HeliControl

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Total Downloads: 35,358 - First Release: Sep 18, 2015 - Last Update: Apr 19, 2018

5/5, 74 likes
  1. That's what I get for posting after just waking up ... I thought this was Death Notes lol. Oops. Can you share the fix? I'll patch mine until he fixes
     
  2. It seems that when using my own custom loot tables at HeliControlData.json, the crates pretty much always choose exactly 2 tables and make all crates that spawn use just those 2, usually resulting in a 2-3 split when I spawn 5 chests. I know you said there are no weights yet so I tried making duplicates but the spawns still only seem to choose 2 while every once in a while having 3. I would really like for all 5 crates to be unique.

    Also, I tried commenting out helicopter.maxCratesToSpawn = 0; and it didn't seem to work so I just made 0 = the number I wanted and that worked fine when using /killheli.
     
  3. Not sure what's going on with the loot, I'll have to check it out. In the meantime, you can disable HeliControl's option and use loot config if you're in a hurry.


    As for the other guy who said /killfireballs wasn't working, you're right. I'll fix this as soon as I can.
     
  4. Is there code in HeliControl for how it chooses what loot gets pulled from the tables? I wouldn't mind looking at it as I am using BetterLoot and it ruins the crates so I am pretty much forced to use UseCustomLoot = true. If you knew what line it was on I could look around.
     
  5. Code:
    if (heliname == "heli_crate.prefab")
    (or line 227?) is where the code for the boxes start. Not sure why it would be favoring some over others.
     
  6. Hello! Is there any way to get heli more powerful? he spams 20+ rockets and the armor wall taken too small damage.
    If i set "DisableNapalm" to "true", sometimes, heli spams rockets (fire rockets, without napalm by config), that do not cause damage to the walls.
    Any idea how to remove napalm rockets away and get rockets more powerful?
     

  7. Currently, it is not possible to scale the damage of the rockets any higher. I also haven't been able to find a way to scale it using OnEntityTakeDamage, so I'm still trying to figure out how the damage works. The napalm may actually be the damage, it's just the initial ones may be doing more damage than the ones that stick around on the ground. I'll have to look into it more.
     
  8. Shady757 updated HeliControl with a new update entry:

    1.0.19

     
  9. Return to consol by nick player, made bad everything was fine
     
  10. callign to p[layer no longer working, get "couldnt find player" every time
     
  11. Was working fine for me when I tested it, are you using the console command, instead of the chat command? I might have messed something up there.
     
  12. chat command, i reverted to the previous version so i could call to player
     
  13. Shady757 updated HeliControl with a new update entry:

    1.0.20

     
  14. thank you very much =)
     
  15. Well, I don't know why the loot system is still forcing all 5 crates to call on only 2 loot tables since the random class is being used. Perhaps there is something wrong with my data.json that you could see? I can't figure out what is going on or if anyone else has this problem but occasionally I will get a crate that is completely empty as well. I'm also using the isBP = false code that I saw you removed in newer versions of the loot table. Is that a problem?
     

    Attached Files:

  16. for me the heli will fly around for some time than freezes in that one location
    and stop flying ^^ every one can shoot it and it dose not shoot back :'( ^^
     
  17. After use this plug-in ...help
    Code:
    [04/08/2016 16:04:06] Missing projectileID  (685)
    [04/08/2016 16:04:06] Missing projectileID  (686)
    [04/08/2016 16:04:07] Missing projectileID  (498)
    [04/08/2016 16:04:09] Missing projectileID  (501)
    [04/08/2016 16:04:12] Missing projectileID  (664)
    [04/08/2016 16:04:13] Missing projectileID  (502)
    [04/08/2016 16:04:13] Missing projectileID  (493)
    [04/08/2016 16:04:16] Missing projectileID  (499)
    [04/08/2016 16:04:16] Missing projectileID  (496)
    [04/08/2016 16:04:17] Missing projectileID  (491)
    [04/08/2016 16:04:18] Missing projectileID  (484)
    [04/08/2016 16:04:18] Missing projectileID  (500)
    [04/08/2016 16:04:18] Missing projectileID  (497)
    [04/08/2016 16:04:19] Missing projectileID  (494)
    [04/08/2016 16:04:19] Missing projectileID  (492)
    [04/08/2016 16:04:19] Missing projectileID  (485)
    [04/08/2016 16:04:21] Missing projectileID  (488)
    [04/08/2016 16:04:22] Missing projectileID  (487)
    [04/08/2016 16:04:22] Missing projectileID  (476)
    [04/08/2016 16:04:22] Missing projectileID  (475)
    [04/08/2016 16:04:22] Missing projectileID  (495)
    [04/08/2016 16:04:22] Missing projectileID  (490)
    [04/08/2016 16:04:23] Missing projectileID  (489)
    [04/08/2016 16:04:24] Missing projectileID  (478)
    [04/08/2016 16:04:24] Missing projectileID  (477)
    [04/08/2016 16:04:29] Missing projectileID  (480)
    [04/08/2016 16:04:31] Missing projectileID  (481) 
     
  18. I don't think the plugin is causing this. Try unloading it and see if it still happens, this plugin doesn't change the heli's pathing behavior except for when you change it's destination, or when it's first called.


    This is not caused by HeliControl, and is a fairly well known Rust issue.
     
  19. You can add function to spawn a helicopter while the message? we connect CoptorTracker it conflicts with it, you can come up with something during the spawn? that after the console command displays the chat message - "Patrol helicopter Spawned" sorry for my english
     
  20. ok I have created a helicontroldata.json file with what I want to be in each of the 4 loot boxes. I have looked all over and can't find where I put this though. I did change custom loot to true already. Sorry very new to modding and I'm more of the artist/animator side so swimming my way thru the modding/programming side very slowly. Thanks for your help! Sorry for being a newb :)