": 3.0,
"Turrets - Turret fire rate in seconds": 0.125
} -
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called helis upon shooting down supply no loot boxes
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Attached Files:
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well i use Alphaloot and i dont use that plugin for custom loot as i just use the loot that helicontrol supplies. so its not another plugin problem..