Is there suppost to be anything in the data folder
[DOUBLEPOST=1466056868][/DOUBLEPOST]Everything is in the config and plugins folder
[DOUBLEPOST=1466057314][/DOUBLEPOST]I also dont have Helicontrol.cfg Is this important.
HeliControl
Moved
Total Downloads: 35,358 - First Release: Sep 18, 2015 - Last Update: Apr 19, 2018
- 5/5, 74 likes
-
-
That seemed to be the issue. Thank you
-
Shady757 updated HeliControl with a new update entry:
1.0.30
-
Does anyone have a good config that has a good balance? I am having trouble getting the heli balanced so it is not impossible to take down also but not too hard. I would like 2 players to be able to take it down easier that the default heli but not without a decent fight.
Anyone have any they think will work as a good baseline. -
-
helicontrol.limits permission is not in the file and going by your latest update it should be there
as its helicontrol.limit
Can you also update the overview with all the new info -
You're right, it appears to be .limit, not limits. I was planning on updating the overview, yes, but once again it was around 3 AM when I posted this and just wanted to get to bed. -
-
15:48 [Error] Failed to call hook 'cmdCallToPlayer' on plugin 'HeliControl v1.0.30' (NullReferenceException: Object reference not set to an instance of an object)
15:48 [Debug] at Oxide.Plugins.HeliControl.cmdCallToPlayer (.BasePlayer player, System.String command, System.String[] args) [0x00000] in <filename unknown>:0
at Oxide.Plugins.HeliControl.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
Some errors dom`t know whats wrong, but its work.
and one more question - Can I grant permission that`s give to player use commands /callhely me and /callhely <nickname> - call 1 helycopter and revoke permission after use ? -
I have tried everything but I can't get the update to work. I completely deleted the plugin and config file. Re-added the plugin 3 times. Added the command to allow admins as well as myself in the console and in both instances it said permission granted. When I go to call in a heli either on myself or just in general, nothing happens. Nothing happens, no heli and no messages. I only made 2 slight changes to the config file. Allow custom loot and 8 crates, nothing else. Any thoughts. BTW Thanks for all the work you do.
EDIT: I can call in the heli via console but not in the game chat. I can kill the heli in game chat thoughLast edited by a moderator: Jun 18, 2016 -
Code:helicontrol.ignorecooldown
Code:helicontrol.ignorelimits
-
-
-
I have there in shop option to call heli on your position and would be good to have the cooldown thing on it
-
Are you saying you've already managed to add it to your config of the plugin? But it just doesn't have the cooldown, or what exactly? -
Code:
void LoadSavedData() { storedData = Interface.GetMod().DataFileSystem.ReadObject<StoredData>("HeliControlData"); //Create a default data file if there was none: if (storedData == null || storedData.HeliInventoryLists == null || storedData.HeliInventoryLists.Count <= 0) { Puts("No Lootdrop Data found, creating new file..."); storedData = new StoredData(); BoxInventory inv; inv = new BoxInventory("rifle.ak", 10); inv.lootBoxContents.Add(new ItemDef("ammo.rifle.hv", 10000)); storedData.HeliInventoryLists.Add(inv); inv = new BoxInventory("rifle.bolt", 10); inv.lootBoxContents.Add(new ItemDef("ammo.rifle.hv", 10000)); storedData.HeliInventoryLists.Add(inv); inv = new BoxInventory("explosive.timed", 30); inv.lootBoxContents.Add(new ItemDef("ammo.rocket.hv", 300)); storedData.HeliInventoryLists.Add(inv); inv = new BoxInventory("lmg.m249", 100); inv.lootBoxContents.Add(new ItemDef("ammo.rifle", 10000)); storedData.HeliInventoryLists.Add(inv); SaveData(); } }
-
1) For a starters you never edit the script/plugin ever
2) Check the overview of the plugin and read it all it will tell you on there what you need to know
3) In your config file you will see a option
"UseCustomLoot": true,
it will be false by default set it to true -
-