HeliControl

Moved

Total Downloads: 35,358 - First Release: Sep 18, 2015 - Last Update: Apr 19, 2018

5/5, 74 likes
  1. ok thanks
     
  2. Hi there,

    With the latest version I get the following error when I start my server:

    [Oxide] 08:16 [Error] Error while compiling HeliControl.cs(464,44): error CS1061: Type `BaseEntity' does not contain a definition for `ShortPrefabName' and no extension method `ShortPrefabName' of type `BaseEntity' could be found. Are you missing an assembly reference?

    Can you help me?
     
  3. You must be using the latest Rust and Oxide version, to use this version of the plugin.
     
  4. Thanks for the help!
     
  5. Thanks for the update!
     
  6. @Shady757 Is there any way that players can only call helis to themself?
     
  7. /callheli "bacon overlord"
     
  8. sure but they can type in what they want. so they will fuck up other peoples to call them to other people. I wanted to know if its possible that they can only call them to themself?
     
  9. As it stands, you can make it so they can only call it, not to a target or themselves. I can probably add the feature in the future where they can call it on themselves.
     

  10. THIS WOULD BE SO GREAT ! THANK U VERY MUCH !
     
  11. seeing this:

    [Oxide] 16:10 [Info] [HeliControl] 1 Helicopter(s) called on: Areola Joe
    Entity is NULL but is still in saveList - not destroyed properly? oilfireballsmall[3663673]
    Entity is NULL but is still in saveList - not destroyed properly? oilfireballsmall[3663684]
    Entity is NULL but is still in saveList - not destroyed properly? oilfireballsmall[3663694]
    Entity is NULL but is still in saveList - not destroyed properly? oilfireballsmall[3663663]
    Saved 46,843 ents, serialization(0.00), write(0.02), disk(0.00) totalstall(0.04).
    Saving complete
    [Oxide] 16:11 [Error] Failed to call hook 'OnEntitySpawned' on plugin 'HeliControl v1.0.35' (NullReferenceException: Object reference not set to an instance of an object)
    [Oxide] 16:11 [Debug] at Oxide.Plugins.HeliControl.OnEntitySpawned (.BaseNetworkable entity) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.HeliControl.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
    [Oxide] 16:11 [Error] Failed to call hook 'OnEntitySpawned' on plugin 'HeliControl v1.0.35' (NullReferenceException: Object reference not set to an instance of an object)
    [Oxide] 16:11 [Debug] at Oxide.Plugins.HeliControl.OnEntitySpawned (.BaseNetworkable entity) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.HeliControl.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0

    See Entity is NULL but is still in saveList - not destroyed properly? oilfireballsmall[3663684] all the time aswell.
     
  12. is there a way to set the damage the helis put on buildings? players are saying the damage to there bases are to high
     
    Last edited by a moderator: Jul 17, 2016

  13. The first one, entity is NULL but is still in saveList is a Rust issue, as far as I know. Not much you can do about it, I think it goes away after a server restart.

    As for the error, I'll have to check this one out. Does it happen when the Helicopter is being destroyed, or when? If you could tell me when/what causes it, this would help speed up the process of fixing it. Thanks!


    The last I checked you could scale the fireball damage, but not the rocket damage. Which one were you looking for, rockets, or fireballs?
     
  14. idk just something to tone down the damage a lil. one heli is destroying stone walls in a fire fight at players bases
     
  15. The High External Stone Walls or regular ones? If it's just a stone wall, that's pretty normal. You should also make sure you don't have anything else scaling the damage, though I'm not sure what would be causing that...

    I'll look into adding an option to scale the damage, the problem is just that, the last I checked, the fire and the rockets were considered the same thing, so scaling the damage for one meant scaling it for the other, too. I'll investigate again.
     
  16. stone walls

    so theres no way to tone down damage the heli put out or a way to set it so they dont damage buildings just players
     
  17. I could add an option for it to only damage players, yes. But once again, this includes the napalm that it drops and the rockets. In this current version, however, there is no way to scale the damage.
     
  18. We are getting two helicopters on the server every once in awhile. I'm not sure what the cause is, but I thought I'd let you know.
     
  19. May sound stupid, but can you confirm that you're on the latest version? The old version is not modifying anything related to helis, and is fully bugged.

    If you are on the latest, I'll look into this, thanks.
     
  20. Yes, I am on the latest version:
    [Info("HeliControl", "Shady", "1.0.35", ResourceId = 1348)]

    I am not running any day votes .... I know this screws up the timing on the heli.

    Thanks!