HeliControl
Moved
Total Downloads: 35,358 - First Release: Sep 18, 2015 - Last Update: Apr 19, 2018
- 5/5, 74 likes
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Hi there,
With the latest version I get the following error when I start my server:
[Oxide] 08:16 [Error] Error while compiling HeliControl.cs(464,44): error CS1061: Type `BaseEntity' does not contain a definition for `ShortPrefabName' and no extension method `ShortPrefabName' of type `BaseEntity' could be found. Are you missing an assembly reference?
Can you help me? -
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Thanks for the update!
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@Shady757 Is there any way that players can only call helis to themself?
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/callheli "bacon overlord"
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sure but they can type in what they want. so they will fuck up other peoples to call them to other people. I wanted to know if its possible that they can only call them to themself?
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THIS WOULD BE SO GREAT ! THANK U VERY MUCH ! -
seeing this:
[Oxide] 16:10 [Info] [HeliControl] 1 Helicopter(s) called on: Areola Joe
Entity is NULL but is still in saveList - not destroyed properly? oilfireballsmall[3663673]
Entity is NULL but is still in saveList - not destroyed properly? oilfireballsmall[3663684]
Entity is NULL but is still in saveList - not destroyed properly? oilfireballsmall[3663694]
Entity is NULL but is still in saveList - not destroyed properly? oilfireballsmall[3663663]
Saved 46,843 ents, serialization(0.00), write(0.02), disk(0.00) totalstall(0.04).
Saving complete
[Oxide] 16:11 [Error] Failed to call hook 'OnEntitySpawned' on plugin 'HeliControl v1.0.35' (NullReferenceException: Object reference not set to an instance of an object)
[Oxide] 16:11 [Debug] at Oxide.Plugins.HeliControl.OnEntitySpawned (.BaseNetworkable entity) [0x00000] in <filename unknown>:0
at Oxide.Plugins.HeliControl.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
[Oxide] 16:11 [Error] Failed to call hook 'OnEntitySpawned' on plugin 'HeliControl v1.0.35' (NullReferenceException: Object reference not set to an instance of an object)
[Oxide] 16:11 [Debug] at Oxide.Plugins.HeliControl.OnEntitySpawned (.BaseNetworkable entity) [0x00000] in <filename unknown>:0
at Oxide.Plugins.HeliControl.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
See Entity is NULL but is still in saveList - not destroyed properly? oilfireballsmall[3663684] all the time aswell. -
is there a way to set the damage the helis put on buildings? players are saying the damage to there bases are to high
Last edited by a moderator: Jul 17, 2016 -
The first one, entity is NULL but is still in saveList is a Rust issue, as far as I know. Not much you can do about it, I think it goes away after a server restart.
As for the error, I'll have to check this one out. Does it happen when the Helicopter is being destroyed, or when? If you could tell me when/what causes it, this would help speed up the process of fixing it. Thanks!
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idk just something to tone down the damage a lil. one heli is destroying stone walls in a fire fight at players bases
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I'll look into adding an option to scale the damage, the problem is just that, the last I checked, the fire and the rockets were considered the same thing, so scaling the damage for one meant scaling it for the other, too. I'll investigate again. -
stone walls
so theres no way to tone down damage the heli put out or a way to set it so they dont damage buildings just players -
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We are getting two helicopters on the server every once in awhile. I'm not sure what the cause is, but I thought I'd let you know.
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If you are on the latest, I'll look into this, thanks. -
[Info("HeliControl", "Shady", "1.0.35", ResourceId = 1348)]
I am not running any day votes .... I know this screws up the timing on the heli.
Thanks!